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IETF P2P efforts & Testbeds. Salman Abdul Baset, Gaurav Gupta, Jae Woo Lee and Henning Schulzrinne Columbia University. Outline. What is a peer-to-peer VoIP and IM system? P2P in a LAN mDNS Why P2P? Why not Skype or OpenDHT? Design challenges P2PP OpenVoIP architecture and design
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IETF P2P efforts & Testbeds Salman Abdul Baset, Gaurav Gupta, Jae Woo Lee and Henning Schulzrinne Columbia University SIP 2009 (Paris, January 2009)
Outline • What is a peer-to-peer VoIP and IM system? • P2P in a LAN mDNS • Why P2P? • Why not Skype or OpenDHT? • Design challenges • P2PP • OpenVoIP architecture and design • RELOAD
A Peer-to-Peer VoIP and IM System { Establish media session In the presence of NATs Directory service P2P Presence P2P for all of these? Monitoring PSTN connectivity
Why P2P? • Cost • Scale • 14 million Skype online users (Nov 19, 2008) • 23 million MSN online users (comscore) • Media session load • 100,000 calls per minute (1,666 calls per second) • 106 Mb/s (64 kb/s voice) 426 Mb/s (256 kb/s video) • Presence load • 1000 notifications per second (500B per notification) • 4 Mb/s • Monitoring load • Call minutes • Number of online users
Three kinds of P2P systems structured P2P system (DHT) unstructured P2P system mDNS network size Fortune 500 Skype SME dentist office ad-hoc 802.11 network
DNS-SD/mDNS overview • Subnet (LAN, e.g., wireless APs in hotel) • DNS-Based Service Discovery (DNS-SD) adds a level of indirection to SRV using PTR: _daap._tcp.local. PTR Tom’s Music._daap._tcp.local. _daap._tcp.local. PTR Joe’s Music._daap._tcp.local. Tom’s Music._daap._tcp.local. SRV 0 0 3689 Toms-machine.local. Tom’s Music._daap._tcp.local. TXT "Version=196613" "iTSh Version=196608" "Machine ID=6070CABB0585" "Password=true” Toms-machine.local. A 160.39.225.12 • Multicast DNS (mDNS) • Run by every host in a local link • Queries & answers are sent via multicast • All record names end in “.local.” 1:n mapping
SIP URI Advertisement Format • Service instance name: Instance.Service.Domain • Instance = ( SIP-URI / SIPS-URI ) [ SP description ] • Service = “_sipuri._udp” / “_sipuri._tcp” / “_sipuri._sctp” • E.g.: sip:bob@example.com - PDA._sipuri._udp.local. • Contact TXT record attribute • Similar to Contact SIP header except: • It contains only a single URI • Non-SIP URIs are not allowed • UA capabilities advertised via field parameters (RFC3840) • Code to appear in SIP Communicator
Why not Skype? • Median call latency through a relay 96 ms (~6K calls) • Two machines behind NAT in our lab (ping<1ms) • Call success rate • 7.3 % when host cache deleted, call peers behind NAT • 4.5K call attempts (March-July, 2007) • 74% when traffic blocked between call peers • 11K call attempts (March-July, 2007) • User annoyance • relays calls through a machine whose user needs bw! • shut down the application resulting in call drop • Closed and proprietary solution • plug P2P in existing SIP phones IP1:p1 IP2:p2 IP3:p3 . .
Why not OpenDHT? “publicly accessible distributed hash table (DHT) service” • NAT traversal • Non-OpenDHT nodes cannot fully participate in the overlay • Actively maintained? • 73 nodes as of January 22, 2009
Design Challenges the usual list… #1 Scalability #2 Reliablity #3 Robustness #4 Bootstrap #5 NAT traversal #6 Security • data, storage, routing (hard) #7 Management (monitoring) #8 Debugging } at bounded bw, CPU, mem / node(< 500 B/s) } must have for any commercial p2p network
Design Challenges the not so usual list… #1 Scalability but how? • Planet Lab has ~500 online machines online • ~400 in August • beyond Planet Lab • which DHT or unstructured? any? #2 Robustness? • a realistic churn model? • at best Skype, p2p traces #3 Maintenance? • OpenDHT only running on 22 nodes (Sep 7, 2008 [1]) #4 NAT traversal • Nodes behind NAT fully participating in the overlay • May be, but at what cost? [1] http://opendht.org/servers.txt
IETF efforts OpenVoIP mDNS
OpenVoIP • Design goals • meet the challenges • distributed directory service • Chord, Kademlia, Pastry, Gia • protocol vs. algorithm • common protocol / encoding mechanisms • establish media session between peers [behind NAT] • STUN / TURN / ICE • use of peers as relays • distributed monitoring / statistics gathering • Implementation goals • multiplatform • pluggable with open source SIP phones • ease of debugging • Performance goals • relay selection and performance monitoring mechanisms • beat Skype!
OpenVoIP architecture [ Bootstrap / authentication ] [ monitoring server / Google Maps ] Overlay2 SIP NAT P2P STUN Overlay1 TLS / SSL Protocol stack of a peer alice@domain.com bob@example.com A peer in P2PSIP NAT A client
Peer-to-Peer Protocol (P2PP) • A binary protocol • Geared towards IP telephony but equally applicable to file sharing and streaming • Multiple DHT and unstructured p2p protocol support • Application API • NAT traversal • using STUN, TURN and ICE • Request routing • recursive, iterative, parallel • Supports hierarchy (super nodes [peers], ordinary nodes [clients]) • Multiple hash function support • SHA1, SHA256, MD4, MD5, ... • TCP or UDP
Peer-to-Peer Protocol (P2PP) • Reliable or unreliable transport (TCP/TLS or UDP/DTLS) • Security • DTLS, TLS, storage security • Multiple hash function support • SHA1, SHA256, MD4, MD5 • Monitoring • ewma_bytes_sent [rcvd], CPU utilization, routing table
Peer-to-Peer Protocol (P2PP) • A binary protocol • Geared towards IP telephony but equally applicable to file sharing, streaming, and p2p-VoD • Multiple DHT and unstructured p2p protocol support • Application API • NAT traversal • using STUN, TURN and ICE • Request routing • recursive, iterative, parallel • per message • Supports hierarchy (super nodes [peers], ordinary nodes [clients]) • Central entities (e.g., authentication server)
Peer-to-Peer Protocol (P2PP) Peer-Info HT = host | NAT-address | relayed P2P-Options
Call establishment P1 P3 P5 P7 1. LookupObject (P7) 2. LookupObject (P7) 3. LookupObject (P7) 4. 200 (P7 PeerInfo) 5. 200 (P7 PeerInfo) 6. 200 (P7 PeerInfo) 7. INVITE 8. 200 Ok 9. ACK Media
Implementation design } app. pluggability { insert (key, value, callback) callback (resp) lookup (key, callback) Bootstrap Client KadPeer BambooPeer OtherPeer Node Distance Routing table Parser / encoder Neighbor table BigInt Transactions { multiplatform Sys Transport / timers DTLS TLS UDP TCP
OpenVoIP features • Kademlia, Bamboo, Chord • SHA1, SHA256, MD5, MD4 • Hash base: multiple of 2 • Recursive and iterative routing • Windows XP / Vista, Linux • Integrated with OpenWengo (Qutecom) • Can connect to OpenWengo and P2PP network • Buddy lists and IM • 1000 node Planet lab network on ~300 machines • Integrated with Google maps Demo video: http://youtube.com/?v=g-3_p3sp2MY
OpenVoIP snapshots direct call through a NAT call through a relay
OpenVoIP snapshots • Google Map interface
OpenVoIP snapshots • Tracing lookup request on Google Maps
OpenVoIP snapshots • Resource consumption of a node
Relay selection • User annoyance • Use heuristics that operate on a routing table of a node • random • minimum delay • maximum spare bandwidth • minimum number of jobs • threshold based (<200ms, maximum spare, longest uptime)
Why calls may fail in OpenVoIP? • Cannot find a user • user is online, but p2p cannot find it. • NAT and firewall issues • SIP messages • call succeeds but media? • relay • Relay • failure in finding a suitable relay • relay fails during call • 2-3 relays System reliability • (user search + NAT traversal + relay)
Facts of Peer-to-Peer Life • Routing loops happen • Byzantine failures arise • Nodes become disconnected • System does not always scale! • Automated maintenance does not always work • Planet Lab quirks • cleans the directory • DoS attacks on open ports • Bootstrap server is attacked
OpenVoIP: Key techniques • Randomization is our best friend! • send the maintenance messages within a bounded random time • Churn recovery • is on demand and periodic • Insert a new entry in routing table after checking liveness • Periodically republish SIP records • not feasible for large records • Avoid overly complex mechanisms • can backfire!
OpenVoIP: Debugging • Black-box • Lookup request for a random key • State acquisition • Remotely obtain the resource and storage utilization of a node • Set and Unset a data-value on a node • such as BW, CPU utilization • to test a relay selection algorithm • Remotely enable and disable logging • Control log size • Find a faulty node • hard • centralized vs. distributed approach
OpenVoIP – releasing an update Three step process • Check in a local network (10-15 nodes) • Deploy the update on a managed node that fully participates in the overlay • test its functionality • Release the update • Planet Lab deployment • churn one quarter of the network • deploy the update • continue until done
RELOAD • A binary protocol • Pluggable overlay algorithms • potentially any DHT or unstructured algorithm • base DHT • Two tier architecture • peers and clients • Security • Data storage • Message routing • Usages
Security • Certificates • public key certificates • shared key certificates • Storage security • stored data is signed • Message security • each message is signed • Channel security • TLS, DTLS • Not covered • Routing security • managed by the overlay instance
Data storage • Storage unit • resource object (with an ID) • stores multiple ‘kinds’ (or data types) • stored data is signed • Data types • single value, array, dictionary
Message routing • Recursive • hop-by-hop reliability • framing still an open issue for unreliable transports • e2e retransmission • Iterative • Relay • Direct response
Conclusion • P2P systems as tool, not miracle cure • will not fix broken business model • software more complicated than client-server • trust issues much harder • Use as autonomic self-adaptive server scaling mechanism • with server virtualization • fully self-deploying infrastructure • IETF efforts in progress • not SIP specific • see DYSWIS for other uses