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The Dreamland Design+Build Methodology Phased Skatepark Deployment

The Dreamland Design+Build Methodology Phased Skatepark Deployment. Locals at Milton-Freewater’s Phase I park. Winston Presentation Download. This presentation is available for download from:. Dreamland Introduction. Our genesis: Portland’s “Burnside Skatepark” We employ no “laborers”

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The Dreamland Design+Build Methodology Phased Skatepark Deployment

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  1. The Dreamland Design+Build MethodologyPhased Skatepark Deployment Locals at Milton-Freewater’s Phase I park

  2. Winston Presentation Download • This presentation is available for download from:

  3. Dreamland Introduction • Our genesis: Portland’s “Burnside Skatepark” • We employ no “laborers” • All have been actively skateboarding for over 20 years • Passionate about skatepark quality • We’re “accountable” to the skateboard community

  4. Our Portfolio: Projects Large and Small • Newberg: 28,000 square feet • > $650,000 • Donald: 3,500 square feet • < $60,000

  5. Example Phased Projects Hood River, OR Milton-Freewater, OR Lincoln City, OR

  6. Portfolio: Newberg, Oregon • 28,000 square ft. • Rated an “11 out of a possible 10” (Thrasher Magazine) • Considered “the gold standard” by many professional skateboard athletes Awesome skatepark..best cement contours I've ever ridden, by far." Tony Hawk, ESPN Park Tour

  7. Portfolio: Brookings, Oregon • Recognition for its ability to fuel athletic progression • Lotus International, (Italian architectural magazine) • Cutter Consortium journal • Landscape Architecture Magazine • The “Third Best Skatepark in America” (AE.com’s community forum, 2003)

  8. Portfolio: Lincoln City, Oregon (II) • 2003 addition to existing skatepark • Said to represent a “watershed event” and a “whole new paradigm in skateparks” (Skaters for Public Skateparks) Lincoln City, Phase I completed 1999

  9. Problem: Nowhere to Skate • Skateboarding is a relatively new recreational activity • Participants have created de-facto “skateparks” in their communities • Urban areas • Commercial districts • Recreational activities belong in an appropriate setting, (e.g., a park) • Participant activity must be “migrated” from de-facto “skateparks” to new facility This poster depicts the mind set of some not provided adequate recreational alternatives

  10. Solution: A Successful Skatepark • Dreamland design metaphor: “Flypaper” • Flypaper is stinky • A successful skatepark must draw skaters by: • A.) possessing currently popular attributes (stairs, railings, benches, bowls) • B.) hosting prominent athletes (park becomes “coolest place in town”) • Flypaper is sticky • Skatepark must retain participants long-term by: • Remaining an engaging place to skate for 2, 5, 10 years and beyond

  11. Shared Goals: Winston & Dreamland • Winston Goals • Provide engaging facility for the community’s enthusiasts • Migrate participants into appropriate setting • Create positive recreational alternative for youths • Possibly: • Create landmark that draws world-class participants • Draws local participants into park, plus enables rapid athletic progression • Generate additional tourist revenue • Most towns with Dreamland parks have experienced notable economic benefit • Dreamland goals • Create a facility that contributes to our strong brand equity

  12. Process Overview (generalized) • Phase I: Project Initiation • Phase II: Design • Phase III: Specifications / Master Plan Update • Phase IV: Construction • Phase V: Launch Note: Process is often streamlined for smaller, pure design+build projects

  13. Phase I: Project Initiation • Introduction meeting • Key personnel: City + Dreamland • Establish protocol • Schedule development • Enumerate deliverables • Milestones / Dates • At times a site walk is desirable

  14. Phase I: Project Initiation (cont) • Data collection and base plans • Site analysis • Land use: past, present, and use relationships • Soil samples • Natural land slopes / elevations • Water access • Early CPTED analysis • Law enforcement involvement valued • Outcome of community citing meetings

  15. Phase II: Design • Design preparation: Contextual Inquiry (CI) • “We can’t just ask kids what they want” • CI Emphasizes actual behavior over stated preferences • Users have a difficult time predicting how they will interact with systems with which they have little experience • Example: Sony “boom box” focus group • Example: 1990 Commuter survey re: information service • Open Design Forums become more meaningful when contextually applicable

  16. Phase II: Design (cont) • Design preparation: Contextual Inquiry (cont) • Visit popular locations, take note of site attributes, and document participant interaction • Example: de-facto “skateparks” in Little Rock/North Little Rock, AR: • TCBY Plaza: ledges and railings • Capitol: ledges, benches, railings • Kanis skatepark: peanut bowl Photos of “skateparks” in Little Rock, AR

  17. Phase II: Design (cont) • Additional Constraints • Additional factors taken into consideration • Breadth of regional experience with sports • Long term proficiency of the skaters/BMXers • “Proficiency vector” • CPTED issues or concerns • Example: San Jose’s desire to locate a skatepark next to a handball court, blocking police view of the court • Potentially negative mixing of the two participant bodies

  18. Phase II: Design (cont) • Open Design Forums • Begin by seeding with locale-specific observations • Empower participants to brainstorm, illustrate • Walk away with physical representations of interests and desires North Little Rock, Arkansas

  19. Phase II: Design (cont) • Open Design Forums (cont) • Computer renderings used, but clay models are preferred for forums • 2D: • Difficult to convey true layout and ultimate “feel” • Appears to discourage interactivity • 3D (i.e., clay models): • Stimulates energetic discussion among broader group • Can be modified on-the-fly San Jose, CA, Roosevelt Park

  20. Phase II: Design (cont) • The “Concrete Curriculum;” Ensuring long-Term Engagement • Designing the “Autotelic Experience” • Autotelic derived from two Greek words meaning “self-contained activity,” AKA “the zone” • When proficiency exceeds presented challenges, state A2 is achieved, characterized by feelings of boredom. • Skateboarding & like sports possess an individualistic goal orientation, so A3 (anxiety) is a self-correcting state

  21. Phase II: Design (cont) • Team Design Workshops • Two Groups led by those most experienced in domain: • Street • Transition • Groups examine evidence, notes, and creates clay designs • Groups switch, then examine rival group’s design • Team vote is made, choosing best design • Final design is fine-tuned by entire team • Final design is “formalized” into specification form

  22. Example: Madras street

  23. Example: Buhl, ID

  24. Example: Portland, OR

  25. Phase III: Specs / Master Plan Update • Const. Specifications • ¾” crushed rock, 4” thick min. sub-grade, 3/8” rebar, 12” O/C • 4,000 psi concrete, 3” or 4” slump • “Controlled Joints” • Strategically controls cracking with 1” deep saw cuts, at min 10’ interval • Sealed while curing with Ever-Crete sealant • Detail documented, when necessary • Our partner: Beighley Associates • 30+ years experience in the area of Landscape Architecture

  26. Phase IV: Construction • Relationship exists between local const. participation and long-term park stewardship Dreamland and locals build Lincoln City, Rattenberg, and Newberg skateparks

  27. Phase V: Launch • Professionals will visit an opening, but this often costs you • Tony Hawk requires $20,000-$30,000 just to appear • However, if a bold design is in the works, they’ll typically arrive for free Hailey, Idaho’s opening day, June 2003

  28. End Result For Your City • Participants flock to new facility, because: • Professional Athletes Frequent Park • Media Coverage • Magazines • Internet • Eventually, on skateboarding videos • Rapidly becomes the “coolest place in the region” • In our experience, this often occurs to parks with a bold design before opening day

  29. Case Study: Hailey, Idaho • Hailey Idaho

  30. Case Study: Hailey, Idaho • Officially opened mid-June 2003 • To date the following professionals have visited: • Tony Hawk • Danny Way • Julien Stranger • John Cardiel • Peter Hewitt • Patt Duffy • Alex Chalmers • Aaron Harrison • Donny Barley • Ryan Wilburn • Bam Margera • Ryan Sheckler • Shaun White • And more…

  31. Case Study: Hailey, Idaho • End result: Hailey is the “coolest place in region” • Hailey has become the destination of travelers from throughout the US • Requires little effort to get local skaters to use park • Hailey is featured prominently in the popular Nichols/Charnoski film “Northwest” • Since June has hosted two major video crews: Anti-Hero and Transworld Video for inclusion in coming skateboard videos • Between challenging terrain and professional influence, local skateboarders will rapidly become exceptional athletes

  32. Conclusion / Questions? • Hailey, Idaho local Isaac rides his new skatepark • Contact us if you have questions Kent Dahlgren Dreamland Skateparks (503) 754-9078 www.dreamlandskateparks.com

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