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Smart Learning Solutions

Smart Learning Solutions. Our team. Concept. learning & development consultancy learning solution design. Content. learning solution manuscripting effective storytelling. animation design graphics design video & audio expertise media technology expertise. Presentation.

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Smart Learning Solutions

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  1. Smart Learning Solutions

  2. Ourteam Concept • learning & development consultancy • learning solution design Content • learning solution manuscripting • effective storytelling • animation design • graphics design • video & audio expertise • media technology expertise Presentation Delivery • learning infrastructure expertise • learning delivery channel implementation • community-based learning service

  3. Ourcustomers

  4. Different situations? Different solutions.Sales and product training example

  5. 1 Understand Meeting you to explore your needs is where we start all our projects. 2 Define Together we create a pedagogically sound concept for your tailored Smart Learning Solution.

  6. 3 Create This is where the magic happens! Our team of instructional designers, content experts, writers, graphic designers and developers work away to bring the concept to life. 4 Review We can then ensure everything is ready and working well; let us know if we need to make some final tweaks.

  7. 5 Deliver Then we will send you your new Smart Learning Solution, ready for implementation. 6 Follow-up Each project ends with ensuring your satisfaction and receiving feedback that we can use to improve and develop going forward.

  8. Solution map Animations, photography, multimedia Virtual training solutions Product documentation Classroom solutions eLearning solutions Video productions Hands-on training Social learning mLearning Webcast Goal Individual services Increasesales Product training Sales training Enhance customer satisfaction Customer training Care training Increase productivity & quality Online technology training Mainstream Considerable future potential

  9. Company details

  10. Bitville: Details • Founded in 1996 • eLearning & multimedia production since 1996 • Strong focus on mobile communications-related material production • Technical documentation production since 2004 • Application development since 2007 • Team of approximately 15 persons • Staff consists of content experts, writers, graphical designers, media experts and programmers • More than 500 eLearning projects completed • Office in Innopoli Technology Center, Espoo.

  11. Bitville & Metropolia • Long-lasting cooperation • Student projects • Work placement & summer jobs • Thesis works • Recruitment • Lectures and labs • Experimental projects

  12. Common production types

  13. Bitville: eLearning production • eLearning since 1996 • Focus on mobile communications, telecom and IT • Custom eLearning projects for customer-specific products and technologies • Various media elements can be used, including animation, audio, and video.

  14. Bitville: Multimedia production • Video production, audio production, graphic design and web content

  15. Bitville: Technical documentation • All writers hold at least a M.Sc. degree • Complete technical documentation projects including technical writing, graphics production, information coordination, and library planning • User guides, manuals, installation guides, commission guides, etc.

  16. Bitville: competences and roles • Project manager • Expertise: content expert, technology expert, language consultant • Design: pedagogal designer, concept desinger, graphical designer • Copywriting: scriptwriter, techical writer • Development: multimedia developer, web developer, software developer • Picture & video: director, cameraman, video editor/colorist, photographer • Audio: voice actor, audio recorder, audio editor

  17. Project types, environments and tools (1/2) • eLearning • Planning / Pedagogical Design • Storyboarding • Multimedia Production / Integration • Flash, Photoshop • Technical Documentation • Technical Writing • Information Coordination • Language Consulting

  18. Project types, environments and tools (2/2) • Multimedia Production • Animation Production (Flash) • AV Production (Premiere, After Effects, Sound Forge) • Website Production • Webcasts / Online Presentations • Internet Applications • Ruby on Rails applications • HTML5, JavaScript • User Interface Design • Application Development • Consulting

  19. eLearning

  20. eLearning: general • Learning aided by information and communication technologies • Uses multimedia, user experience design and high availability to add value for the learning • Is used to complement traditional learning, not to replace it • Implies cost savings • Directly (material, travel and space savings, reproducibility) • Indirectly (distribution speed, up-to-date information)

  21. Typical eLearning view

  22. eLearning types • Online learning • Standalone or grouped eLearning-courses • Delivered through internet or company intranet • Usually distributed using an LMS:n (Learning Management System) • Mobile learning(mLearning) • Mobile phones and other personal devices accessible anywhere • Content and presentation are limited by the target device resources • Virtual Classroom • Classroom training/learning converted to online distribution • I.e. online-seminars, real-time training sessions (webcasts etc) • Might include tutoring, exercises, tests

  23. Flash as a tool for eLearning • Flexibility: • Animation • Video • Audio • Exercises • Language versions and localization (XML)‏ • Modular development • Compatibility: • Single point of entry for different web browsers • Wide operating system support

  24. eLearning: Before 1-5 writers publication ~1000+ learners 1- 3 years

  25. eLearning: Future 1- 3 months Single users Information repository ~1000+ contributors

  26. Future of onlinelearning Bitville Oy Antti Keurulainen

  27. Ourtwofocusareas • Campaignbasedimplementation • Community based learning

  28. Community based learning • Liberateknowledge • Sharelearnersknowledge (polls…) • Allow distributedownership • Allowlearners to participate to the contentcreaiton • Reward for participation • Highlightbestperformance (top lists…) • Make contribution easy and fun • Bring the content to learners • Shareinterest • Communitysharesbestpractices (comments…) • Focuson people • Createcontentbased on learnersneeds and posiblities • Discoverexpertise • Highlightexperts and sharetheirknowledge • Revealinnovation • Create feedback channel • Exploit usermotivation • Highlightmostmotivatedusers

  29. Campaignbasedimplementation Learning Intensity Engagement Action Allowing consideration Building awareness Required intensity Pre-work Pre-info Information Pre-test Invitation Launch Using in daily work Assessing in real world Sharing experiences Embedded to daily work Sharing best practices Sharing interest Innovating improvements Time Classroom Conference Webinar Workshop Campaign Online courses Time

  30. Desktop browsers 1) http://en.wikipedia.org/wiki/Usage_share_of_web_browsers

  31. HTML5 support in desktop 1) http://edudemic.com/wp-content/uploads/2010/06/html5infographic.jpg http://html5demos.com/

  32. Desktop vs Mobile

  33. TabletsvsSmartphonesgrowthrate “At this faster growth rate, tablet visits will surpass smartphone visits by early 2013 and generate over 10% of website visits in 2014.” 1) 1) http://success.adobe.com/assets/en/downloads/whitepaper/13926.tablets-brand-engagement-v5.pdf

  34. Howweuseoursmartphones 1) http://www.telegraph.co.uk/technology/mobile-phones/9365085/Smartphones-hardly-used-for-calls.html#

  35. Tech demos • http://responsejs.com/ • share.yu-as.com/smokers/# • http://discover.store.sony.com/tablet/#specs/details • www.mediaelementjs.com (video)

  36. Flash as a tool

  37. Flash: Overview • What it might mean? • Environment or technology • Authoring tool(s) • Player • Graphical environment for animation and application design/development • Support for vector graphics • Support for embedded media (audio & video) • Extensive scripting/programming framework • ”Compiled” from source authoring files

  38. Flash: Usage • Mainly used for web content • Online video • Ads & animations • Rich user interfaces & web applications • Possible to use for offline applications • Published as executable containing the player • Adobe AIR • MDM Zinc or other third-party projector tools • Other uses • Prototyping, showcasing, rapid application development • Creating utilities for specific purposes

  39. Flash: Possibilities • Authoring & workflow • Lot of things can be done in a single application • No need for deep knowledge when starting the authoring • Integration with other Adobe’s tools • Usage & viewing • Less browser and OS specific differences • Widely available • Controlled look & feel • Possibilities to enhance user experience

  40. Flash: Challenges • Not an open standard • Performance issues • Aggressive usage in ads • Availability not perfect • Might need a separate player installation • Not available for some OS’s • Mobile usage is limited by technology and business decisions

  41. Flash: Alternatives • HTML5 (online video) • JavaScript (AJAX) • Microsoft SilverLight • Java

  42. Questions?

  43. Tips • Introduce yourself to new tools & workflows • Find your area of interest • First, learn only the major points • Learning how to work with projects and teams • Keep things agile

  44. Contact us Smart Learning Solutions Jouko Ranta Learning Solution Consultant + 358 40 579 8098 jouko.ranta@bitville.fi Smart Learning Solutions Edward Ford Learning Solution Consultant + 358 44 702 1406 edward.ford@bitville.fi CEO Antti Keurulainen +358 40 580 0802 antti.keurulainen@bitville.fi You can visit us at:Tekniikantie 12 (Innopoli 1 technology center)02150 Espoo, Finland+358 10 759 7501 bitville@bitville.fi Espoo Helsinki

  45. Thank you!

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