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Programming in Java

Programming in Java. Introduction. Java Features. Java no pointers Is interpreted (C/C++ are Compiled) No Preprocessor No #define, #ifdef, #include, … Concurrent Lots of Librraries Internet applications Runs on the client side Portable Secure Event Driven Easy to Learn. Example.

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Programming in Java

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  1. Programming in Java Introduction Programming in Java; Instructor:Moorthy Introduction, Objects, Classes, Libraries

  2. Java Features • Java • no pointers • Is interpreted (C/C++ are Compiled) • No Preprocessor • No #define, #ifdef, #include, … • Concurrent • Lots of Librraries • Internet applications • Runs on the client side • Portable • Secure • Event Driven • Easy to Learn Programming in Java; Instructor:Moorthy Introduction, Objects, Classes, Libraries

  3. Example • Hello Class Program • public class Hello { // From JEIN • public static void main(String argv[]) { • System.out.println(”Hello Class\n"); • System.exit(0); • } • } • main has a return type of void (not int) • The System.exit method is used to return value back to OS • System.out.println is a print statement. Programming in Java; Instructor:Moorthy Introduction, Objects, Classes, Libraries

  4. Compile/Execute • The file name should be same as class name • There can be multiple classes in the same file (For now, let us consider one class per file) • Class is same as an Object • javac <filename> compiles the java code File name has a .java extension eg. Hello.java • It produces a class file (contains java byte code for Java Virtual Machines JVM). Eg. Hello.class • java <filename without class> executes the program Programming in Java; Instructor:Moorthy Introduction, Objects, Classes, Libraries

  5. Other Utilities • Javap -package java.lang.Integer lists the methods and variables that are available in the package java.lang.Integer. • Javap -c <classname. Produces a byte code of your program. Bytecode is written in Java Virtual Machine. • Javadoc <filename> produces a HTML file which is a documentation of your program. One can see the documentation using a browser. Programming in Java; Instructor:Moorthy Introduction, Objects, Classes, Libraries

  6. Names and Types • variables • functions, methods • classes or Objects • Types of variables - int, float, double, Boolean • Arrays (unlike C or C++, in Java arrays are treated as an Object.) • Life time of a variable Programming in Java; Instructor:Moorthy Introduction, Objects, Classes, Libraries

  7. Types of Methods and Variables • Instance variable. Instance methods • Static variables and Static Methods • public, private and protected variables and methods • Constructor Method • Automatic Variables Programming in Java; Instructor:Moorthy Introduction, Objects, Classes, Libraries

  8. Import • Import Statement • Without an import statement • java.util.Calendar c1; • After the import statement • import java.util.Calendar; • ... • Calendar c1; • Saves typing • import java.util.*; // Imports all classes Programming in Java; Instructor:Moorthy Introduction, Objects, Classes, Libraries

  9. Examples Public fact { public static int factorial(int n) { if (n==0) return 1 else return n * factorial(n-1); } public static void main(String argv[]) { int x; x=9; System.out.println(“Factorial of”+x+”is”+factorial(x)); } Programming in Java; Instructor:Moorthy Introduction, Objects, Classes, Libraries

  10. Expressions • Arithmetic expressions in Java are similar to C/C++ • Example • int i = 5 + 12 / 5 - 10 % 3 • = 5 + (12 / 5) - (10 % 3) • = 5 + 2 - 1 • = 6 • Operators cannot be overloaded in Java • Integer division vs. floating point division • Operator precedence Programming in Java; Instructor:Moorthy Introduction, Objects, Classes, Libraries

  11. Objects • Objects • Instances of classes are called objects • Object variables store the address of an object • Different from primitive variables (which store the actual value) • Primitive Data Type example • int i=3; • int j=i; • i=2; // i==2; j==3 • Object Example1 • java.awt.Button b1 = new java.awt.Button("OK"); • java.awt.Button b2 = b1; • b2.setLabel("Cancel"); // Change is visible via b1 also • b1 = new java.awt.Button("Cancel") • No explicit dereferencing (i.e., no &, * or -> operators) • No pointers • null = "Absence of reference" = a variable not pointing to an object Programming in Java; Instructor:Moorthy Introduction, Objects, Classes, Libraries

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