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Indie Game Development - Mages Institute

MAGES Institute of Excellence is a premier Private Educational Institution based in Singapore for over 12 years. A Faculty of Industry Experts nurture and guide students with current and relevant skills in the fields of Game Design and Development (using both Unity and Unreal Engines), Augmented and Virtual Reality, Applied Data Science (Python), Full Stack Web Development, and Concept Art and Game Art.

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Indie Game Development - Mages Institute

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  1. THE FUTURE STARTS HERE Indie Game Development Supported by: Bridging dimensions Learn to create cutting edge solutions with Unity 3D

  2. 4 5 1 Game Dev. Market Globally? Game Development Process? Demand of Game Dev. in Singapore? 6 2 Program Details Earning Potential of Game Developer? 3 7 Trainers and Mentors 4 8 MAGES Institute & MAGES Studio Fees & Admission Process

  3. Game Development Market Globally

  4. Demand ofGame Development in Singapore

  5. Players in Singapore spent a total of $327.2 million on games last year, making it a key player in Southeast Asia games market. Revenue is expected to show an annual growth rate (CAGR 2020-2024) of 1.5%, resulting in a market volume of US$138m by 2024.

  6. Earnings Potential of Game Developer?

  7. Why MAGES Institute of Excellence ?

  8. MAGES is a private education institution that provides high quality tertiary level coaching and skill-set for the game designers, animators, and creative technology experts of tomorrow. This year marks the 10th yr. of MAGES in operations. Last year we have been recognised as Top 10 Schools in the world by Rookies for Mobile Game Production Excellence. Led by an outstanding & renowned faculty of digital media artists, thinker and innovators working in the field of Technology, Animation, Gaming, VR/AR, Design & Digital Media Art and Media Theory. DREAMERS & DOER’S WANTED!

  9. MAGES Institute Registration Certificates

  10. Centrally Locatedwith Top of the line Training Facilities! (5-7min walk from SOMERSET MRT)

  11. CONCEPT ART DED | PCCA |PC3DC GAME DESIGN DGD|ADGD SDGDE|PGDGD|PCMGD ANIMATION | VFX DA|ADA DESIGN DCD|SPMGD|PCMD

  12. We are one of the few schools in Singapore that runs a Production Studio as well, this allows us to regularly update our teachings to the current market demand.

  13. What will I Learn?

  14. Process Indie Game Development 1 2 3 4 5 6 Planning Pre-Production Testing Launch Post-Production Production What are we building, our budget, audience and platform. Storyboard, Prototyping and Milestone Scheduling. Modeling, Designing, Audio & Visual, Game Art, Programming Bug Identification & Removal. Level Testing. Game Patching, Game Balancing and New Content Development. Alpha/Beta release, Marketing, Release Programmers Bring Any Game to Life.

  15. Process Games Creation 1 2 Planning Pre-Production What are we building, our budget, audience and platform. Storyboard, Prototyping and Milestone Scheduling.

  16. Process Games Creation 3 4 Production Testing Modeling, Designing, Audio & Visual, Game Art, Programming Bug Identification & Removal. Level Testing.

  17. Process Games Creation 5 6 Post-Production Launch Game Patching, Game Balancing and New Content Development. Alpha/Beta release, Marketing, Release

  18. Indie Game Development

  19. Topics Covered Game Design Concepts Game Play Programming Programming Fundamentals Developing a Prototype Game Designing and Coding Game Play systems You will Learn:

  20. LU1 – Game Design Student will be able to Create a Game Design Documentation that addresses game objective, game engines, game platforms, genre, perspective, rules of play, interface, graphics, and sound. • Game Design and Development Basics • The Structure of Games • Game Development Process • Game Conceptualization • Game Engine and Tools • What is a Game Engine? • Analyze software tools for Game Development

  21. LU2 – Programming Fundamentals Students will be able Conceptualize, design a playable level and apply behaviours to the player • Game Engine Walk through, Asset Pipelines, • Working in 3D Space, • Designing a Level • Working with Materials and Lighting • Building Your First Level • Rules of Coding, Syntax, Structure • Adding Behaviours

  22. LU3 – Designing and coding game play systems Student will be able to Apply scripting and Mathematical concepts for game development • Setting up GITHUB, Integrate and access Coding from GITHUB to Unity Game Engine. • Building a Game - coming up with a game idea, • Implementing the game mechanics • Physics, Player Control, and Health & Damage, Particles, SFX, Animation, and Spawners • Building the Game • Rules of Testing and Debugging

  23. LU4 – Game play programming Student will be able Conceptualize and Develop games by applying programming concepts. • Developing and Building a Game • Integrate and access Coding from GITHUB to Unity, • Game Idea- Sketch to a Proposal Document • Mathematics for Games - Calculating the Angle, heights etc • Developing and Building a Game - AI and Enemy Behaviour • Configuring the UI Based on the Design • AI and Enemies • Game Audio Based on the Design • Building the Game

  24. LU5 – Developing a prototype game Students will be able to develop a game prototype and Implement effective production, testing techniques through all phases of game development • Developing and Building a Game Prototype - Game Play Systems • Access Coding from GITHUB to Unity, • Game Idea- Sketch to a Game Proposal Document • Game Technical Document • Creating the Level • Implementing the game mechanics and UI • Creating Menus/Scenes • Adding AI and Behaviours • Rules of Testing and Debugging • Support Document for the Game • Building the Game • Performance and Optimization • Errors, Debugging, Profiling for Games

  25. Learning Outcome Design, organize, and build game prototypes in established game engines Describe the fundamentals of game design theory. Create design documentation that addresses game objective, genre, perspective, rules of play, interface, graphics, and sound. Implement effective production, support and testing techniques through all phases of game development Write clear and efficient code in the programming languages relevant to professional game development, following appropriate coding standards and industry practices. You will Learn:

  26. Your Trainers and Mentors

  27. Game Production Expert Thomas significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions. Vast On-the-Ground Experience With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada.

  28. THE FUTURE STARTS HERE Indie Game Development Supported by: Thank You Thank You for taking the First Step. Learn to create cutting edge solutions with Unity 3D

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