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CS2403 Programming Languages Support for Object-Oriented Programming

CS2403 Programming Languages Support for Object-Oriented Programming. Chung-Ta King Department of Computer Science National Tsing Hua University. (Slides are adopted from Concepts of Programming Languages , R.W. Sebesta). Software Productivity.

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CS2403 Programming Languages Support for Object-Oriented Programming

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  1. CS2403 Programming LanguagesSupport for Object-Oriented Programming Chung-Ta King Department of Computer Science National Tsing Hua University (Slides are adopted from Concepts of Programming Languages, R.W. Sebesta)

  2. Software Productivity • Pressure on software productivity vs. continual reduction in hardware cost • Productivity increases can come from reuse • Abstract data types (ADTs) for reuse? • Mere ADTs are not enough • ADTs are difficult to reuse—always need changes for new uses, e.g., circle, square, rectangle, ... • All ADTs are independent and at the same level hard to organize program to match problem space • More, in addition to ADTs, are needed

  3. What Are Needed? • Given a collection of related ADTs, need to factor out their commonality and put it in a new type  abstraction • The collection of ADTs then inherit from the new type and add their own • class Shape { • private: • int x; int y; • public: • Shape(int a, int b); • ... • virtual void draw(); • }; • class Circle: public Shape { • private: • int radius; • public: • Circle(int x1, y2, r1); • ... • void draw(); • };

  4. What Are Needed? (cont.) • For classes in an inheritance relationship, a method call may need to be bound to a specific object of one of the classes at run time Shape *shape_list[3]; // array of shape objects shape_list[0] = new Circle; shape_list[1] = new Square; shape_list[2] = new Triangle; for(int i = 0; i < 3; i++){ shape_list[i].draw(); } • Polymorphism and dynamic binding Dynamic Class Loading for C++ on Linux (http://www.linuxjournal.com/article/3687)

  5. Object-Oriented Programming • An object-oriented language must provide supports for three key features: • Abstract data types • Inheritance: the central theme in OOP and languages that support it • Polymorphism and dynamic binding • What does it mean in a pure OO program, where x, y, and 3 are objects? y = x + 3;

  6. Outline • Object-Oriented Programming (Sec. 12.2) • Design Issues for OO Languages (Sec. 12.3) • Support for OOP (Sec. 12.4 ~ 12.9) • Smalltalk • C++ • Java • C# • Ada 95 • Ruby • Implementation of OO Constructs (Sec. 12.10)

  7. Object-Oriented Concepts • ADTs are usually called classes, e.g. Shape • Class instances are called objects, e.g. shape_list[0] • A class that inherits is a derived class or a subclass, e.g. Circle, Square • The class from which another class inherits is a parent class or superclass, e.g. Shape • Subprograms that define operations on objects are called methods, e.g. draw()

  8. Object-Oriented Concepts (cont.) • Calls to methods are called messages, e.g. shape_list[i].draw(); • Object that made the method call is the client • The entire collection of methods of an object is called its message protocol or message interface • Messages have two parts--a method name and the destination object • In the simplest case, a class inherits all of the entities of its parent

  9. Inheritance • Allows new classes defined in terms of existing ones, i.e., by inheriting common parts • Can be complicated by access controls to encapsulated entities • A class can hide entities from its subclasses (private) • A class can hide entities from its clients • A class can also hide entities for its clients while allowing its subclasses to see them • A class can modify an inherited method • The new one overrides the inherited one • The method in the parent is overridden

  10. Inheritance (cont.) • There are two kinds of variables in a class: • Class variables - one/class • Instance variables - one/object, object state • There are two kinds of methods in a class: • Class methods – accept messages to the class • Instance methods – accept messages to objects • Single vs. multiple inheritance • One disadvantage of inheritance for reuse: • Creates interdependencies among classes that complicate maintenance

  11. Dynamic Binding • A polymorphic variable can be defined in a class that is able to reference (or point to) objects of the class and objects of any of its descendants Shape *shape_list[3]; // array of shapes shape_list[0] = new Circle; shape_list[1] = new Square; shape_list[2] = new Triangle; for(int i = 0; i < 3; i++){ shape_list[i].draw(); }

  12. Dynamic Binding • When a class hierarchy includes classes that override methods and such methods are called through a polymorphic variable, the binding to the correct method will be dynamic, e.g.,shape_list[i].draw(); • Allows software systems to be more easily extended during both development and maintenance, e.g., new shape classes are defined later

  13. Dynamic Binding (cont.) • An abstract method is one that does not include a definition (it only defines a protocol) • An abstract class is one that includes at least one virtual method • An abstract class cannot be instantiated • class Shape { • private: • int x; int y; • public: • ... • virtual void draw(); • }; • class Circle: public Shape { • private: • int radius; • public: • ... • void draw() {...}; • };

  14. Outline • Object-Oriented Programming (Sec. 12.2) • Design Issues for OO Languages (Sec. 12.3) • Support for OOP (Sec. 12.4 ~ 12.9) • Smalltalk • C++ • Java • C# • Ada 95 • Ruby • Implementation of OO Constructs (Sec. 12.10)

  15. Design Issues for OOP Languages • The exclusivity of objects • Are subclasses subtypes? • Type checking and polymorphism • Single and multiple inheritance • Object allocation and deallocation • Dynamic and static binding • Nested classes • Initialization of objects

  16. The Exclusivity of Objects • Option 1: Everything is an object • Advantage: elegance and purity • Disadvantage: slow operations on simple objects • Option 2: Add objects to existing typing system • Advantage: fast operations on simple objects • Disadvantage: confusing typing (2 kinds of entities) • Option 3: Imperative-style typing system for primitives and everything else objects • Advantage: fast operations on simple objects and a relatively small typing system • Disadvantage: still confusing by two type systems

  17. Are Subclasses Subtypes? • Does an “is-a” relationship hold between a parent class object and an object of subclass? • If a derived class is-a parent class, then objects of derived class behave same as parent class object subtype small_Int is Integer range 0 .. 100; • Every small_Int variable can be used anywhere Integer variables can be used • A derived class is a subtype if methods of subclass that override parent class are type compatible with the overridden parent methods • A call to overriding method can replace any call to overridden method without type errors

  18. Type Checking and Polymorphism • Polymorphism may require dynamic type checking of parameters and the return value • Dynamic type checking is costly and delays error detection • If overriding methods are restricted to having the same parameter types and return type, the checking can be static

  19. Single and Multiple Inheritance • Multiple inheritance allows a new class to inherit from two or more classes • Disadvantages of multiple inheritance: • Language and implementation complexity: if class C needs to reference both draw() methods in parents A and B, how to do? If A and B in turn inherit from Z, which version of Z entry in A or B should be ref.? • Potential inefficiency: dynamic binding costs more with multiple inheritance (but not much) • Advantage: • Sometimes it is quite convenient and valuable

  20. Object Allocation and Deallocation • From where are objects allocated? • If behave like ADTs, can be allocated from anywhere • Allocated from the run-time stack • Explicitly created on the heap (via new) • If they are all heap-dynamic, references can be uniform thru a pointer or reference variable • Simplifies assignment: dereferencing can be implicit • If objects are stack dynamic, assignment of subclass B’s object to superclass A’s object is value copy, but what if B is larger in space? • Is deallocation explicit or implicit?

  21. Dynamic and Static Binding • Should all binding of messages to methods be dynamic? • If none are, you lose the advantages of dynamic binding • If all are, it is inefficient • Alternative: allow the user to specify

  22. Nested Classes • If a new class is needed by only one class, no reason to define it to be seen by other classes • Can the new class be nested inside the class that uses it? • In some cases, the new class is nested inside a subprogram rather than directly in another class • Other issues: • Which facilities of the nesting class should be visible to the nested class and vice versa

  23. Initialization of Objects • Are objects initialized to values when they are created? • Implicit or explicit initialization • How are parent class members initialized when a subclass object is created?

  24. Outline • Object-Oriented Programming (Sec. 12.2) • Design Issues for OO Languages (Sec. 12.3) • Support for OOP (Sec. 12.4 ~ 12.9) • Smalltalk • C++ • Java • C# • Ada 95 • Ruby • Implementation of OO Constructs (Sec. 12.10)

  25. Inheritance in C++ • Inheritance • A class need not be the subclass of any class • Access controls for members are • Private: accessible only from within other members of the same class or from their friends. • Protected: accessible from members of the same class and from their friends, but also from members of their derived classes. • Public: accessible from anywhere that object is visible • Multiple inheritance is supported • If two inherited members with same name, they can both be referenced using scope resolution operator

  26. Inheritance in C++ (cont.) • In addition, the subclassing process can be declared with access controls (private or public), which define potential changes in access by subclasses • Private derivation: inherited public and protected members are private in the subclasses  members in derived class cannot access to any member of the parent class • Public derivation: public and protected members are also public and protected in subclasses

  27. Inheritance Example in C++ class base_class { private: int a; float x; protected: int b; float y; public: int c; float z; }; class subclass_1 : public base_class {…}; // b, y protected; c, z public class subclass_2 : private base_class {…}; // b, y, c, z private; no access by derived

  28. Inheritance Example 2 in C++ class base{ int x; public: void setx(int n) {x = n;} void showx(void) {cout << x << "\n“;}}; class derived : private base{ int y; public: void setxy(int n) {y = n; x = n; } showxy(void) { cout<<x<<"\n"; cout<<y<<"\n"; } }; Where are the errors? (http://www.umsl.edu/~subramaniana/private_inherit.html)

  29. Inheritance Example 2 (cont.) class base{ int x; public: void setx(int n) {x = n;} void showx(void) {cout<<x<< "\n"; } }; class derived : private base{ int y; public: void setxy(int n, m) {setx(n); y = m; } void showxy(void) {showx(); cout<<y; } }; (http://www.umsl.edu/~subramaniana/private_inherit.html)

  30. Reexportation in C++ • A member that is not accessible in a subclass (because of private derivation) can be visible there using scope resolution operator (::), e.g., class subclass_3 : private base_class { base_class :: c; ... } • One motivation for using private derivation • A derived class adds some new members, but does not want its clients to see members of the parent class, even though they had to be public in the parent class definition

  31. Another Example in C++ class single_LL { private: class node { public: node *link; int contents; }; node *head; public: single_LL() {head = 0}; void insert_at_head(int); void insert_at_tail(int); int remove_at_head(); int empty(); }

  32. Another Example in C++ (cont.) class stack: public single_LL { public: stack() {}; void push(int value) { single_LL::insert_at_head(value); }; int pop() { return single_LL::remove_at_head();}; }; class queue: public single_LL { ... enqueue(int value) ... dequeue() ... };

  33. Problem with Public Derivation • Clients of stack can access all of the public members of the parent class, single_LL, including insert_at_tail  not desirable • Public derivation is used when one wants subclass to inherit the entire interface of the base class • Let subclass inherit only the implementation of the base class and make it not subtype of the parent

  34. Private Derivation in C++ class stack2: private single_LL { public: stack2() {}; void push(int value) { single_LL::insert_at_head(value); }; int pop() { return single_LL::remove_at_head();}; single_LL::empty(); //reexport };

  35. Private Derivation in C++ (cont.) class queue2: private single_LL { public: queue2() {}; void enqueue(int value) { single_LL::insert_at_tail(value); }; int dequeue() { return single_LL::remove_at_head();}; single_LL::empty(); //reexport };

  36. Dynamic Binding in C++ • A method can be defined to be virtual, and can be called through polymorphic variables and dynamically bound to messages • A pure virtual function has no definition at all • A class that has at least one pure virtual function is an abstract class • class Shape { • public: • ... • virtual void draw()=0; • }; • class Circle: public Shape { • public: • ... • void draw() {...}; • };

  37. Dynamic Binding in C++ (cont.) square* sq = new square; rectangle* rect = new rectangle; shape* shape_ptr; shape_ptr = sq; shape_ptr->draw(); // dynamically bound rect = sq; rect->draw(); // statically bound square sq1; // sq1 on stack rectangle rect1; rect1 = sq1; // copy data member values rect1.draw();

  38. Support for OOP in C++ • Evaluation • C++ provides extensive access controls (unlike Smalltalk) • C++ provides multiple inheritance • Programmer must decide at design time which methods will be statically or dynamically bound • Static binding is faster! • Smalltalk type checking is dynamic (flexible, but somewhat unsafe and is ~10 times slower due to interpretation and dynamic binding

  39. Support for OOP in Java • Focus on the differences from C++ • General characteristics • All data are objects except the primitive types • All primitive types have wrapper classes to store data value, e.g., myArray.add(new Integer(10)); • All classes are descendant of the root class, Object • All objects are heap-dynamic, are referenced through reference variables, and most are allocated with new • No destructor, but a finalize method is implicitly called when garbage collector is about to reclaim the storage occupied by the object, e.g., to clean locks

  40. Inheritance in Java • Single inheritance only, but interface provides some flavor of multiple inheritance • An interface like a class, but can include only method declarations and named constants, e.g., public interface Comparable <T> { public int comparedTo (T b); } • A class can inherit from another class and “implement” an interface for multiple inheritance • A method can have an interface as formal parameter, that accepts any class that implements the interface a kind of polymorphism • Methods can be final (cannot be overridden)

  41. Dynamic Binding in Java • In Java, all messages are dynamically bound to methods, unless the method is final (i.e., it cannot be overridden, and thus dynamic binding serves no purpose) • Static binding is also used if the method is static or private, both of which disallow overriding

  42. Nested Classes in Java • Several varieties of nested classes • All are hidden from all classes in their package, except for the nesting class • Nonstatic classes nested directly are called innerclasses • An innerclass can access members of its nesting class, but not a static nested class • Nested classes can be anonymous • A local nested class is defined in a method of its nesting class  no access specifier is used

  43. Evaluation of Java • Design decisions to support OOP are similar to C++ • No support for procedural programming • No parentless classes • Dynamic binding is used as “normal” way to bind method calls to method definitions • Uses interfaces to provide a simple form of support for multiple inheritance

  44. Support for OOP in Ruby • General characteristics • Everything is an object and all computation is through message passing • Class definitions are executable, allowing secondary definitions to add members to existing definitions • Method definitions are also executable • All variables are type-less references to objects • Access control is different for data and methods • It is private for all data and cannot be changed • Methods can be either public, private, or protected • Method access is checked at runtime

  45. Outline • Object-Oriented Programming (Sec. 12.2) • Design Issues for OO Languages (Sec. 12.3) • Support for OOP (Sec. 12.4 ~ 12.9) • Smalltalk • C++ • Java • C# • Ada 95 • Ruby • Implementation of OO Constructs (Sec. 12.10)

  46. Implementing OO Constructs • Most OO constructs can be implemented easily by compilers • Abstract data types  scope rules • Inheritance • Two interesting and challenging parts: • Storage structures for instance variables • Dynamic binding of messages to methods

  47. Instance Data Storage • Class instance records (CIRs) store the state of an object • Static (built at compile time and used as a template for the creation of data of class instances) • Every class has its own CIR • CRI for the subclass is a copy of that of the parent class, with entries for the new instance variables added at the end • Because CIR is static, access to all instance variables is done by constant offsets from beginning of CIR

  48. Dynamic Binding of Methods Calls • Methods in a class that are statically bound need not be involved in CIR; methods that are dynamically bound must have entries in the CIR • Calls to dynamically bound methods can be connected to the corresponding code thru a pointer in the CIR • Storage structure for the list of dynamically bound methods is called virtual method tables (vtable) • Method calls can be represented as offsets from the beginning of the vtable

  49. Example of CIR in Java public class A { public int a, b; public void draw() {...} public int area() {...} } public class B extends A { public int c, d; public void draw() {...} public int sift() {...} }

  50. Example CIR

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