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Weapons Range Roll Turbolasers 0-3 3D6 4-6 2D6 7-9 1D6

Weapons Range Roll Turbolasers 0-3 3D6 4-6 2D6 7-9 1D6 Ion Cannons* 0-3 2D6 4-6 1D6 * Hits are rolled against ship systems PD Batteries** 0-2 1D6 **only against attacking Fighters. Speed 1 2 3 4 5 6. Heading. 3.

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Weapons Range Roll Turbolasers 0-3 3D6 4-6 2D6 7-9 1D6

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  1. Weapons Range Roll Turbolasers 0-3 3D6 4-6 2D6 7-9 1D6 Ion Cannons* 0-3 2D6 4-6 1D6 *Hits are rolled against ship systems PD Batteries** 0-2 1D6 **only against attacking Fighters Speed 1 2 3 4 5 6 Heading 3 Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Demolisher Gladiator-class Star Destroyer

  2. Heading Speed 1 2 3 4 5 6 3 Weapons Range Roll Missile Battery 0-6 6D6 per salvo Place marker to indicate salvo target area prior to movement. Salvo attacks target after movement within range 3 of the marker. Requires one fire control per salvo. Turbolasers 0-3 3D6 4-6 2D6 7-9 1D6 PD Batteries** 0-2 1D6 **only against attacking Fighters Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Medusa Broadside-class Cruiser

  3. Weapons Range Roll Turbolasers 0-3 3D6 4-6 2D6 7-9 1D6 Ion Cannons* 0-3 2D6 4-6 1D6 *Hits are rolled against ship systems Laser Cannon 0-3 2D6 4-6 1D6 PD Batteries** 0-2 1D6 **only against attacking Fighters Speed 1 2 3 4 5 6 7 Heading 3 Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Furious Destiny Strike Class Medium Cruiser

  4. Weapons Range Roll Turbolasers 0-3 3D6 4-6 2D6 7-9 1D6 Ion Cannons* 0-3 2D6 4-6 1D6 *Hits are rolled against ship systems Laser Cannon 0-3 2D6 4-6 1D6 PD Batteries** 0-2 1D6 **only against attacking Fighters Heading Speed 1 2 3 4 5 6 7 8 4 Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Frozen Raven Carrack Class Light Cruiser

  5. Heading Speed 1 2 3 4 5 6 7 8 Weapons Range Roll Torpedo Battery† 0-2 3 to 6 Front Arc Only 3-5 4 to 6 6-8 5 or 6 9 6 only Laser Cannons 0-3 2D6 4-6 1D6 Blasters* 0-3 2D6 *Can fire at fighters range 3 like PD, but needs a fire control PD Batteries** 0-2 1D6 **only against attacking Fighters Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Longfang Assassin-class Corvette 6

  6. Weapons Range Roll Blasters* 0-3 2D6 *Can fire at fighters range 3 like PD, but needs a fire control ADAF Batteries** 0-3 1D6 **only against attacking Fighters or Fighters attacking a friendly ship within 0-3 Speed 1 2 3 4 5 6 7 8 Heading Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver ValkyrieLancer-class Frigate 5

  7. Weapons Range Roll Laser Cannon 0-3 2D6 4-6 1D6 Blasters* 0-3 2D6 *Can fire at fighters range 3 like PD, but needs a fire control PD Batteries** 0-2 1D6 **only against attacking Fighters Heading 2 Speed 1 2 3 4 5 6 Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Hammerhead Bulk Cruiser

  8. Weapons Range Roll Turbolasers 0-3 3D6 4-6 2D6 7-9 1D6 Ion Cannons* 0-3 2D6 4-6 1D6 *Hits are rolled against ship systems PD Batteries** 0-2 1D6 **only against attacking Fighters Speed 1 2 3 4 5 6 Heading Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Gravity Well Generator – prevents hyperdrive engagement Shields Hit Rolled Damage 3 6 1 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 Star Blocker CC-7700 Cruiser 3

  9. Heading Speed 1 2 3 4 5 6 7 8 Weapons Range Roll Laser Cannons 0-3 2D6 4-6 1D6 Blasters* 0-3 2D6 *Can fire at fighters range 3 like PD, but needs a fire control Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Retribution Marauder Corvette 5

  10. Heading Speed 1 2 3 4 5 6 7 8 Weapons Range Roll Missile Battery 0-6 6D6 per salvo Place marker to indicate salvo target area prior to movement. Salvo attacks target after movement within range 3 of the marker. Requires one fire control per salvo. Blasters* 0-3 2D6 *Can fire at fighters range 3 like PD, but needs a fire control Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Spirit Archer Marauder Missile Corvette 5

  11. Weapons Range Roll Blasters* 0-3 2D6 *Can fire at fighters range 3 like PD, but needs a fire control Range To Hit Torpedo Battery† 0-2 3 to 6 Front Arc Only 3-5 4 to 6 6-8 5 or 6 9 6 only †Roll a D6 per hit - die roll is the damage done, ignore shields! Heading Speed 1 2 3 4 5 6 7 8 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Bastion Corellian Gunship 6

  12. Weapons Range Roll Blasters* 0-3 2D6 *Can fire at fighters range 3 like PD, but needs a fire control ADAF Batteries** 0-3 1D6 **only against attacking Fighters or Fighters attacking a friendly ship within 0-3 Heading Speed 1 2 3 4 5 6 7 8 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Skyflash Corellian Gunship (Anti-fighter Variant) 6

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