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developers + academics

developers + academics. gdc 05. Myth #1 Developers are profit hungry, nose-to-the-grindstone people who only care about solving the problem right in front of them and have no interest in ideas, questions, or thoughts outside of “how can I get my pathfinding to work.”. designer / academic.

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developers + academics

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  1. developers + academics gdc 05

  2. Myth #1 Developers are profit hungry, nose-to-the-grindstone people who only care about solving the problem right in front of them and have no interest in ideas, questions, or thoughts outside of “how can I get my pathfinding to work.”

  3. designer / academic Raph Koster (SOE, MFA taught UT-Austin, I am pretty sure) Rich Vogel (UO, SWG. Master’s FSU, studied with Gagne) Jeff Briggs (Firaxis CEO / Civ3 designer, PhD, taught) Soren Johnson (Civ3/Civ4 MA CS/ History Stanford I assume he TAed) Will Wright (Duh) Chris Weaver (Most recently of Bethesda, teaches at MIT) Chris Crawford (Writes books; teaches DigiPen) Alex Rigopulous (Harmonix, Master’s MIT) Looking Glass (Ok, this isn’t fair, but aren’t those guys really academic?) Eran Ergozy (Harmonix Master’s MIT) Robin Hunicke (Northwestern) Katie Salen (MFA / NYU) Richard Garfield (PhD Math / Magic, etc.) Warren Spector (UT-Austin film for years and years / Made lots of stuff) The entire MUD-DEV list Richard Bartle (MUDs / faculty) John Carmack (not really but who would argue) Eric Zimmerman (MIT, NYU, gamelab) Brenda Laurel (PhD / faculty, Roket) Russell Kay (Lemmings, faculty)

  4. myth #2 Academics are completely detached eggheads sitting in ivory tower offices, have never done a lick of real work in their lives, think that they know everything, and want to tell you how to do your job.

  5. supercharged

  6. navigation Position determined by GPS Zoom in for detail

  7. rules • This cannot degenerate into “how can developers give academics money.” • There is no one academic or developer or company (i.e. EA is comprised of thousands of employees), and please don’t create strawmen of either. • We should talk about educating people for lives in the industry, but that’s not primarily what we do.

  8. Q1 • In your mind, why are you here. What experiences / interests drew you to this panel. In the spirit of the description of the session, describe something you’ve done that’s worked.

  9. Q2 • From your experiences, what are some principles behind building successful partnerships?

  10. EFFECTIVE COLLABORATION I CLEARLY DEFINED EXPECTATIONS “The main thing is to keep the main thing the main thing.” Covey II SHARED VISION/PURPOSE “The most pathetic person in the world is someone who has sight, but has no vision.” Keller III SHARED BURDEN/RESPONSIBILITY “Individual commitment to a group effort -- that is what makes a team work, a company work, a society work, a civilization work.” Lombardi IV ONGOING EVALUATION AND REFINEMENT “Politeness is the poison of collaboration.” Lund V RESPECT FOR DIFFERENCES Everyone is a prisoner of his own experience. No one can eliminate prejudices--just recognize them. Murrow VI COMMON SENSE “Abraham Lincoln did not go to Gettysburg having commissioned a poll to find out what would sell. There were no people with percentages, cautioning him about this group or that group or what they found in exit polls a year earlier.” Robert Coles For more information: dbriggs@firaxis.com www.firaxis.com

  11. Q2a How do you go about finding the “right” partner? (Dating services?).

  12. Q3: deb & nathan Describe the range of things that you’ve done or would like to do. 3a. What specific things did you get out of the partnerships you’ve done. Be specific.

  13. Q3a: Randy / Tim Working with any industry or organization creates social and ethical issues. Without breaking NDAs, or jeopardizing your future in the industry, can you talk about choices that you’ve had to make, or choices that you’re confronted with? Advice? (good luck handling this Randy, but I think I’m supposed to ask it.)

  14. Q4 Aside from millions and millions of dollars, what kinds of things do you, and other organizations need / look for?

  15. Steven Spielberg and George Lucas are not on the advisory board of my school or department; in fact, they probably don’t know that my school exists. What do I have to offer?

  16. Q5 Based on your experiences, or others’ experiences, or even if you just want to make something up, what is the biggest myth / misconception about industry / academic partnerships?

  17. Q6 How do you see changes in the next 5 years – particularly in the next 2-3 development cycles changing things? Are there ways that these partnerships can address these changes? (i.e. OMG I saw the specs for the PS3 and we’re all screwed. Can you help?)

  18. some simple things • Start / go to a local IGDA chapter; invite folks from a game studies class. • Read the IGDA curriculum framework • http://www.igda.org/academia/ • Internships, internships, internships • International Assocation of Games Education and Research <www.iager.org> • GDC peer reviewed track, maybe

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