1 / 42

An Introduction to Programming Concepts and OI-programming

An Introduction to Programming Concepts and OI-programming. …from abstract theory to dirty tricks…. Objectives Today. Introduction to the concept of “ Algorithms ” Introduction to complexity “ Philosophy ” of OI competitions “ OI-style ” programming. What is an Algorithm?.

Jeffrey
Download Presentation

An Introduction to Programming Concepts and OI-programming

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. An Introduction to Programming Concepts and OI-programming …from abstract theory to dirty tricks…

  2. Objectives Today • Introduction to the concept of “Algorithms” • Introduction to complexity • “Philosophy” of OI competitions • “OI-style” programming

  3. What is an Algorithm? • From Wikipedia: An algorithm is a finite set of well-defined instructions for accomplishing some task which, given an initial state, will terminate in a corresponding recognizable end-state. • (what does that mean?) • Usually, an algorithm solves a “problem”. • Examples • Insertion sort • Binary Search • An algorithm does not have to be a computer program! Think about other possible algorithms in real life

  4. “Problem”s • Usually a set of well defined inputs and corresponding outputs • Example: the sorting problem: • Input: a list of numbers • Output: a sorted list of numbers • There can be multiple algorithms that solves the same problem • e.g. Bubble Sort, Bogosort

  5. Examples of algorithms • Sorting algorithms • Graph algorithms – Djikstra, Warshall-floyd, Bellman-Ford, Prims, Kruskal • Tree-Search algorithms – BFS, DFS • Linear Searching Algorithms

  6. Examples of Techniques in Designing Algorithms • Recursion • Dynamic programming • Greedy • Divide and conquer • Branch and bound • (the above may have overlaps)

  7. Using and Creating Algorithms “It is science. You can derive them.”“It is art. We have no way to teach you!” • Why study algorithms? • To solve problems that can be directly solved by existing algorithms • To solve problems that can be solved by combining algorithms • To get feelings and inspirations on how to design new algorithms

  8. Related Issues • Proving correctness of algorithms • Can be very difficult • Disproving is easier  • All you need is just one counterexample

  9. Complexity • An approximation to the runtime and memory requirement of a program. • We don’t really care about the exact numbers (why?) • In most cases, we concern runtime only • Note that there are “best-case”, “average-case”, and “worst case” complexity • Usually we look at worst case only • We want to know how well an algorithm “scales up” (i.e. when there is a large input). Why?

  10. Complexity (cont’d) • Here’s why:

  11. Quasi-Formal Definition of Big-O • (you need not remember these) We say f(x) is in O(g(x)) if and only if there exist numbers x0 and M such that |f(x)| ≤ M |g(x)| for x > x0

  12. Example 1 – Bubble sort • For i := 1 to n do For j := i downto 2 do if a[j] > a[j-1] then swap(a[j], a[j-1]); • Time Complexity? O(n2) • How about memory?

  13. Example 2 – Insertion Sort • Quick introduction to insertion sort (you will learn more in the searching and sorting training): • [] 4 3 1 5 2 • [4] 3 1 5 2 • [3 4] 1 5 2 • [1 3 4] 5 2 • [1 3 4 5] 2 • [1 2 3 4 5] • Time Complexity = ?

  14. Applications • Usually, the time complexity of the algorithm gives us a rough estimation of the actual run time. • O(n) for very large N • O(n2) for n ~ 1000-3000 • O(n3) for n ~ 100-200 • O(n4) for n ~ 50 • O(kn) or O(n!) for very small n, usually < 20 • Keep in mind • The constant of the algorithms (including the implementation) • Computers vary in speeds, so the time needed will be different • Therefore remember to test the program/computer before making assumptions!

  15. Problem • I have implemented bubble sort for an Array A[N] and applied binary search on it. • Time complexity of bubble sort? • O(N2). No doubt. • Time complexity of binary search? • O(lg N) • Well, what is the time complexity of my algorithm?

  16. Properties • O(f) + O(g) = max(O(f), O(g)) • O(f) * O(g) = O(fg) • So, what is the answer regarding to previous question?

  17. Some other notations (optional) • (Again no need to remember them) • f(N) is Θ(g(N)) • iff f(N) is O(g(N)) and g(N) is O(f(N)) • f(N) is o(g(N)) • For all C, there exists N0 such that |f(N)| < C|g(N)| for all N > N0 • f(N) is Ω(g(N)) • iff g(N) is O(f(N))

  18. Difficulty of Problem • You only need to have a rough idea about this… • Definitions (not so correct) • A problem with order being a polynomial is called polynomial-time solvable (P) • A problem whose solution is verified in polynomial time is said to be polynomial-time verifiable (NP) • A problem with no known polynomial-time solution to date is called NP-hard • Difficulty of problems are roughly classified as: • Easy: in P (of course all P problems are also in NP) • Hard: in NP but not in P (NP-complete) • Very Hard: not even in NP

  19. “Philosophy” of OI Competitions • Objective of Competition… • The winner is determined by: • Fastest Program? • Amount of time used in coding? • Number of Tasks Solved? • Use of the most difficult algorithm? • Highest Score? • Therefore, during a competition, aim to get highest score, at all costs –“All is fair in love and war.”

  20. Scoring • A “black box” judging system • Test data is fed into the program • Output is checked for correctness • No source code is manually inspected • How to take advantage (without cheating of course!) of the system?

  21. The OI Programming Process • Reading the problems • Choosing a problem • Reading the problem • Thinking • Coding • Testing • Finalizing the program

  22. Reading the Problem • Usually, a task consists of • Title • Problem Description • Constraints • Input/Output Specification • Sample Input/Output • Scoring

  23. Reading the Problem • Constraints • Range of variables • Execution Time • NEVER make assumptions yourself • Ask whenever you are not sure • (Do not be afraid to ask questions!) • Read every word carefully • Make sure you understand before going on

  24. Thinking • Classify the problem • Graph? Mathematics? Data Processing? Dynamic Programming? etc…. • Some complicated problems may be a combination of the above • Draw diagrams, use rough work, scribble… • Consider special cases (smallest, largest, etc) • Is the problem too simple? • Usually the problem setters have something they want to test the contestants, maybe an algorithm, some specific observations, carefulness etc. • Still no idea? Give up. Time is precious.

  25. Designing the Solution • Remember, before coding, you MUST have an idea what you are doing. If you don’t know what you are doing, do not begin coding. • Some points to consider: • Execution time (Time complexity) • Memory usage (Space complexity) • Difficulty in coding • Remember, during competition, use the algorithm that gains you most score, not the fastest/hardest algorithm!

  26. Coding • Optimized for ease of coding, not for reading • Ignore all the “coding practices” outside, unless you find them particularly useful in OI competitions • No Comments needed • Short variable names • Use less functions • NEVER use 16 bit integers (unless memory is limited) • 16 bit integer may be slower! (PC’s are usually 32-bit, even 64 bit architectures should be somewhat-optimized for 32 bit)

  27. Coding • Feel free to use goto, break, etc in the appropriate situations • Never mind what Djikstra has to say  • Avoid using floating point variables if possible (eg. real, double, etc) • Do not do small (aka useless) “optimizations” to your code • Save and compile frequently • See example program code…

  28. Testing • To make sure our program works as expected • This is a very important step, yet mostly overlooked by contestants

  29. Why Testing? • Which of the following is more frustrating? • You have completely no idea on a difficult problem • You know the solution of a difficult problem, spend hours to code it, but there is a stupid bug that you fail to notice, you get 0 marks in the end • Well, the second case is pretty common

  30. Why Testing? • In all OI competitions, you submit a program before competition ends. • Submissions are not judged until the end of competition • There is no “take two”, no chance to correct any mistakes

  31. Testing • Sample Input/Output“A problem has sample output for two reasons: • To make you understand what the correct output format is • To make you believe that your incorrect solution has solved the problem correctly ” • Manual Test Data • Generated Test Data (if time allows) • Boundary Cases (0, 1, other smallest cases) • Large Cases (to check for TLE, overflows, etc) • Tricky Cases

  32. Debugging • Debugging – find out the bug, and remove it • Easiest method: writeln/printf/cout • It is so-called “Debug message” • Use of debuggers: • FreePascal IDE debugger • gdb debugger

  33. Finalizing • Check output format • Any trailing spaces? Missing end-of-lines? (for printf users, this is quite common) • better test once more with sample output • Remember to clear those debug messages • Check I/O – filename? stdio? • Check exe/source file name • Is the executable updated? (If exe has to be submitted) • Method of submission? • Try to allocate ~5 mins at the end of competition for finalizing

  34. Interactive Tasks • Traditional Tasks • Give input in one go • Give output in one go • Interactive Tasks • Your program is given some input • Your program gives some output • Your program is given some more input • Your program gives more output • …etc

  35. Example • “Guess the number” • Sample Run: • Judge: I have a number between 1 and 5, can you guess? • Program: is it 1? • J: Too small • P: 3? • J: Too small • P: 5? • J: Too big • P: 4? • J: Correct • P: Your number is 4!

  36. Open Test Data • Test data is known • Usually quite difficult to solve • Some need time consuming algorithms, therefore you are given a few hours (i.e. competition time) to run the program • Tricks: • ALWAYS look at all the test data first • Solve by hand, manually • Solve partially by program, partially by hand • Some with different programs • Solve all with one program (sometimes impossible!) • Make good use of existing tools – you do not have to write all the programs if some are already available! (eg. sort, other languages, etc)

  37. Tricks • Sometimes, we really have no idea on a problem • Rather than giving up, we may try to squeeze some marks from it • IMPORTANT: Don’t expect too much from this. You don’t deserve to get any marks • Keep in mind that those who know the solution deserve their rewards • Don’t waste time on refining your tricks. Spending more time on other topics is often more rewarding

  38. Some common tricks… • “No solution” • Solve for simple cases • “In 50% of test cases, N < 20” • Special cases (smallest, largest, etc) • Incorrect greedy algorithms • Hard Code • Stupid Hardcode: begin writeln(random(100)); end. • Naïve hardcode: “if input is x, output hc(x)” • More “intelligent” hardcode (sometimes not possible): pre-compute the values, and only save some of them • Brute force • Other Weird Tricks (not always useful…) • Do nothing (e.g.. Toggle)

  39. Competition Environment • Programming Language: Pascal, C, C++ • IDE/Editor: FreePascal IDE, emacs, vi • OS: Windows(?), Linux • What should we use in competitions? • No definite answer, it depends…

  40. Pitfalls / Common Mistakes • Misunderstanding the problem • Not familiar with competition environment • Output format • Using complex algorithms unnecessarily • Choosing the hardest problem first

  41. The End • Note: most of the contents are introductions only. You may want to find more in-depth materials • Books – Introduction to Algorithms • Online – Google, Wikipedia • HKOI – Newsgroup, training websites of previous years, discuss with trainers/trainees. • Training – Many topics are further covered in later trainings • Experience!

  42. Questions?

More Related