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e-Safety for Parents and Carers

e-Safety for Parents and Carers. Heather Jeavons Dudley Grid for Learning Brett Laniosh RMplc (Dudley) Jo Burdon The Brier School. Who is involved?. Parents. Schools. Anti-bullying Alliance. Dudley Grid for Learning. Childnet. School advisors. Internet Watch Foundation. Health

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e-Safety for Parents and Carers

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  1. e-SafetyforParents and Carers

  2. Heather Jeavons Dudley Grid for LearningBrett LanioshRMplc (Dudley)Jo BurdonThe Brier School

  3. Who is involved? Parents Schools Anti-bullying Alliance Dudley Grid for Learning Childnet School advisors Internet Watch Foundation Health Promoting Schools Police (CEOP) Safeguarding Children Board Social Services

  4. How we use technologies Most Adults • e-mail • Shopping • Booking holidays • Research Many Young People • Music • Games • Texting • Chat • Blogs • Social Networking

  5. Internet enabled devices include: Computers Mobile Phones PDAs Games machines

  6. Where are your children tonight?

  7. It is no longer possible to control by blocking • The net can be accessed anywhere • Internet/data charges are falling

  8. Parents and carers have a key role to play in creating a safe ICT learning environment. Promote e-safety at home and reinforce the messages taught in school. Only a parent should be the ‘administrator’ – NEVER a child or young person!

  9. Summing up the risks • Commercial - scams, spyware, adware, phishing • Aggressive – violence, suicide, health, bullying • Sexual – porn, chat, contact • Values – racist, propaganda, unreliable

  10. People may not be who they say they are

  11. Beware! Good advice for young people • People may not be who they say they are • Not all people tell the truth • If you’re told not to tell an adult, tell an adult straight away! • If you feel uncomfortable about anything leave the chat room and tell an adult PARENTS! Talk to your children about their on-line friends – ask them who they chat with. Remember that grooming is slow and subtle. Talk to your child about potentially dangerous questions such as where the computer is sited in the house

  12. Who am I? Good advice for young people • If you're asked for a screen name to use in a chat room use a nickname instead of your real name. Avoid nicknames that sound ‘sexy’ • If you’re asked where you live, only say which town • If someone keeps asking for more information, don’t give it and tell an adult

  13. Think before you post

  14. Pictures Good advice for young people • Only show pictures that you’d be happy for your parents to see • Only send pictures to someone you know • Pictures you see aren’t always the person you think they are • Remember that your friends may post pictures of you and you may post pictures of them – TALK TO THEM about which pictures are ok BEFORE you post them

  15. Anything posted on the internet will be there for ever and is no longer in your control.PARENTS – this is a good quote to stick at the top of the computer screen! Good advice for young people

  16. Reducing the risks Good advice for young people • Onlyenter non-sensitive information about yourself. • Check the settings: • Make sure you’re not sharing your profile with all other people – family and friends only • Be wary: • about the pictures and files you post or allow access to • of people you have not met in real life • of contacts of contacts (or friends of friends) • Having hundreds of ‘friends’ does not mean you are popular – it means you are being foolish PARENTS – try to get your child to add YOU as a ‘friend’ – so you can see what is posted from time to time.

  17. Cyberbullying

  18. Cyberbullying Good advice for young people • Like any other bullying • Don’t keep it to yourself • You are not alone! • Tell an adult you know and trust. They can help you combat the bullying. PARENTS – Remember that your child is FAR more likely to be cyber-bullied than groomed

  19. If you wouldn’t do it in real life, don’t do it online! Good advice for young people

  20. So why use ICT? Accessed anywhere anytime A key skill for life Range of information Raise standards Motivational and fun Easy to communicate with friends and family

  21. Remember … We are all inquisitive beings, children more than most. They are more likely to try things out of curiosity, or that they don’t understand. The following slide includes a link to The Brier School web-site. Open the Home page link to e-safety to find a wide range of resources for children and adults about e-safety issues – including this presentation.

  22. The Brier School website www.brier.dudley.sch.uk

  23. Click on any arrow to learn more about the topic Social Networking Virtual Worlds Gaming Sites Learning Platforms Music Download sites Blogs & Wikis Video Broadcasting Chat & IM Podcasting

  24. Video broadcasting • Video sharing websites are where users can upload, view and share video clips • Videos can be rated and the number of times viewed recorded • Uploaded videos may have been recorded with simple mobile phones, webcams, etc. • YouTube is one of the most popular video sharing sites

  25. Learning Platform Learning platforms provide safer access to : Pupil work area Interactive activities Communication tools Information for home Anytime access via the internet Links to other resources

  26. Chat • A place where anyone anywhere can talk to others • Communicating with other people in real time in virtual meeting places – ‘chat rooms’. • Users register by choosing a username and password • To contribute to the chat, the user can type messages into the message box, and the message is then shown on screen for all to see and respond to. • Users can enter a chat room without contributing – ‘lurking’ is a good way of familiarising a chat room.

  27. Instant Messaging (IM) • Instant messaging (IM) is a form of real-time online chat which is private between two people. • When you send an instant message, it goes straight to the person you sent it to, and appears on their computer screen almost immediately. • IM can also be used to send files or conduct voice conversations over the internet. • To use instant messaging, you need to install a piece of software on your computer.

  28. Social Networks These are online social networks of people who have common interests. Used by millions of people everyday. Examples are: Facebook, Myspace, Bebo, Habbo Hotel, Club Penguin, Second Life. Location tracking: Gypsii and Frengo allow you to locate “friends” using your mobile Habbo Hotel is supposed to be for the 13 to 19 age range. However, the average age is 8!

  29. Tracking people - Gypsii

  30. How to stay safe on a social networking site • Only enter non-sensitive information about yourself. • Check the settings, make sure your profile is not shared with other members. • Be wary about the pictures you post, or let others see. • Be wary of people you have not met in real life, or are contacts of contacts! • Remember: any comments posted are visible to other members at any time.

  31. Virtual Worlds Another “world” based in the internet

  32. Second Life • Is an Internet-based virtual world • In Second Life: • There are about 15 million members • On average about 40,000 residents were logged on at any particular moment. • Residents can explore, meet other Residents, socialize, participate in individual and group activities, have virtual sex, create and trade virtual property and services with each other.

  33. Virtual Worlds – Advice for parents • Become familiar with the sites your children are using. • Set house rules that include whether children can use virtual worlds and how they can use them. • The email address used to activate a child‘s account should belong to a parent, not the child. • Explain to children never to arrange to meet in person someone they first met online • Ensure children follow age limits on the site • Ensure children do not use full names

  34. Online Gaming • These can range from simple text based games to those incorporating complex graphics and virtual worlds populated by many players simultaneously. • The best known are World Of Warcraft, Lord of the Rings and Star Wars Galaxies and Runescape.

  35. Online Gaming • Many online games have communities, making them a social activity. • Games like Runescape, World Of Warcraft, Lord of the Rings and Star Wars Galaxies are all played by children.

  36. Online Gaming • Forms of money used in some of the more popular games can be bought and sold on the internet to allow players to progress faster. • This has been used by some people to enable them to groom other players, or exchange services for game money.

  37. Blogs • Blog is short for web log • Many blogs provide commentary or news on a particular subject; others function as more personal online diaries. • A typical blog combines text and pictures. • Many blogs let readers leave comments. • Around the world there are over 100 million blogs.

  38. Wiki • A website or similar online resource which allows users to join together, adding and editing what’s there. • Often used for reference material e.g.Wikipedia. • Also used to create collaborative websites and to power community websites.

  39. Podcasts • This lets you broadcast to the world without the need for specialist equipment or a licence. • A podcast can be sound or video files which are distributed over the Internet for playback on portable media players and personal computers. • Podcasts can be automatically transferred to a mobile device after they are downloaded. • A podcast can be subscribed to, and downloaded automatically when new content is added, using an RSS feed reader.

  40. Music downloading • Music can downloaded from the internet legally and illegally. • Most websites allow users to download music (usually samples) legally. • File sharing software (P2P) such as Bittorrent and Limewire connect PCs directly. • File sharing is often used to distribute illegal files and virus’s

  41. Questions&Comments

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