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Myths of Educational Multimedia User Interface Design

Myths of Educational Multimedia User Interface Design. Larry Najjar gt4708d@prism.gatech.edu. Educational Multimedia. Use of text, graphics, sound, photographs, and video to help people learn. Outline. Larry presents myth. You decide whether myth generally true or false.

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Myths of Educational Multimedia User Interface Design

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  1. Myths of Educational Multimedia User Interface Design Larry Najjar gt4708d@prism.gatech.edu

  2. Educational Multimedia • Use of text, graphics, sound, photographs, and video to help people learn

  3. Outline • Larry presents myth. • You decide whether myth generally true or false. • Larry describes what research suggests. • At end, we summarize scores.

  4. Myth 1 • “People generally remember 10% of what they read, 20% of what they hear, 30% of what they see, [and] 50% of what they hear and see...” (Treichler, 1967, p. 15).

  5. Myth 1 • False. • Although widely used, this quote is completely unsupported.

  6. Myth 2 • People prefer multimedia user interfaces.

  7. Myth 2 • Generally true.

  8. Myth 3 • People learn better from traditional classroom lectures than from computer-based multimedia tutorials.

  9. Myth 3 • Generally false. • People can learn better and faster with computer-based multimedia tutorials.

  10. Myth 4 • The medium used to communicate the information affects learning.

  11. Myth 4 • Generally true. • Some media better than others for learning specific info. • pictures for spatial info • auditory narration for short info for short time • text for longer verbal info for longer time

  12. Myth 5 • Multimedia improves learning better than “monomedia.”

  13. Myth 5 • Generally true. • Redundant verbal and pictorial multimedia (e.g., text with picture) generally more effective than text alone or picture alone. • Redundant verbal multimedia (e.g., text with audio narration) generally not more effective than text alone or audio narration alone

  14. Myth 6 • Due to novelty and learner stimulation, learning improves when there are many different media in the educational application.

  15. Myth 6 • Generally false. • Media improve learning only when used in highly-related, supportive way. • unrelated illustrations do not improve learning; related illustrations do

  16. Myth 7 • Interactive user interfaces improve learning.

  17. Myth 7 • Generally true. • But interactivity must encourage learner to process the info.

  18. Myth 8 • Humor helps people to learn.

  19. Myth 8 • Generally false. • Humor can distract learners.

  20. Myth 9 • Providing external rewards improves learning.

  21. Myth 9 • Generally false. • External motivation does not improve learning, but internal motivation does.

  22. Myth 10 • Multimedia helps all learners to learn.

  23. Myth 10 • Generally false. • Multimedia most effective for naive learners and learners with lower aptitude.

  24. Myth 11 • For recognition, text is better than pictures.

  25. Myth 11 • Generally false. • Picture recognition is much better than text recognition.

  26. Myth 12 • The kind of info (e.g., verbal, pictorial) required to complete a test should match the kind of info used to present the original info.

  27. Myth 12 • Generally true. • Due to transfer-appropriate processing, people do better on verbal tests when they study verbal info.

  28. Conclusion • Multimedia can help people to learn -- sometimes.

  29. For More Info • http://mime1.marc.gatech.edu/imb/people/larry_pubs.html • Larry Najjar’s e-mail address: gt4708d@prism.gatech.edu

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