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It’s all in the cards

It’s all in the cards. Levels and rules. General Rules of the Game. Get into groups of 3 and decide who will be dealer, decision maker and scorekeeper for your group. Remove all aces, kings, queens and jacks from the deck The dealer and decision maker will play against each other

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It’s all in the cards

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  1. It’s all in the cards Levels and rules

  2. General Rules of the Game • Get into groups of 3 and decide who will be dealer, decision maker and scorekeeper for your group. • Remove all aces, kings, queens and jacks from the deck • The dealer and decision maker will play against each other • The dealer deals a card to each player; the decision maker decides who wins that hand; and the score is recorded by the scorekeeper. Play continues in this manner until all cards are dealt. • The scorekeeper declares a winner • Everyone switches roles to play again. Once everyone has assumed all three roles, the group determines the overall winner.

  3. Level 1 • Black beats red, always • Black beats Joker • Joker beats red • The same color card drawn results in a tie • Use tally marks to keep track of the number of wins for each player • After all cards are used, count the tally marks and decide who wins Rules Scoring

  4. Level 2 • Black beats red, always • Black beats Joker • Joker beats red • If both cards are black, the higher number wins • If both cards are red, the lower number wins • If the same color is dealt the same number is a tie • Use tally marks to keep track of the number of wins for each player • After all cards are used, count the tally marks and decide who wins Rules Scoring

  5. Level 3 • Black beats red, always • Black beats Joker • Joker beats red • If both cards are black, the higher number wins • If both cards are red, the lower number wins • If the same color is dealt the same number is a tie • If the cards are the same color, add the numbers, and give the points to the winner. • If the cards are different colors, subtract the numbers and give the points to the winner. • A joker has no point value • After all the cards are used, add the score to decide who wins Rules from level 2 Scoring changes

  6. Level 4 • Black beats red, always • Black beats Joker • Joker beats red • If both cards are black, the higher number wins • If both cards are red, the lower number wins • If the same color is dealt the same number is a tie • If the cards are the same color, add the numbers, and write the score with a pen of that same color. • If the cards are different colors, subtract the numbers and write the score with the pen the same color as the larger number. • Since a joker has no point value, the score is the number and color of the other card • To decide who wins, determine the scores in the same manner as was done throughout this level. Rules from level 2 Scoring changes (again)

  7. Level 5 Rules • *For this level, you will need to use the aces, kings, queens, and jacks. These cards are considered to be trap cards. • *To decide who wins, use level 2 rules • * Shuffle the trap cards and place them facedown. • *Deal two cards, placing one on each side of the trap card. • Turn the top card face up. If it is red, the card on the right switches color. If it is black, the card on the right stays the same color. • * the trap card has no effect on the joker. • *Record the score as you did in level 4 using a red and black pen. • Level 2 Rules • Black beats red, always. • Black beats Joker. • Joker beats red. • If both cards are black, the higher number wins. • If both cards are red, the lower number wins. • If the same color is dealt, the same number, it is a tie.

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