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08 – Variables

08 – Variables. Questions: Conditional Execution. What is the result of (txtFah.value is 50): (txtFah.value >= 40)

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08 – Variables

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  1. 08 – Variables

  2. Questions: Conditional Execution • What is the result of (txtFah.value is 50):(txtFah.value >= 40) • What will txtTax be after the following code has executed (txtSalary.value is 4589): if (txtSalary.value < 5035){ txtTax.value = 0; }else{ txtTax.value = txtSalary.value * 0.20; } true 0

  3. Session Aims & Objectives • Aims • Introduce you to (invisible) data storage concepts, i.e. variables • Objectives,by end of this week’s sessions, you should be able to: • declare a variable • assign a value to a variable, • using combination of literal values, operators, functions, and identifiers • Determine whether a variable is in or out of scope at a given point in a piece of code • Select a variable’s scope in your own program

  4. Example: Moon Orbit v1.0 <html> <head><title>Moon orbit</title></head> <body style="background-color: Black;" onload="window_onLoad()"> <input id="txtAngle" type="text" value="0" /> <img id="imgEarth" style="position: absolute; left: 200; top: 200;" src="Earth.gif" /> <img id="imgMoon" style="position: absolute;" src="Moon.gif" /> </body> </html> <script language="javascript"> function window_onLoad(){ imgMoon.style.posLeft = imgEarth.style.posLeft; imgMoon.style.posTop = imgEarth.style.posTop + 150; window.setInterval("MoonRotate()", 50); } function MoonRotate(){ txtAngle.value = parseFloat(txtAngle.value) + 0.025; imgMoon.style.posLeft = imgEarth.style.posLeft + (Math.sin(txtAngle.value) * 150); imgMoon.style.posTop = imgEarth.style.posTop + (Math.cos(txtAngle.value) * 150); } </script>

  5. Problem: Intermediate Results <html> <head><title>Moon orbit</title></head> <body style="background-color: Black;" onload="window_onLoad()"> <input id="txtAngle" type="text" value="0" /> <img id="imgEarth" style="position: absolute; left: 200; top: 200;" src="Earth.gif" /> <img id="imgMoon" style="position: absolute;" src="Moon.gif" /> </body> </html> <script language="javascript"> function window_onLoad(){ imgMoon.style.posLeft = imgEarth.style.posLeft; imgMoon.style.posTop = imgEarth.style.posTop + 150; window.setInterval("MoonRotate()", 50); } function MoonRotate(){ txtAngle.value = parseFloat(txtAngle.value) + 0.025; imgMoon.style.posLeft = imgEarth.style.posLeft + (Math.sin(txtAngle.value) * 150); imgMoon.style.posTop = imgEarth.style.posTop + (Math.cos(txtAngle.value) * 150); } </script> • Intermediate result (angle)stored in object property(txtAngle.value) • visible • takes lot of memory • verbose

  6. Variables (why?) • Variables useful for: • reducing memory use • speed up execution • storing information you don't want user to see • storing intermediate results of calculations temporarily: • makes code easier to understand, & • prevents need to re-calculate • making code easier to read (short variable name instead of long object.property names)

  7. Variables (what) • Variables have • Identifier (name) – you choose this, used to refer to (reference) variable • Value – you set/change this x 23 Name/Identifier Value Memory

  8. Variable declaration (how) represents the name of the variable • Variables must be declared, using the following syntax (grammar):varidentifier;e.g. var weight; var x; var s; var year;

  9. Variable assignment (how) • Variables are assigned values,using the following syntax:identifier=expression;e.g. x = 5; weight = 109.45; name = "Bob"; s = "Hello ";Note: the data flows backwards (from right to left) read the = as 'becomes equal to'

  10. Variables: Numeric Data

  11. Variables: Dry running • list the values of variables as each line is run: - - - - 8 - 8 8 3 8 3 5

  12. Variables: String Data

  13. Variables: String Manipulation

  14. Questions: Dry running • Produce a dry run table for the following code: - - - - - 3 5 3 9 3

  15. Example: Moon Orbit v1.2 Declarationof Variable initial value change value Use ofVariable <html> <head><title>Moon orbit</title></head> <body style="background-color: Black;" onload="window_onLoad()" > <img id="imgEarth" style="position: absolute; left: 200; top: 200;" src="Earth.gif" /> <img id="imgMoon" style="position: absolute;" src="Moon.gif" /> </body> </html> <script language="javascript"> var ang; function window_onLoad(){ imgMoon.style.posLeft = imgEarth.style.posLeft; imgMoon.style.posTop = imgEarth.style.posTop + 150; window.setInterval("MoonRotate()", 50); ang = 0; } function MoonRotate(){ ang = ang + 0.025; imgMoon.style.posLeft = imgEarth.style.posLeft + (Math.sin(ang) * 150); imgMoon.style.posTop = imgEarth.style.posTop + (Math.cos(ang) * 150); } </script> • shorter code • invisible to user • memory efficient • faster execution

  16. Variables: Name redefined <script language="javascript"> var x; var y; var x; x = 23; y = 10; 23 = x; </script> • can't use same name again

  17. Variables: Expected statement <script language="javascript"> Option Explicit var x var y x = 23 y = 10 23 = x </script> • destination can't be literal

  18. Example: Moon Orbit v1.3 • How can we change the speed and direction of the moon?

  19. Questions: Variable declaration • Write a line of code that: • Declares a variable called x • Declares a variable called y • Declares a variable called surname var x; var y; var surname;

  20. Questions: Variable assignment • Write a line of code that: • Assigns the value of 23 to the variable y • Assigns the value of 14.6 to the variable x • Assigns the value of ‘John’ to the variable surname y = 23; x = 14.6; surname = "John";

  21. Questions: Variable assignment 2 • Write a line of code that: • Increases the value of x by 2.89 • Decreases the value of z by y • Divides Km by 1.6 and puts the result in Miles x = x + 2.89; z = z – y; Miles = Km / 1.6;

  22. Example: GuessNum – Analysis • SPECIFICATION • User Requirements • need to keep children occupied/entertained, while learning about maths • Software Requirements • Functional: • computer picks a number between 0 and 10 • user enters a number • compare numbers and display appropriate message • Non-functionalshould be easy and fun to use

  23. Example: GuessNum - Code GenerateRandomNumber between 0 and 9 <html> … </html> <script language="javascript"> var GuessNum function window_onLoad(){ GuessNum = parseInt(Math.random() * 10); lblResult.innerText = GuessNum; } function btnGuess_onClick(){ if(parseInt(txtGuessNum.value) == GuessNum){ lblResult.innerText = "Correct"; }else{ lblResult.innerText = "Wrong, please try again"; } } </script> Temporary line(helps us test)

  24. Variables: Errors var z; function window_onClick(){ var s; var x; var x; y = 5; z = 5; } OK OK OK OK Duplicate definition Variable not defined OK, as z is page level

  25. Variable Scope (what) • Scope – accessibility/visibility • Local (declared within procedure) • Page (general declarations)

  26. Variable Scope (How) • Page variables • general declarations (top) • Local variables: • in procedures var mv; function btnCalc_onClick(){ var lv1; ... } function btnAdd_onClick(){ var lv2; ... }

  27. Variables: Scope (How)

  28. Variable Scope (why) • In short – Robustness of code/software • Protection from accidental outside interference • One of many responses to code that is • Difficult to maintain, and • Unreliable • House of cards phenomenon • Prevent: • Uncontrolled and ad hoc interactions between code • Always define things at lowest level needed

  29. Variable Scope Errors Variable not defined • Spot the error in the following: function btnCalc_onClick(){ var x; x = 0; lblTotal.innerText = "£" + x; } function btnQuit_onClick(){ x = 0; lblTotal.innerText = "£" + x; }

  30. Example: Ball Char (v2.5) <html> <head><title>Ball Char</title></head> <body style="background-color: Lime;" onload="window_onLoad()"> <img id="imgBall" src="BallChar.gif" style="position: absolute;" /> </body> </html> <script language="javascript"> function window_onLoad(){ window.setInterval("MoveBallRight()", 50); } function MoveBallRight(){ if ((imgBall.style.posLeft + 5 + imgBall.width) < (document.body.clientWidth)){ imgBall.style.posLeft = imgBall.style.posLeft + 5; }else{ window.setInterval("MoveBallLeft()", 50); } } function MoveBallLeft(){ if ((imgBall.style.posLeft - 5) > 0){ imgBall.style.posLeft = imgBall.style.posLeft – 5; }else{ window.setInterval("MoveBallRight()", 50); } } </script>

  31. Example: Ball Char (v3) local variable page variable <html> <head><title></title></head> <body style="margin-left: 0" onload="window_onLoad()"> <img id="imgBall" src="BALLCHAR.gif" style="position: absolute" /> </body> </html> <script language="javascript"> var hInc; function window_onLoad(){ window.setInterval("BallMove()", 50); hInc = 5; } function BallMove(){ var nxt; nxt = imgBall.style.posLeft + hInc; if (nxt >= 0 &&nxt + imgBall.width <= document.body.clientWidth){ imgBall.style.posLeft = nxt; }else{ hInc = -hInc; } } </script> Using variables: • shorter code • invisible to user • less memory • faster execution

  32. Question: Variable Scope • Will this compile? var v; var x; … function window_onLoad(){ var z; x = 23; y = "there"; z = 12; } function btnTest_onClick(){ var y; y = "hello"; x = 67; z = 53; } Is x in scope? Is y in scope? Is z in scope? Yes No Yes Yes Is y in scope? Is x in scope? Is z in scope? Yes No

  33. Variable Names • Variables in same scope cannot have same name:

  34. Tutorial Exercises: Moon Orbit • LEARNING OBJECTIVE:use constants and variables to simplify and make code more dynamic • Task 1: Get Moon Orbit examples working (v1 to v1.2).The code is provided on the slides. • Task 2: Modify your page to allow the user to stop speed up and change the moon's direction (v1.3).Use the existing code as inspiration. • Task 3: Modify your page so that it makes a water noise when the mouse moves over the Earth, and the ohh noise over the moon.Use code from previous lectures as inspiration. • Task 4: Modify your page so that the diameter and mass of the Moon are displayed when the mouse moves over it. Do the same for the Earth. Go on-line to find the diameter and mass information.

  35. Tutorial Exercises: Guess Num • LEARNING OBJECTIVE:use constants and variables to simplify and make code more dynamic • Task 1: Get GuessNum example working. You will need to create the html for the text box and the labels. • Task 2: Modify GuessNum to tell the user whether their incorrect guess was higher of lower than the correct number. • Task 3: Modify GuessNum to only allow 5 attempts before picking a new number.

  36. Tutorial Exercises: Ball Char • LEARNING OBJECTIVE:use constants and variables to simplify and make code more dynamic • Task 1: Get the Ball Char (v3) example working. • Task 2: Add sound to the Ball Char (v3) example. • Task 3: Get the Ball Char moving diagonally, bouncing off all four sides of the window. • Task 4: Modify your page so that it allows the user to control how fast the ball character moves.

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