1 / 20

Welcome to Blender!

Welcome to Blender! . Crash Course for the Absolute Beginner. A quick introduction to Blender and how the 3D Environment works. Introduction to 3D. How does 3D Modelling even work?. Anything you model in Blender starts from primitive shapes (e.g. cubes, cylinders, spheres, torus etc…)

carina
Download Presentation

Welcome to Blender!

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Welcome to Blender! Crash Course for the Absolute Beginner

  2. A quick introduction to Blender and how the 3D Environment works Introduction to 3D

  3. How does 3D Modelling even work? • Anything you model in Blender starts from primitive shapes (e.g. cubes, cylinders, spheres, torus etc…) • 3D Models are called meshes. • Let’s see what primitive shapes Blender offers… • Press SHIFT+ A (insert mesh) • This launches the menu of preset meshes • In this course, we will be manipulating primitive shapes to form complex structures like foliage(trees and nature), infrastructure(buildings) and human beings.

  4. The Blender Interface: Controlling the Viewport Excuse me, what is a viewport?

  5. The Blender Interface: Controlling the Viewport Basically, this is the viewport in Blender

  6. The Blender Interface: Controlling the Viewport • You can control your viewport with the NumPad. Top View Moves viewpoint upwards Moves viewpoint leftwards Moves viewpoint rightwards Front View Right View Moves viewpoint downwards

  7. The Blender Interface: Controlling the Viewport Switch between Orthographic and Perspective Mode Orthographic Mode: Portrays objects with no regard to point–of-view. Perspective Mode: Takes angle of viewpoint into account; reflects how objects look like in the final render

  8. The Blender Interface: Controlling the Viewport The top left-hand corner of the viewport tells you what view you are in.

  9. The Blender Interface: Controlling the Viewport • Lastly, you can move your viewport around by pressing • SHIFT + RIGHT MOUSE BUTTON and dragging.

  10. How to deform your objects! Mesh Manipulation

  11. 4 Most Commonly Used Keys • Grab – You press this to pull/drag the mesh • Scale – You press this to resize the mesh • Rotate – You press this to turn the mesh • Extrude – You press this to extend the mesh *you don’t have to keep pressing the keys just press once, let go and just move your mouse

  12. The Blender Interface: Controlling the Viewport In the bottom left-hand corner, you can see the x, y, and z axis. You can constraint mesh manipulation to any axis by pressing any of the four keys followed by x, y or z.

  13. Clicking parts of the object to work with! Selection

  14. Selection Tools – Do you know your ABCs? • All – You press this select/deselect everything on the active mesh • Border – You use this tool to box up the area you wish to select • Circle – Transforms your cursor into something like a Photoshop brush where you can highlight areas you wish to select !! Take Note: Each new selection does not override the previous selection. To select a new area, press A to deselect everything first.

  15. Selection Mode - Mouse • To select ONE thing on your mesh, right-c lick. • To select multiple parts of the object at a time, hold downSHIFT while right-clicking. OR +

  16. Selection Mode - Mouse • Notice how your mouse can only select corners of the object? • What you can select by right-clicking depends on the selection mode you are in. • There are 3 selection modes in Blender: • Vertex Selection Mode • Edge Selection Mode • Face Selection Mode To toggle between selection modes, press CTRL + TAB

  17. Some concepts illustrated by the CUBE! Vertex Edge Face

  18. Magic buttons that make life easier! Summary of Hot-Keys

  19. Hot Keys! Viewport Selection Mesh Manipulation E – Extrude G – Grab R – Rotate S– Scale • Numpad 1 – Front View • Numpad 2 – Pan Upwards • Numpad 3– Right View • Numpad 4 – Pan Left • Numpad 5 – Ortho/Persp • Numpad 6 – Pan Right • Numpad 7 – Top View • Numpad 8 – Pan Downwards • A – Select/Deselect All • B – Border(Box) Select • C – Circle Select

  20. That’s all Folks! You are now officially a novice in Blender Modelling!

More Related