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Motion Music Controller

Motion Music Controller. Ryan C. Bergsmith Ross Kelly Kevin Warne Sponsor: Steve Peralta. Project Description. Utilize Microsoft’s XBOX Kinect SDK to develop a MIDI controller with the Kinect sensor XBOX Kinect – motion/voice sensing device originally developed for the XBOX 360

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Motion Music Controller

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  1. Motion Music Controller Ryan C. Bergsmith Ross Kelly Kevin Warne Sponsor: Steve Peralta

  2. Project Description • Utilize Microsoft’s XBOX Kinect SDK to develop a MIDI controller with the Kinect sensor • XBOX Kinect – motion/voice sensing device originally developed for the XBOX 360 • Kinect SDK - provides Kinect capabilities to developers to build applications with C++, C#, or Visual Basic by using Microsoft Visual Studio 2010  • MIDI controller – (Musical Instrument Digital Interface) Enables electronic musical instruments, computers and other electronic equipment to communicate and synchronize with each other

  3. Project Goal • Use the existing SDK in conjunction with our own application to perform the essential functions of the MMC • Positional Tracking • Voice Recognition • GUI Interaction • Utilize a third party Digital Artist Workshop (DAW) to provide recording/looping functionality • Provide the open source community with a framework for using the XBOX Kinect as a MIDI controller • Develop a new and exciting method of creating music

  4. Good Project Because… • Opportunity to learn/understand the software development life cycle • Develop software around hardware constraints • Makes use of newly released SDK for XBOX Kinect • Develop a Windows application using C#/.NET • Familiarization with the industry standard MIDI protocol • Will serve as a useful reference for open source community • Unique musical creation environment

  5. Sponsor Steve Peralta • Provide programming consultation • Track/report team progress • Host regular meetings • Aid in the resolution of encountered problems

  6. Roles and Responsibilities • Ross Kelly – GUI development and design, MIDI interfacing, interfacing with Skeletal Recognition System • Ryan Bergsmith – Skeletal Tracking System development and design, MIDI interfacing • Kevin Warne – Voice Recognition System development and MIDI interfacing

  7. Voice Recognition System • To Dos • Develop a library of necessary voice commands to utilize our application • Design command heirarchy • Test/validate correctness • Deliverable • Voice command interface which provides menu navigation, instrument page selection, and DAW interaction

  8. Positional Tracking System • To Dos • Develop positional indication software • Add velocity recognition and instrument specific behaviors • Design interaction scheme with other modules • Test/validate correctness • Deliverable • Positional tracking/feedback system which generates MIDI signals triggered by body movements

  9. Graphical User Interface • To Dos • Design a reference instrument page • Interface with other modules • Test/validate correctness • Deliverable • GUI which displays instrument pages, provides visual feedback of interactions, and supplies a text based menu of voice commands and their functionality

  10. MIDI Interaction • To Dos • Configure the Kinect as a MIDI device • Create a library of MIDI signals • Test/validate correctness • Deliverable • Software module which provides correct interaction between the XBOX Kinect and the DAW

  11. Summary of Deliverables • Voice command interface which provides menu navigation, instrument page selection, and DAW interaction • Positional tracking/feedback system which generates MIDI signals triggered by body movements • GUI which displays instrument pages, provides visual feedback of interactions, and supplies a text based menu of voice commands and their functionality • Software module which provides correct interaction between the XBOX Kinect and the DAW • Software requirements specification, Gantt chart, non technical user manual, final report, and a Windows application

  12. Challenges and Concerns • Latency issues in the SDK • Industry standard for a MIDI device is 10ms! • Third party DAW interfacing • How to implement advertised functionality • Implementing a C# based MIDI protocol • Staying up to date with SDK releases

  13. Milestones • Implement proof of concept software • Generate a desired sound using the MIDI protocol • Develop a fully functional instrument page • Record/loop/playback a musical composition • Develop beta software for testing and public feedback • Present final release

  14. Plan of Action Through 2011 • Finish all proof of concept testing • Fully understand MIDI protocol/interfacing • Develop Alpha software release

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