1 / 12

Web-enabled Creativity: A Social Process

Explore and evaluate a new model of social creativity and learning, engaging users in challenging and enjoyable situations while providing relevant information to inspire creativity. Use game mechanics and social evaluation to motivate creative activities.

arichardson
Download Presentation

Web-enabled Creativity: A Social Process

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Web-enabled Creativity: A Social Process Shiona Webster, Konstantinos Zachos, Neil Maiden Centre for Human Computer Interaction Design City University London

  2. Objectives • Describe and evaluate new descriptive model of social creativity and learning • engage users in challenging and enjoyablesituations that can spur creativity • feed the learning process with relevantinformation that can inspire users • enable the externalization of ideas • employ game mechanics to leverage social evaluationto motivate creative activities

  3. Model of Social Creativity and Learning • Shneiderman’s model of social creativity (GENEX Framework) • Boden’s theory of search spaces • Vygotsky’s conceptualisation of the zone of proximal development (ZPD) • Flow model (Csíkszentmihályi, Sawyer) • Gamification and Self-Determination Theory

  4. Model of Social Creativity and Learning Goal N ZPD Task Challenges Zone of Proximal Development Anxiety Flow Goal 3 Goal 2 Boredom Goal 1 B A Creative Search Activity Domain-specific knowledge

  5. Theory of Creative Search Spaces Solution Solution Employ game mechanics to set intermediate goals in search space ? Problem Problem

  6. Collaborative Learning model ZPD Challenge level Anxiety Zone of Proximal Development Flow Boredom Domain-specific knowledge

  7. Model of Social Creativity and Learning Goal N ZPD Task Challenges Zone of Proximal Development Anxiety Flow Goal 3 to enter a stateof flow: • Goals • Balance • Feedback Goal 2 Boredom Goal 1 B A Creative Search Activity Domain-specific knowledge

  8. Creativity-supported Feedback Service ZPD Flow Relate Relate Social Creativity services Create Collect Shneiderman’s GENEX framework Donate Relate

  9. Model of Social Creativity and Learning Goal N ZPD Task Challenges Zone of Proximal Development Anxiety Flow Goal 3 Goal 2 B Boredom A Goal 1 Creative Search Activity Domain-specific knowledge

  10. Creativity-supported Feedback Service Relate Relate Social Creativity services Create Collect Shneiderman’s GENEX framework Donate Relate

  11. Internet-enabled Creativity services • E.g. Constraint removal “Launched as the Nuova (new) 500 in July 1957, it was a cheap and practical town car. Measuring only 3 metreslong….” …Imagine the car does not measure 3 meters long

  12. Inspiration from search and browsing

More Related