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DESIGNING ALPHA STRIKE

DESIGNING ALPHA STRIKE. Bulky and muscular body (ripped everywhere) European Descent Male human body Angry expressions on face Flowing long hair, red Wearing orange jail suit Wearing army boots. ALpha Avatar Physical Characteristics.

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DESIGNING ALPHA STRIKE

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  1. DESIGNING ALPHASTRIKE

  2. Bulky and muscular body (ripped everywhere) European Descent Male human body Angry expressions on face Flowing long hair, red Wearing orange jail suit Wearing army boots ALpha Avatar Physical Characteristics

  3. Walk left and right (smooth steps)( TWO VERSIONS/HEALTHY AND BLOODY VERSION OF THE MAIN CHARACTER’S ACTIONS FOR ALL MOVEMENTS) DEAD SPRITE (MULTIPLE FRAMES IN WHICH HE FALLS DOWN) Front and back view Punch left and right Jump up and landing sprite Duck Kicking Ducking Punch Tiger uppercut like bus driver A shouting sprite (when he ejects sonic booms) Very bloodied when close to death Falling when knocked down Over head smash punch Dash forward (like a football player sprinting left and right) Alpha Avatar Movements Sprites

  4. Powerups • Health pickup (green circle with white cross inside) • Energy pickup ( red circle with a yellow lightning bolt inside) • Health bar (10 sections) • Energy bar ( 4 equal sections with blue) • Sonic Boom (blue energy projectile)

  5. Enemy Sprites • Soldiers massive in numbers. • They are humanoids (Robot/Cyborgs) • Black uniform with red star on shoulder • Walk left and right • Toy like Helicopter flying left and right. • Explosion sprite • Bullet sprites and shooting motions

  6. Helicopter Enemy • Toy like helicopter • Drops bombs • Bombs sprite • Wrecked Helicopter (helicopter on fire)

  7. Main boss • The warden • Bigger than the main character • Most ripped and most muscular in all parts of the body • Has rocket launcher in hand • Moves left and right • Kicks • 3 different versions of Main boss holding the bazooka (bazooka pointed upwards, pointed downwards, and pointed straight). • Missile sprite • Knock back when hurt • Dead sprite ***Make all sprites evenly sized and well distanced.

  8. Background and stage • A city skyline background • Daytime • 5 different kinds of buildings (different sizes and colors) • City skyline on fire backgrounds (second background) • Strip of road picture

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