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Can you see what I hear? The Design and Evaluation of a Peripheral Sound Display for the Deaf

Can you see what I hear? The Design and Evaluation of a Peripheral Sound Display for the Deaf. F. Wai-ling Ho-Ching, Jennifer Mankoff, James A. Landay Presented by: Eshita Sharmin. Introduction. People use sound in many subtle ways to gain awareness of the state of the world around them

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Can you see what I hear? The Design and Evaluation of a Peripheral Sound Display for the Deaf

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  1. Can you see what I hear? The Design and Evaluation of a Peripheral Sound Display for the Deaf F. Wai-ling Ho-Ching, Jennifer Mankoff, James A. Landay Presented by: Eshita Sharmin

  2. Introduction • People use sound in many subtle ways to gain awareness of the state of the world around them • In 1997 there were 3.4 millions Americans with difficulty hearing, of which 227,000 were deaf • Explored the ways in which hearing people use sound in their everyday lives • Conceptual drawings of sound by hearing participants and exploration with a deaf participant using paper prototypes formed the basis for the design

  3. Categories • Visualizing Audio • Employ waveforms and spectrographs as visualizations, and are targeted at expert users. • Not meant to display non-speech sounds • Monitoring and Notification • Supports monitoring of peripheral information without grabbing the users attention • Displays lie on the boundary between background and foreground awareness • Must notify the user of interesting information without impeding the performance of a primary task • Requires careful design

  4. Sound Awareness Tools

  5. Use of Sound in the Home and at Work

  6. Needs of the Deaf • Awareness of the presence of others • Interaction with sound based appliances • Leaving the home environment

  7. Intuitive Visualization of Sound

  8. Two Prototypes

  9. Experiment- Participants and Apparatus

  10. Procedure and Design

  11. Results (1/2) • Correct detection

  12. Results (2/2) • Distraction • Measured by counting the rate at which a participant could select 0’s in the primary task. • The performance of primary task was compared across three conditions • Monitoring of the Spectrograph prototype • Monitoring of the Ripple prototype • Absence of a secondary task • The rings visualization was perceived as less distracting than the Spectrograph • Learning • Ripples visualization was easier to learn than Spectrograph

  13. Qualitative Observations • Field Study • Deployed the Spectrograph visualization for a week with a deaf graduate student • Findings are • Robustness is extremely important • Participant was able to detect a number of sounds • Pilot Study • “This is great! … I’m learning to hear again after 30 years”

  14. F. Wai-ling Ho-Ching • Working as a research intern in the Adaptive Systems and Interaction group at Microsoft Research (Feb 9, 2003). • Graduated in December 2002 from UC Berkeley with a Masters in Computer Science. During study at Berkeley, she worked on a visual display of sound for the deaf with Jennifer Mankoff and James Landay. • Recieved a Bachelors of Computer Science degree with an English minor at Simon Fraser University. • born and raised in British Columbia, Canada

  15. Publications • F. Wai-ling Ho-Ching, Jennifer Mankoff, James A. Landay. (2003) Using peripheral displays to provide the deaf with awareness of environmental audio. Workshop paper accepted to the Elegant Peripheral Awarness Workshop at CHI 2003. 4 pages. • F. Wai-ling Ho-Ching, Jennifer Mankoff, James A. Landay, (2003). From Data to Display: the Design and Evaluation of a Peripheral Sound Display for the Deaf. In Proceedings of CHI 2003. 8 pages. In press. • Edward Deguzman, F. Wai-ling Ho-Ching, Tara Matthews, Tye Rattenbury, Maribeth Back, Steve Harrison, (2003). EEWWW!: Tangible Instruments for Navigating into the Human Body, In Extended Abstracts of CHI 2003. 2 pages. In press. • Inkpen, K, Ho-Ching, W., Kuederle, O. Scott, S and Shoemaker, G. (1999), This is Fun! We're All Best Friends and We're all Playing": Supporting Children's Synchronous Collaboration. CSCL'99 Proceedings. 252-259. • Ho-Ching, W., Inkpen, K. (1999), Multiple Mice: Realizing Single Display Groupware, Extended Abstract and Interactive Poster Demonstration presented at ASI 1999 (Vancouver, BC), CSCL 2000 (Palo Alto CA).

  16. Jennifer Mankoff • EECS Department University of California, Berkeley • Received Ph.D. as a member of the Future Computing Environments research group in the College of Computing at Georgia Tech

  17. Publications • Mankoff, J., Dey, A.K., Hsieh, G., Kientz, J., Ames, M., Lederer, S. Heuristic evaluation of ambient displays. CHI 2003, ACM Conference on Human Factors in Computing Systems, CHI Letters5(1): 169-176. 2003. • J. Heer, N. Good, A. Ramirez, M. Davis and J. Mankoff. Presiding Over Accidents: System Mediation of Human Action. In Proceedings of CHI 2004, ACM Conference on Human Factors in Computing Systems, CHI Letters 6(1):To Appear. • Melody Y. Ivory and Jennifer Mankoff and Audrey Le. "Using Automated Tools to Improve Web Site Usage by Users with Diverse Abilities". In Information Technology and Society.3(1), pp. 195-236. • Jennifer Mankoff and Gary Hsieh and Ho Chak Hung and Sharon Lee and Elizabeth Nitao. "Using Low-Cost Sensing to Support Nutritional Awareness". In Proceedings of Ubicomp 2002. G. Borriello & L.E. Holmquist (Eds.), October, 2002. LNCS 2498. Springer-Verlag. pp. 371-378. • A. Dey, and J. Mankoff, "Designing Mediation for Context-Aware Applications," ACM Transactions on Computer-Human Interaction, special issue on Sensing-Based Interactions. To Appear.

  18. James A. Landay • Associate Professor, Computer Science Division, University of California, Berkeley • Carnegie Mellon University, Pittsburgh, PA (8/90-12/96) Ph.D. in Computer Science, 1996 Thesis: Interactive Sketching for the Early Stages of User Interface Design M.S. in Computer Science, 1993 • University of California, Berkeley, CA (8/85-5/90) B.S. in Electrical Engineering/Computer Science with High Honors, 1990

  19. Publications • James A. Landay and Brad A. Myers, "Sketching Interfaces: Toward More Human Interface Design." IEEE Computer, vol. 34, no. 3, March 2001, pp. 56-64. • Jason Hong and James A. Landay, "WebQuilt: A Framework for Capturing and Visualizing the Web Experience." To appear in Proceedings of The Tenth International World Wide Web Conference, Hong Kong, May 2001. • Jason Hong and James A. Landay. "A Context / Communication Information Agent." In Personal and Ubiquitous Computing, Special Issue on Situated Interaction and Context-Aware Computing. 5(1): Springer-Verlag. 2001, pp. 78-81. • Oviatt, S.L., Cohen, P.R., Wu, L.,Vergo, J., Duncan, L., Suhm, B., Bers, J., Holzman, T., Winograd, T., Landay, J., Larson, J. & Ferro, D. "Designing the user interface for multimodal speech and gesture applications: State-of-the-art systems and research directions," Human Computer Interaction, 2000, vol. 15, no. 4, 263-322 (to be reprinted in Human-Computer Interaction in the New Millennium, ed. by J. Carroll), Reading, MA.: Addison-Wesley, in press). • Hesham M. Kamel and James A. Landay. "A Study of Blind Drawing Practice: Creating Graphical Information Without the Visual Channel." In Assets 2000: Proceedings of the Fourth ACM Conference on Assistive Technologies, Arlington, VA, Nov. 2000, pp. 34-41. • Scott R. Klemmer, Anoop K. Sinha, Jack Chen, James A. Landay, Nadeem Aboobaker, Annie Wang, "SUEDE: A Wizard of Oz Prototyping Tool for Speech User Interfaces." CHI Letters: ACM Symposium on User Interface Software and Technology: UIST '00, 2000. 2(2): p. 1-10. • Jason I. Hong and James A. Landay, "SATIN: A Toolkit for Informal Ink-based Applications." CHI Letters: ACM Symposium on User Interface Software and Technology: UIST '00, 2000. 2(2): p. 63-72. • James Lin, Mark W. Newman, Jason I. Hong, and James A. Landay. "DENIM: Finding a tighter fit between tools and practice for web site design." CHI Letters: Human Factors in Computing Systems, CHI 2000, 2000. 2(1): p. 510-517. • Allan C. Long, James A. Landay, and Lawrence A. Rowe. "Visual Similarity of Pen Gestures." CHI Letters: Human Factors in Computing Systems, CHI 2000, 2000. 2(1): p. 360-367. • "Using Note-Taking Appliances for Student to Student Collaboration." James A. Landay, in Frontiers in Education '99, San Juan, Puerto Rico, November 1999.

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