1 / 59

Software Processes

Software Processes. Objectives. To introduce software process models To describe three generic process models and when they may be used To describe outline process models for: requirements engineering software development testing and evolution

Download Presentation

Software Processes

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Software Processes

  2. Objectives • To introduce software process models • To describe three generic process models and when they may be used • To describe outline process models for: • requirements engineering • software development • testing and evolution • To explain the Rational Unified Process model • To introduce CASE technology that supports software process activities

  3. Outline • Software Process Models • Process Iteration • Process Activities • The Rational Unified Process • Computer-aided Software Engineering

  4. Outline • Software Process Models • Process Iteration • Process Activities • The Rational Unified Process • Computer-aided Software Engineering

  5. The Software Process • “Software Process is a structure imposed on the development of a software product. Similar terms include software life cycle and software development process.” • It depends on many factors. For example; • type of product (real time/ embedded /information system/ safety critical), • environment (single user/ networked/ distributed) in which it is developed and needs to be deployed, • functional requirements, • time and budget, • skills and expertise of development team  Accordingly there are many process models available.

  6. Fundamental Activities • A structured set of fundamental activities required to develop a software system • Specification s/w requirements (functional, non-functional, environment/domain) • Design s/w design according to requirements specification • Implementation Production of s/w meeting specification • Validation (Verification) Ensure that the software does what the clients want • Evolution Maintenance – Meeting Dynamic environment changes

  7. (CS340 J. Knight & T. Horton 2008) The Software Lifecycle

  8. Generic Software Process Models • Software process model • An abstract representation (simple/complex) of a process. • It presents a description of a process from some particular perspective. • Generic Models • The waterfall model • Separate and distinct phases of specification and development. • Evolutionary development • Specification, development and validation are interleaved. • Reuse-based (Component-based) software engineering • The system is assembled from existing components.

  9. Waterfall Model

  10. Waterfall Model Phases • The sequential arrangement of development phases: • Requirements analysis and definition (client) • System and software design • Implementation and unit testing • Integration and system testing • Operation and maintenance (client) • The main drawback of the waterfall model is the difficulty of accommodating change after the process is underway. One phase has to be complete before moving onto the next phase.

  11. Waterfall Model Problems • Inflexible partitioning of the project into distinct stages makes it difficult to respond to changing customer requirements. • Therefore, this model is only appropriate when the requirements are well-understood and changes will be fairly limited during the design process. • Few business systems have stable requirements. • The waterfall model is mostly used for large systems engineering projects where a system is developed at several sites.  Appropriate when requirements are well-understood and stable at start

  12. Evolutionary Development • Exploratory development • Objective is to work with customers and to evolve a final system from an initial outline specification. Should start with well-understood requirements and add new features as proposed by the customer. • Throw-away prototyping • Objective is to understand the system requirements. Should start with poorly understood requirements to clarify what is really needed.

  13. Evolutionary Development

  14. Evolutionary Development • Problems • Lack of process visibility at client management level (less regular reports/documentation… the system is changing continuously) • Systems are often poorly structured • Special skills (e.g. in languages for rapid prototyping) may be required • Applicability • For small or medium-size interactive systems • For parts of large systems (e.g. the user interface) • For short-lifetime systems  Appropriate when requirements are not well-understood at start

  15. Component-Based Software Engineering • Based on systematic reuse • Systems are integrated from • Existing components (available in the library of the software house) • COTS(Commercial-off-the-shelf) systems (available or to be purchased • The final product is assembled using existing components. • Advantages • Minimum s/w development • Less cost • Less risk • Less time • Reliable • Less testing • Gaining more place in the market

  16. Reuse-Oriented Development • Process stages: • Component analysis • Search for components covering most required functionality • Requirements modification • To match existing reuse components • System design with reuse • Design framework for reuse components • Design non available reuse components • Development and integration • Develop non available reuse components • Integration of reuse & developed components • This approach is becoming increasingly used as component standards have emerged.

  17. Reuse-Oriented Development

  18. Outline • Software Process Models • Process Iteration • Process Activities • The Rational Unified Process • Computer-aided Software Engineering

  19. Process Iteration • System requirements ALWAYS evolve in the course of a project, so process iteration where earlier stages are reworked is always part of the process for large systems. • Iteration can be applied to any of the generic process models. • Two (related) approaches for iterations • Incremental delivery • Spiral development

  20. Incremental Delivery • Rather than deliver the system as a single delivery, the development and delivery is broken down into increments with each increment delivering part of the required functionality. • Incremental delivery: each increment delivering part of the required functionality. • User requirements are prioritised and the highest priority requirements are included in early increments. • Once the development of an increment is started, the requirements are frozen though requirements for later increments can continue to evolve.

  21. Incremental Development

  22. Incremental Development Advantages • System functionality is available earlier • Early involvement of client • Early increments act as a prototype to help elicit requirements for later increments • Lower risk of overall project failure • High priority increment delivered first • The highest priority system services tend to receive the most testing (first delivered)

  23. eXtreme Programming “XP” • XP is the most famous of the agile methods • New approach to development based on the development and delivery of very small increments of functionality • Relies on: • Constant code improvement • User involvement in the development team • Pairwise programming • See www.extremeprogramming.org

  24. eXtreme Programming “XP” • Claims to be good for risky projects with dynamic requirements, and when continuous customer involvement is crucial (possible). • Emphasizes • Team development: pair programming • Write test before code (unit testing)

  25. Spiral Development • Best features of waterfall & prototyping models + Risk Analysis (missed in other models) • Process is represented as a spiral rather than as a sequence of activities with backtracking • Each loop in the spiral represents a phase in the process • No fixed phases such as specification or design - loops in the spiral are chosen depending on what is required • Risks are explicitly assessed and resolved throughout the process

  26. Spiral Model of the Software Process

  27. Spiral Model Sectors • Objective setting • Specific objectives for the phase are identified • Risk Analysis • Risks are assessed and activities put in place to reduce the key risks • Development and validation • A development model for the system is chosen which can be any of the generic models • Simulation, benchmarks: to further define requirements • Reviewing/Planning • Review the project with client • Plan the next phase of the spiral if further loop is needed.

  28. Outline • Software Process Models • Process Iteration • Process Activities • The Rational Unified Process • Computer-aided Software Engineering

  29. Process Activities • Software specification • Software design and implementation • Software validation • Software evolution

  30. Software Specification Process (Requirements Engineering Process) • The process of establishing • What services are required (Functional Requirements) • Constraintson the system’s operation and development (Non-functional Requirements) • Requirements engineering process • Feasibility study • Requirements elicitation and analysis • Requirements specification • Requirements validation

  31. The Requirements Engineering Process

  32. Software Design and Implementation • The process of converting the system specification into an executable system • Software design • System architecture design • Software structure that realises the specification • Interface, Data Structures, Database, Algorithm, GUI • Implementation • Translate design into an executable program • The activities of design and implementation are closely related and may be inter-leaved

  33. Design Process Activities • Architectural design • Abstract specification • System/subsystems Interface design • Component design • Data structure (Database) design • Algorithm design

  34. The Software Design Process

  35. Design Methods • Systematic approaches to developing a software design • Structured methods: Set of notations & guidelines for s/w design • Graphical methods • CASE tools • The design is usually documented as a set of graphical models • Possible models • Process Model (Data-flow model) • Information/Data model (Entity-relation-attribute model) • Structural model: sys components and their interactions are documented • Object-Oriented model: • Inheritance model of the system • Interactions between objects

  36. Programming and Debugging • Translating a design into a program (programming) and removing errors from that program (debugging) • Programming is a personal activity - there is no generic programming process • Programmers carry out some program testing to discover faults in the program and remove these faults in the debugging process

  37. The Debugging Process

  38. Software Validation/Verification • Validation: Are we building the right product (satisfying client requirements) • Verification: Are we building the product right (standards of the development process) • Verification and validation (V & V) is intended to show that a system conforms to its specification and meets the requirements of the system customer • Involves checking and review processes and system testing • Test Cases / Test Scenarios • System testing involves executing the system with test cases that are derived from the specification of the real data to be processed by the system

  39. The testing process

  40. Testing Stages • Component or unit testing • Individual components are tested independently • Components may be functions or objects or coherent groupings of these entities • System testing • Testing of the system as a whole • Testing of emergent properties is particularly important • Acceptance testing • Testing with customer data to check that the system meets the customer’s needs

  41. Testing Phases

  42. Software Evolution (Maintenance) • Software is inherently flexible and can change • So, s/w must be designed to respond to Dynamic changes in Business Environment • As requirements change through changing business environment, the software that supports the business must also evolve and change • Maintenance/changes • Adaptive • Corrective • Perfective • Although there has been a demarcation between development and evolution this is increasingly irrelevant as fewer and fewer systems are completely new

  43. System Evolution (Maintenance)

  44. Outline • Software Process Models • Process Iteration • Process Activities • The Rational Unified Process • Computer-aided Software Engineering

  45. The Rational Unified Process • A modern process model derived from the work on the UML and associated process. • Normally described from 3 perspectives • A dynamic perspective that shows phases over time • A static perspective that shows process activities • A practive perspective that suggests good practice

  46. RUP Phase Model

  47. RUP Phases • Inception • Establish the business case for the system • Elaboration • Develop an understanding of the problem domain and the system architecture • Construction • System design, programming and testing • Transition • Deploy the system in its operating environment

  48. RUP Good Practice • Develop software iteratively • Manage requirements • Use component-based architectures • Visually model software • Verify software quality • Control changes to software

  49. Static Workflows

  50. Outline • Software Process Models • Process Iteration • Process Activities • The Rational Unified Process • Computer-aided Software Engineering

More Related