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Module XYZ Tablet Technology

EDUC 204 . Module XYZ Tablet Technology. Cheng-Yuan “Corey” Lee, Ph.D. Spadoni College of Education. Learning Outcomes. Explain a brief history of the tablet computer. Identify three classifications of educational apps. Reflect on best practices of tablet use in the classroom.

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Module XYZ Tablet Technology

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  1. EDUC 204 Module XYZTablet Technology Computer Technology and Instructional Media Cheng-Yuan “Corey” Lee, Ph.D. Spadoni College of Education

  2. Learning Outcomes • Explain a brief history of the tablet computer. • Identify three classifications of educational apps. • Reflect on best practices of tablet use in the classroom. • Present tips for implementing tablets in the classroom. • Define and identify core features of the tablet computer. • Explain the significance of student interaction with a tablet computer. • Explain various instructional strategies for using a tablet computer. EDUC 204: Computer Technology and Instructional Media

  3. Tablet Computer EDUC 204: Computer Technology and Instructional Media

  4. Overview • Tablet computer: Computer contained in a single panel and operated through a touch screen interface • iPad’s launch in 2010 not the first attempt • AT&T, Palm, Microsoft, Apple all tried to sell tablets throughout the 1990’s and 2000’s • Mobile learning (m-learning): Any learning that is supported or delivered by a handheld or mobile device EDUC 204: Computer Technology and Instructional Media

  5. Why is this important? • Students can learn on their own terms • In 2013 LA Unified School District- 30 million dollars • Engage students • Robust teaching tool • Cost-effective vs. textbooks EDUC 204: Computer Technology and Instructional Media

  6. Technology What are the four most popular types of tablets? • Apple iPad, Google Android devices, Windows Surface, Amazon Kindle • Specs vary • Wi-Fi and/or data plans with a network card • Apps can be downloaded from the tablet’s proprietary store • Google Play, Windows Store, App Store • Accessibility options EDUC 204: Computer Technology and Instructional Media

  7. Applications • App: Independent program or software typically downloaded from a mobile device’s app store • Free or nominal fee, usually $1 - $5 • Widgets, gadgets: Apps that display live information, updates, or tools graphically on screen without opening and refreshing • Clocks, calculators, weather forecasts, Facebook feed • Browse apps by category EDUC 204: Computer Technology and Instructional Media

  8. Types of Educational Apps • Skill-based: Uses recall, rote memorization, “skill and drill” • Content-based: Gives users access to vast amounts of information, data, or knowledge • Function-based: Creation, assists students in transforming learned information into usable forms • Do not feature assessments or contain academic content; rather used to create learning artifacts • Teacher-resource: Makes teacher workflow easier • Attendance, grading, lesson planning, etc. EDUC 204: Computer Technology and Instructional Media

  9. In the Classroom EDUC 204: Computer Technology and Instructional Media

  10. Best Practice • Get to know your tablet • Get familiar with educational apps • Set up folders and logistics • Consider classroom real estate and spacing • Perform a test run • Expect big results EDUC 204: Computer Technology and Instructional Media

  11. Integration • Tablet’s greatest function is its ease of use for creation • Added mobility • Students can take learning outside the classroom • Differentiation • Offer choice of activities for more enthusiasm and productivity EDUC 204: Computer Technology and Instructional Media

  12. Integration • Weave apps together to differentiate and deliver more depth to lessons • Use apps in conjunction with internet searching and research to generate seamless flow between formal and informal learning • Social media, news apps, video conferencing can expand world view • Mix tablet use with traditional styles of teaching to deliver content effectively while keeping students engaged EDUC 204: Computer Technology and Instructional Media

  13. Summary Concepts • Tablet computers are computers contained in a single panel and operated through a touch screen interface • Mobile learning is changing the focus of education to student-centered deliveries • Tablets are being widely adopted by elementary through college level education • Educational apps can be skill-based, content-based, function-based, or teacher- resources • Tablets are tools to fuel student creativity • Effective Use: Weaving apps together with internet research and traditional classroom content and delivery

  14. Project-Based Learning EDUC 204: Computer Technology and Instructional Media

  15. Project-Based Learning What is project-based learning? • Alternative to teacher-led learning • Students engage in real-world learning, answer real-world problems • Student-centered learning, teacher is the coach

  16. Why Project-Based Learning? • Builds 21st century skills • Multidisciplinary • Engages students • Grows problem solving skills • Complimented well by technology

  17. Big Idea • Something students can relate to • Examples: • Democracy, Environment, Sustainability, Public Health, Economy, Conflict, Culture, Health and Wellness

  18. Driving Question • Explores the big idea • Focuses inquiry • Captures and communicates the purpose of the project • Answers the student question “Why are we doing this?” EDUC 204: Computer Technology and Instructional Media

  19. Driving Question Examples • Examples: • What are the benefits of organic farming? • How can math improve my baseball team? • How can community art projects improve the neighborhood? • How does soil erosion affect the environment? • What was life like in the 1950’s? EDUC 204: Computer Technology and Instructional Media

  20. Brainstorming App Examples • Mental • iThoughtsHD • Mindmeister • Idea Sketch • iBrainstorm • Lino • Stickyboard • SimpleMind+ EDUC 204: Computer Technology and Instructional Media

  21. Finding Answers to the Question • Interview • Analyze • Research • Explore Apps, websites, podcasts, ibooks, videos, etc. EDUC 204: Computer Technology and Instructional Media

  22. Learning/Data Collection Apps Research/Investigation/Data Collection • Pocket • Evernote • Content-based apps • Numbers • News apps EDUC 204: Computer Technology and Instructional Media

  23. Collaboration App Examples Communication/Documentation • Dropbox • Google Drive • Whiteboard Lite • Wunderlist EDUC 204: Computer Technology and Instructional Media

  24. Solution and Presentation • With research complete, students develop a solution or presentation to showcase their learning • Assessment will not be a test • Original movie, environmental study, exercise program, interview with war vets, slideshow presentation, website, etc. EDUC 204: Computer Technology and Instructional Media

  25. Solution/Presentation Apps • iMovie • GarageBand • Glogster • Educreations • Pitxton • Animoto • Audioboo EDUC 204: Computer Technology and Instructional Media

  26. Assignment PBL project you would give your students • Craft a driving question • Use iPads to investigate • 8 apps • 2 additional e-resources • Explain choices in “How?” and “Why?” sections • Explain how all their choices fit together EDUC 204: Computer Technology and Instructional Media

  27. AppEdReview wwwappedreview.org EDUC 204: Computer Technology and Instructional Media

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