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Summer Reading Toolkit

Summer Reading Toolkit. RED 534 Summer 2010 Mary Ann Bartle. VOCABULARY. Vocabulary Pinball. How to Play

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Summer Reading Toolkit

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  1. Summer Reading Toolkit RED 534 Summer 2010 Mary Ann Bartle

  2. VOCABULARY

  3. Vocabulary Pinball How to Play Click on the red flipper buttons to keep the ball in play. Try to hit all of the letters with the ball to spell a word. Next, choose the correct definition for the word. A correct answer gives a free ball and an incorrect takes a ball away. Hold down and release the green button to launch the ball! Good Luck!!! Vocabulary Pinball

  4. Extreme Words Word Analysis Purpose Students determine relationships among words by placing them on a continuum. • Activity • Place the sorting board and envelopes containing the word card sets at the center. • Provide each player with an activity sheet. • Taking turns, students open one of the envelopes, scatter cards, and place larger cards on either end of the sorting board. • Read the other word cards. Talk about the words and what they mean to determine the order. Place on sorting board. • Record the information on the activity sheet. • Continue until each activity sheet is complete. Objective Identify the relationship among words Materials Sorting board Large word cards Small word cards Envelopes Activity Sheet Pencils

  5. Prefix and Suffix War GOAL: The object of the game is to win all the cards. SET UP: Deal out all the cards, so that each player has the same number. Players do not look at their cards, but keep them in a packet face down. PLAY: Both players now turn their top card face up and put them on the table. Whoever turned the card over with the prefix or the suffix takes both cards and adds them (face down) to the bottom of their packet. Then both players turn up their next card and so on. If neither card has a prefix or suffix, nobody gets the cards. What if both players turn over a card with a prefix or suffix? If the turned up cards BOTH have a prefix or a suffix there is a war. The tied cards stay on the table and both players play the next card of their pile face down and then another card face-up. Whoever has the card with a prefix or a suffix of the new face-up cards wins the war and adds all six cards face-down to the bottom of their packet. If the new face-up cards are equal as well, the war continues. The war goes on like this as long as the face-up cards continue to both have prefixes or suffixes. As soon as they are different, the player of the higher card wins all of the cards in the war.

  6. Synonyms for Sale Directions For one person: Lay out all of the word tags and match the synonym pairs. Complete the activity sheet. For two people: Mix up all of the word cards and spread them out face down on the table. Taking turns, turn over two cards. If the two words are synonyms, you get to keep the cards. If not, turn the cards back face down, and the other person takes a turn. The player with the most synonym pairs at the end of the game is the winner. collection anthology order sequence wiggled squirmed

  7. Affix Match Morphemic Elements Purpose Students match affixes to their meanings by playing a memory game. Objective Identify the meaning of affixes. Materials Affix and meaning cards • Activity • Place the affix and meaning cards face down in rows on a flat surface. • Taking turns, students select two cards and read them. • Determine if cards show an affix and its meaning (e.g., re-, again). • If there is a match, pick up cards and place to the side. • If cards do not match, return cards to their original position. • Continue until all matches are formed.

  8. COMPREHENSION

  9. Newspaper Activity Locating specific information from the sports section of a newspaper • Label a sheet of paper as shown. • Select three articles. • Locate the information • Write the information on your paper. and report this to a friend or family member. Title of Article Name of Sport Team Names Final Scores Something interesting or unusual about the game or event

  10. Story Element Sort Purpose Identify story elements by sorting them into appropriate categories. Objective Identify story elements. Materials Story element header cards Story element cards • Activity • Place header cards face up in a row at the center. Shuffle the story element cards and place face down in a stack. • Taking turns, players select the top card from the stack and read it aloud. • Identify what story element it is and place in column with matching header card. • Continue until all cards are sorted.

  11. Check the Phone Book Use the telephone book to locate specific information Questions will be provided on index cards and bound together with a metal ring. Using the phone book, locate the answer to each of the questions. This can be done independently or it can be a competition between people, provided each person has their own phone book. • Sample Questions • Your family wants to go out for dinner. Choose a restaurant. Write its name, location, and serving hours. • Where can you take karate lessons? Which location is closest to your home? What is the name of the place? What is the phone number? What is the address?

  12. Go ahead 2 spaces Miss one turn START Go back 2 spaces Go back 2 spaces Miss one turn Go ahead 2 spaces Go ahead 2 spaces END Take the Shortcut Pass Go back 2 spaces Take the Shortcut Pass Take an extra turn Take an extra turn Go ahead 2 spaces Take an extra turn Context Clues Board Game Materials Game Board 1 die Context Clues Cards Friend Directions Roll the die to see who goes first. Highest roll goes first. Player 1 rolls the die and draws a card. If player 1 answers the question, he/she may move the number of spaces rolled. If Player 1 does not answer correctly, he/she may not move. First player to the finish line wins. • Your plan looks good. I hope it will really work. It’s time to implement it and see if its as brilliant as you claim. • Instrument • Take apart • Change • Carry out

  13. Incredible Inferences Purpose Identify inferences by reading clues. Objective Identify inferences Materials Inference triangles Inference cards Answer key Game pieces • Activity • Place inference cards face down in a stack at the center. • Provide each player with an inference triangle and game pieces. • Taking turns, players draw a card from the stack and read it. • Look for phrase on triangle that answers the question. • Read phrase and place game piece on that spot. • Place inference card in discard pile. • If no phrase is found which matches clues, place trivia card at the bottom of the stack. • Continue until all matches are made.

  14. Sequencing Click on the link to sequence a three panel comic strip and answer questions about the comic. Have fun! Reading Ring and Professor Garfield

  15. Go ahead 2 spaces Miss one turn START Go back 2 spaces Go back 2 spaces Miss one turn Go ahead 2 spaces Go ahead 2 spaces END Take the Shortcut Pass Go back 2 spaces Take the Shortcut Pass Take an extra turn Take an extra turn Go ahead 2 spaces Take an extra turn Inferring Board Game Materials Game Board 1 die Inferencing Cards • Directions • Roll the die to figure out order of turns. Highest roll goes first. • First player rolls the die and draws a card. If player correctly answers the question, he may move the number of spaces rolled. If player does not answer correctly, he may not move. • First player to the finish line wins. When I woke up, there were branches and leaves all over the yard.

  16. Visualizing Story Wheel Purpose To help students visualize story elements and practice summarizing. 1. Students read a story. 2. After completing the story, the students list the important events in the story. Reminder (events should be chosen from the beginning, middle and end of the story). 3. Divide the list of important events into a list of 6 – 8 most important events. 4. Write the events on the pie segments. 5. Next the students should illustrate their events on the corresponding pie segments. 6. Have students write the story title and the author’s name in the center circle. 7. Share story wheels with family members.

  17. Comprehension This website contains various comprehension activities and games are listed by skill. Click on the link below to play. Main Idea: What's the Big Idea?

  18. Summarizing Fortune Tellers Purpose To organize and summarize the events in a story Use this activity after reading or listening to a story. Use the Fortune Teller handout to fold and make your own fortune teller. Using the fortune teller, summarize the story

  19. Biography Timelines Read Coming Home a Story of Josh Gibson, Baseball’s Greatest Home Run Hitter and create a timeline depicting the major events of his life. Using a timeline helps students make connections and understand complex relationships and interrelationships. After reading Satchel Paige, The Best Arm in Baseball, find baseball history in our local community. Our town has a minor league stadium, famous athletes whose stories are worth telling. Locate some other information about these athletes and their importance to our local history. Do you know where Satchel Paige Drive is located?

  20. FLUENCY

  21. Multisyllabic Words Flash Cards Purpose These cards offer an effective way to teach those all-so-difficult multisyllabic words. between Materials multisyllabic words Used the way we use other reading fluency flash cards, each high frequency multisyllabic word is divided by syllable structure for easy decoding. The advanced code for difficult vowel patterns is bolded as well to provide even more support for proper decoding practice. be-tween

  22. Reader’s Theater Practice reading scripts with your brother and sister and then perform for your parents at the end of the week. Readers’ Theatre is an activity in which students, while reading directly from scripts, are able to tell a story in a most entertaining form, without props, costumes, or sets. This is a reading activity, and students are not asked to memorize their lines. They are, however, encouraged to "ham it up" and use intonation and gestures appropriate to their characters and their characters’ words. Readers’ Theater serves many useful functions: It provides repeated reading practice—an important factor in building fluency. Repeated reading practice also improves students’ confidence in, and enthusiasm for reading. It’s an enjoyable change of pace from everyday practice sessions.

  23. Audio Books "Select a portion of a book on tape or CD (or a portion that you read aloud). Have the child follow along as he listens to the selection being read. Then let him try to read aloud along with you or the recording. Then, listen to his reading the passage aloud by himself.”

  24. Silent-Letter Word Fluency What to do! Assemble a stack of around 12 index cards with silent-letter words printed on them. (Once students are comfortable with silent-letter words, you might include in the pack some words the students already know.) Now let's play a game. We're going to try to go through this stack of cards as fast as we can, saying the word on each card. Let's see how fast we can go. Remember, some letters stay silent when you read the word. My turn first. Next, model taking the top card off the stack, showing it to the students, and saying the word after a pause. Continue through the stack. Do you think you can go faster than I did? Call on a single student in the group, starting with a student you think may be slower. Show the first card: What's the word? If the student is incorrect, correct him, have him repeat your answer, and move to the next card. Praise correct answers. Okay, now let's go faster. Shuffle the stack of cards and repeat with students in the same order, but encourage them to go faster. If time and focus allow, shuffle and repeat at an even faster pace. Read: Silent Letters Loud and Clear

  25. STORYLINE ...PRESENTS “Thank you, Mr. Falker" By Patricia Polacco Storyline Online • Choose one of the following activities and share with your parents. • Discuss and then write about someone who has made a difference in your life. • • Discuss and then write about something that you have been teased about. • • Discuss and then write about the talent that saved Trisha in the book. • • Discuss and then write about a talent that has saved you. • • Write a thank you letter to a person that has made a difference in your life.

  26. PHONICS

  27. Word Ladders Purpose Develop students’ decoding and vocabulary skills Word ladders actively involves the learner in analyzing the structure and meaning of words. To play, students begin with one word and then make a series of other words by changing or rearranging the letters in the word before.

  28. Creating Ads: Promote Conversations About Reading Have the child read a book of his or her choosing and present an oral advertisement for the book. The goal of this activity is to convince the audience to read the book he or she has just finished. This is also a good activity to use when teaching the art of persuasive writing. This activity can be completed as a group with follow-up discussions about the similarities and differences between each ad. He may want to practice several times, recording himself, and then perform the advertisement for family members.

  29. K W L Use the KWL chart to activate prior knowledge, set a purpose for reading, and to evaluate what you have learned. Reading/Writing Connection After reading and learning about volcanoes, try writing an Acrostic Poem.

  30. Compare & Contrast Venn Diagram After reading Snap! A Book About Alligators and Crocodiles, complete a Venn Diagram using information that you learned from your reading.

  31. WEBSITES http://www.professorgarfield.org/pgf_home.html http://www.wordcentral.com/games.html http://www.playkidsgames.com/vocabularyGames.htm www.teachingheart.net/readertheater.htm http://languageartsgames.4you4free.com www.reading.ecb.org www.readquarium.com www.storylineonline.net www.timeforkids.com www.sikids.com www.harcourtschool.com www.poetry4kids.com www.nancypolette.com www.gardenofpraise.com www.readwritethink.org www.readinglady.com www.kindersite.org www.gameclassroom.com www.jc-schools.net www.mandygregory.com

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