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Teresa Cogar M.Ed. Coordinator, Region 5 T/TAC

“I See You, You See Me” Video Modeling and Video Self-Modeling as an Intervention Strategy for Young Children. Teresa Cogar M.Ed. Coordinator, Region 5 T/TAC. Modeling/Learning Behaviors. Human behavior is primarily learned by observing and modeling others.

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Teresa Cogar M.Ed. Coordinator, Region 5 T/TAC

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  1. “I See You, You See Me”Video Modeling and Video Self-Modeling as an Intervention Strategy for Young Children Teresa Cogar M.Ed. Coordinator, Region 5 T/TAC

  2. Modeling/Learning Behaviors • Human behavior is primarily learned by observing and modeling others. • Observational learning is a cognitive and behavioral change that occurs as a result of observing others engaged in similar actions(Bandura, 1986)

  3. Instructional Practice • Having students imitate modeled behaviors has long been a mainstay of instructional practice (Buggey,2007)

  4. What is Video Modeling? • A procedure in which a learner is shown a videotape of a model performing a target behavior or completing a desired task (Sigafoos, O’Reilly & de la Cruz, 2007)

  5. Video Modeling Formats • Peer -Using a child or adult “actor” to demonstrate the target skill or act out an exchange. These people can be familiar or unfamiliar. • Point-of-View - Activities are carried out from the viewer’s perspective by holding camera at eye level. Hine & Wolery, 2006

  6. Peer/Adult Review Video

  7. Peers as Models • Most effective models include individuals: • close to the observers age • who have similar characteristics (gender, personality, race and mood • are functioning only slightly above the observer

  8. Point of View Modeling • Filming video from the perspective of what the student would see, hear, and say in the targeted situations.

  9. Avery Video

  10. Benefits of Video as an Instructional Medium • Moving visual image that can be readily produced • Ability to gain attention • Interactively controlled • Creates a personal involvement • Focuses attention on important elements of modeled behavior and ensures that these elements are relevant and within the capacity of the individual

  11. Self-Efficacy • “A person has a greater chance of learning a behavior and gaining a perception of self-competence, when he/she perceives a greater chance of success or self-efficacy.”(Bandura, 1982)

  12. Video Modeling Research • Researchers have found that video modeling allows children to take what they have learned in video modeling sessions and generalize that information into all aspects of their daily life.

  13. Research Says…….. - Video modeling is considered evidence based practice. Bellini and Akullian (2007) - It has been successful for improving play behavior, conversation skills, self‐help skills and (less studied) behavioral skills. - It is more effective than in vivo modeling.

  14. Who is a good candidate for this strategy? • Visual learners (ASD, auditory processing issues, language delay) • • Has demonstrated imitation skills: motor movements during action sequences on TV, words, songs, etc. • • Loves to watch videos

  15. Candidates… • Thos who prefer visual stimuli (Kinney et al., 2003) • Children that need a way to learn through social models without initial face-to face interactions (I.E. Students with ASD) • Children who benefit from visually cued instruction • Individuals that exhibit strengths in processing visual rather than verbal information From “Video Modeling: Why does it work for children with autism?” by Corbett & Abdullah, 2005

  16. Two Prerequisites to Video Modeling • Self-recognition • Attention to video Tom Buggey, Ph D Presentation to the Kansas Instructional Support NetworkApril, 8, 2010

  17. Observational Learning Process Four pivotal factors that need to occur: 1. Attention 2. Retention 3. Reproduction 4. Motivation From “Video Modeling: Why does it work for children with autism?” by Corbett & Abdullah, 2005

  18. Why is it effective? • Gives a restricted field of focus • Provides visual stimuli • Provides visually cued instruction • Provides ability to process visual information more readily than verbal information • Immediate feedback and reinforcement • Accentuates positive behavior • Improves motivation if a person sees themselves and their surroundings on video. • Combines two proven methods of intervention, visual cues and modeling, into one approach.

  19. Creating a Video Model • Steps: 1.) Decide on target behavior/skill to address Questions to consider? - Is this a behavior/skill that can be addressed through a less consuming method? - Is this behavior/skill impeding the child’s learning or ability to access the environment? - Is this behavior/skill an important one to change/improve?

  20. Creating a Video Model Do a task analysis of skill/behavior - Determine each skill needed in the sequence Identify replacement behavior - What do you want the to do instead?

  21. Creating a Video Model Establish baseline through data collection Videotape skills/behaviors

  22. Creating a Video Model Edit video so only desirable skills/behaviors are seen (max 3 min)

  23. Other components…… • Consider a motivating theme • Create a script for the video • Debrief with child, positively review what has been seen and heard to promote new behavior

  24. What do I need? • Video Camera: Digital video camera Digital camera Flip camera VHS camera • Video Editing Software • Computer with a CD or DVD burner

  25. Camcorder to Computer iMovie@ iMovie HD@ Connect Camcorder 2. Cut and paste MovieMaker@ Tom Buggey, Ph D Presentation to the Kansas Instructional Support Network April, 8, 2010

  26. Editing window: 2 markers can be dragged to highlight anything you want cut - press delete - it’s gone. Video downloads to here Bells & whistles Also Cut & Paste Cut & Paste to timeline Tom Buggey, Ph D Presentation to the Kansas Instructional Support Network April, 8, 2010

  27. Target Behaviors/Instructional Goals • What are the components of defining a target behavior that helps support a good instructional goal? • Many times when a strategy and intervention doesn’t work we think that the student’s do not have the skills. We need to reassess: Is the skill level to high, too demanding, too low?

  28. Activity • Watch each video • Think about target behavior • Write it on your sheet • Then, write the skill needed to replace the behavior- “What do you want them to do?” • Hold on to this sheet! We will come back to it

  29. What’s the Target Behavior?

  30. What’s the Target Behavior

  31. What’s the Target Behavior?

  32. What’s the Target Behavior?

  33. Hold on to that Thought! Let’s look at Video Self-Modeling

  34. VSM vs. VMSelf or Others? • Some studies show that “using others as a model is equally as effective as using self as a model” (Sherer et al. 2001) • However some skills may be better addressed through using self as a model such as: • Stuttering • Reducing inappropriate behaviors • Etc.

  35. Video Self-Modeling • Intervention where observers are shown videotapes of themselves successfully engaging in an activity.

  36. Video Examples http://www.youtube.com/watch?v=m0yj-TKbvnI http://www.youtube.com/watch?v=xh313WJvzCw&feature=related

  37. Two Forms of Self-ModelingD, Dowrick, 1977 1977 • Positive Self-Review: Reinforcing already known skills to improve performance/ fluency • Feedforward: Video of skills not yet learned. Introducing a new skill or behavior. Laura Wilkinson Gold medal Platform Diver Tom Buggey, Ph D Presentation to the Kansas Instructional Support NetworkApril, 8, 2010

  38. Self-Review Positive Self-Review – student to view only positive performances of a behavior that has been targeted for intervention (Dowrick)

  39. Brady Video

  40. Feedfoward • VSM is a technique that allows: • a student to view themselves as they could in the future (Dowrick)

  41. Lemonade Video

  42. How to Capture Footage for Feedforward Videos • Imitation – Great for language. Have children imitate advance language skills • Role Play – Fun! Act out behaviors in full Hollywood fashion. Get a director’s chair and clacker. • Capture Rare Behaviors – Used with children who are not responsive. Include child and family in planning when possible Tom Buggey, Ph D Presentation to the Kansas Instructional Support NetworkApril, 8, 2010

  43. Imitation Once we capture the child’s words, we can get very creative with the editing: • We can ask questions that fit the utterance, e.g. Child says, “I go home”. You can dub in adult or peer asking, “What do you do after school?” • You can cut and paste individual words into sentences - slightly expanding utterances. (You will get a visual “flutter” between words, but this doesn’t seem to bother the children.) • You can do Simon Says type games to capture physical behavior - I do, you do. Tom Buggey, Ph D Presentation to the Kansas Instructional Support Network April, 8, 2010

  44. Role Play • Make it fun and include child in planning when possible. • Works very well with Functional Behavior Assessments and/or Positive Behavior Supports. • Triggers for negative behaviors become scenes in the movie - but appropriate responses are acted out. • Social initiations/interactions can be scripted and lines fed to actors.

  45. Role Play

  46. 3 Components of a VSM Movie • Positively label the behavior - helps child discern the target behavior. “Here’s Tony talking nicely with his friends!” This usually follows with cheering/clapping. 2. Body - Child behaving/performing well. 3. Reinforcement at end/re-label behavior. “Nice playing, Tony!” Tom Buggey, Ph D Presentation to the Kansas Instructional Support NetworkApril, 8, 2010

  47. Capturing More Difficult Skills/Behaviors • Tape the student over a period of time • Edit the footage to show only the desirable skills/behaviors that may be more rarely performed Ex. Food aversion - Child rarely puts spoon to mouth during lunch. = set up camera for 2 lunch periods, collect all the spoon to mouth and link together = we have an eater. Ex. Responding to questions: Film play sessions in which questions were asked. May take a long time to get enough responses for short video. Can be very time consuming!

  48. Avery Video

  49. Skills and Target Behaviors • Video Modeling can be used to address the following skills and target behaviors for students to be successful in all aspects of daily life: • Social interaction behaviors • Academic skills • Communication skills • Daily living skills • Play skills • Social initiations • Perception of emotion • Perspective taking

  50. Many Settings….. • Modeling is a normalized method applicable to many different settings (Tryon & Keane, 1986) • Modeling can enable children to benefit from inclusive environments (Jones and Schwartz,2004) • Modeling may facilitate generalization and maintenance from setting to setting.

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