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Programming in Finnish curriculum

Learn about the definition and importance of programming in the Finnish curriculum. Discover how to teach programming through games, visual environments, and code writing. Explore useful resources and programs for different grade levels.

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Programming in Finnish curriculum

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  1. Programming in Finnish curriculum Perttu Pyylampi

  2. Definiton of programming? • How do you define programming? • Have you ever programmed?

  3. Definiton of programming? • Programming is giving instructions to a machine. -> Even a young pupil can create simple instructions • Programming isn’t necessary difficult but it will offer endlessly challenges! • Variations in different platforms -> from setting alarm in your phone to complicated programming languages

  4. Finnish curriculum in 2016 • Programming will be part of Finnish curriculum in 2016. • Programming is integrated in different subjects, for example in math. • WHY? -> Knowing the basics of programming is seen as a part of common knowledge.

  5. How to teach programming? • Teaching programming is teaching to think. 1. Decompose problem in to small parts. ”It’s like giving driving instructions” 2. Recognizing patterns. ”Does same solution work next time?” 3. Build an algorithm. ”Good cook can create a recipe” 4. Make universal solution

  6. Programming in different grades • Grades 1-2 (age 7-8). Teaching right ways to think through games. • Grades 3-6 (age 9-12). Visual programming enviroments. Using tools which doesn’t require writing code • Grades 7-9 (age 13-15). Learning basics of code writing (JavaScript, Python, Ruby etc.). + Mobile applications.

  7. Grades 1-2 • Useful links: Csunplugged.org e.g Harold the robot Drtechniko.wordpress.com/2012/04/09/how-to-train-your-robot Newit.org/resources/computer-science-box-unplug-your-curriculum Cs4fn.org/teachers/activies

  8. Grades 3-6 • Useful programs and links for visual programming: Code.org Scratch Lightbot Kodu Alice App inventor Logo Turtle roy Hacketyhack Kidsruby Tryruby.org

  9. Grades 7-9 • Processing • Coursera • Code avengers • Code combat • Ruby warrior • Dash • Kinestethic learning activites • Khanacademy • W3 schools • Udacity • Codeacademy • Code school • Edx • Mitopencourseware

  10. Mobile resources • Tynker • Hopscotch • Cargobot • Kodable • Hakitzu

  11. And now the fun part... ;)

  12. Problem to be solved Build a robot which moves forward until it’s 30 centimeters from obstacle. When the robot reach 30 cm distance, it has to stop, reverse for two second and try again for 5 times.

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