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Process Synchronization

Process Synchronization. Module 6: Process Synchronization. Background The Critical-Section Problem Peterson’s Solution Synchronization Hardware Semaphores Classic Problems of Synchronization Monitors. Background. Concurrent access to shared data may result in data inconsistency

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Process Synchronization

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  1. Process Synchronization

  2. Module 6: Process Synchronization • Background • The Critical-Section Problem • Peterson’s Solution • Synchronization Hardware • Semaphores • Classic Problems of Synchronization • Monitors

  3. Background • Concurrent access to shared data may result in data inconsistency • Maintaining data consistency requires mechanisms to ensure the orderly execution of cooperating processes • Suppose that we wanted to provide a solution to the consumer-producer problem that fills all the buffers. We can do so by having an integer count that keeps track of the number of full buffers. Initially, count is set to 0. It is incremented by the producer after it produces a new buffer and is decremented by the consumer after it consumes a buffer.

  4. Producer while (true) /* produce an item and put in nextProduced while (count == BUFFER_SIZE) ; // do nothing buffer [in] = nextProduced; in = (in + 1) % BUFFER_SIZE; count++; }

  5. Consumer while (1) { while (count == 0) ; // do nothing nextConsumed = buffer[out]; out = (out + 1) % BUFFER_SIZE; count--; /* consume the item in nextConsumed }

  6. Race Condition • count++ could be implemented asregister1 = count register1 = register1 + 1 count = register1 • count-- could be implemented asregister2 = count register2 = register2 - 1 count = register2

  7. Race Condition • Consider this execution interleaving with “count = 5” initially: S0: producer execute register1 = count {register1 = 5}S1: producer execute register1 = register1 + 1 {register1 = 6} S2: consumer execute register2 = count {register2 = 5} S3: consumer execute register2 = register2 - 1 {register2 = 4} S4: producer execute count = register1 {count = 6 } S5: consumer execute count = register2 {count = 4}

  8. Solution to Critical-Section Problem 1. Mutual Exclusion - If process Pi is executing in its critical section, then no other processes can be executing in their critical sections 2. Progress - If no process is executing in its critical section and there exist some processes that wish to enter their critical section, then the selection of the processes that will enter the critical section next cannot be postponed indefinitely 3. Bounded Waiting - A bound must exist on the number of times that other processes are allowed to enter their critical sections after a process has made a request to enter its critical section and before that request is granted • Assume that each process executes at a nonzero speed • No assumption concerning relative speed of the N processes

  9. Peterson’s Solution • Two process solution • Assume that the LOAD and STORE instructions are atomic; that is, cannot be interrupted. • The two processes share two variables: • int turn; • Boolean flag[2] • The variable turn indicates whose turn it is to enter the critical section. • The flag array is used to indicate if a process is ready to enter the critical section. flag[i] = true implies that process Pi is ready!

  10. Algorithm for Process Pi do { flag[i] = TRUE; turn = j; while ( flag[j] && turn == j); CRITICAL SECTION flag[i] = FALSE; REMAINDER SECTION } while (TRUE);

  11. Synchronization Hardware • Many systems provide hardware support for critical section code • Uniprocessors – could disable interrupts • Currently running code would execute without preemption • Generally too inefficient on multiprocessor systems • Operating systems using this not broadly scalable • Modern machines provide special atomic hardware instructions • Atomic = non-interruptable • Either test memory word and set value • Or swap contents of two memory words

  12. TestAndSet Instruction • Some computers include Test-and-Set instruction • test contents of memory location if 0, set it to 1 and return true otherwise, leave unchanged and return false • above implemented as atomic operation • Critical-section problem is solved by using shared variable lock, initially 0, and having threads • repeatedly test-and-set lock until true is returned, before entering critical section reset lock to 0 upon leaving

  13. TestAndSet Instruction • Definition: boolean TestAndSet (boolean *target) { boolean rv = *target; *target = TRUE; return rv: }

  14. Solution using TestAndSet • Shared boolean variable lock., initialized to false. • Solution: do { while ( TestAndSet (&lock )) ; /* do nothing // critical section lock = FALSE; // remainder section } while ( TRUE);

  15. Swap Instruction • Definition: void Swap (boolean *a, boolean *b) { boolean temp = *a; *a = *b; *b = temp: }

  16. Solution using Swap • Shared Boolean variable lock initialized to FALSE; Each process has a local Boolean variable key. • Solution: do { key = TRUE; while ( key == TRUE) Swap (&lock, &key ); // critical section lock = FALSE; // remainder section } while ( TRUE);

  17. Semaphore • Synchronization tool that does not require busy waiting • Semaphore S – integer variable • Two standard operations modify S: wait() and signal() • Originally called P() andV() • Less complicated • Can only be accessed via two indivisible (atomic) operations • wait (S) { while S <= 0 ; // no-op S--; } • signal (S) { S++; }

  18. Semaphore as General Synchronization Tool • Counting semaphore – integer value can range over an unrestricted domain • Binary semaphore – integer value can range only between 0 and 1; can be simpler to implement • Also known as mutex locks • Can implement a counting semaphore S as a binary semaphore • Provides mutual exclusion • Semaphore S; // initialized to 1 • wait (S); Critical Section signal (S);

  19. Semaphore Implementation with no Busy waiting • With each semaphore there is an associated waiting queue. Each entry in a waiting queue has two data items: • value (of type integer) • pointer to next record in the list • Two operations: • block – place the process invoking the operation on the appropriate waiting queue. • wakeup – remove one of processes in the waiting queue and place it in the ready queue.

  20. Semaphore Implementation with no Busy waiting • Implementation of wait: wait (S){ while (S <= 0) ; no-op and add process to waiting queue S--; } • Implementation of signal: Signal (S){ S++; }

  21. Classical Problems of Synchronization • Bounded-Buffer Problem • Readers and Writers Problem • Dining-Philosophers Problem

  22. Bounded-Buffer Problem • N buffers, each can hold one item • Semaphore mutex initialized to the value 1 • Semaphore full initialized to the value 0 • Semaphore empty initialized to the value N.

  23. Bounded Buffer Problem (Cont.) • The structure of the producer process // produce an item wait (empty); wait (mutex); // add the item to the buffer signal (mutex); signal (full);

  24. Bounded Buffer Problem (Cont.) • The structure of the consumer process wait (full); wait (mutex); // remove an item from buffer signal (mutex); signal (empty); // consume the removed item

  25. Readers-Writers Problem • A data set is shared among a number of concurrent processes • Readers – only read the data set; they do not perform any updates • Writers – can both read and write. • Problem – allow multiple readers to read at the same time. Only one single writer can access the shared data at the same time.

  26. Readers-Writers Problem • Shared Data • Data set • Semaphore mutex initialized to 1. • Semaphore wrt initialized to 1. • Integer readcount initialized to 0.

  27. Readers-Writers Problem (Cont.) • The structure of a writer process wait (wrt) ; // writing is performed signal (wrt) ;

  28. Readers-Writers Problem (Cont.) • The structure of a reader process wait (mutex) ; readcount ++ ; if (readercount == 1) wait (wrt) ; signal (mutex) // reading is performed wait (mutex) ; readcount - - ; if readcount == 0) signal (wrt) ; signal (mutex) ;

  29. Problems with Semaphores • Correct use of semaphore operations: • signal (mutex) …. wait (mutex) • wait (mutex) … wait (mutex) • Omitting of wait (mutex) or signal (mutex) (or both)

  30. Monitors • A high-level abstraction that provides a convenient and effective mechanism for process synchronization • Only one process may be active within the monitor at a time

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