1 / 13

Ran Hinrichs - Serious Play in Government Leadership Training

Ran Hinrichs, 2b3d Studios This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute. Living inside the culture of the content with the client advances narrative as we become digital actors together for long periods of intuitive building. Any expert can be “dropped down” into the environment to crowd source results. In doing so, we structure the interplay to create a virtual culture: “exposing tacit and explicit knowledge digitally, transferring mental models to virtual mental models and nurturing behavior patterns to avatar based patterns” (Jensen, 2017). Today’s development team creates an immersive culture by working in world always with the client. As 2b3d innovates in government, costs are reduced by meeting only in world and task to performance is greatly increased, as we mature serious play. Ethnography is the key. At its very fundamental base, learning is a social activity. Technology enhances social interactions, it does not replace it. Serious play combines augmented reality and virtual reality. In this session, we will challenge you to increase the time you spend inside the technology to ignite and sustain the fire in learning.

Download Presentation

Ran Hinrichs - Serious Play in Government Leadership Training

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Second Life Timed Responses Mobile Learn Disruption Ethnography Where are people?

  2. Gamification Measuring outcomes Inventory Ernst & Young Re-Use Assets to market

  3. Integration LMS – is it possible? Cisco Trust observable AR Tracking required

  4. Health Clubs Real + Virtual Weight Loss Virtual Socialization Narrative Haptics needed

  5. Retail Home Improvement Ease of Use On-line shopping Amazon Integration

  6. Real Estate Sustainability Ecology Artificial Life Rate of Capture Real-time data

  7. Simulation Platforms Warfare Decision Making Fidelity Physics

  8. Accreditation Curriculum Remote Nursing 8mn physicians & EMTs Attention Time on Task

  9. Live Events Live Streaming Procedures Therapy Data Privacy VR + AR

  10. Sleep Lab Exposure Budgets Student Development Habituation Teachers + Students

  11. VR Importing New Interaction Squat, Jump, Run Facebook Be Yourself

  12. To be 3D or not to be 3D; that is the question. Let us be your answer. www.2b3dstudios.com

More Related