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CSS 290: Video Games and Computer Programming

CSS 290: Video Games and Computer Programming. Reading: Intro To C# & XNA. PLAD Ch 1 GMA Ch 1, 2. Next Lecture. First Steps in Game Design Begin to develop a critical appreciation for games Begin to recognize and analyze what makes a ‘good game’ GMA Chapter 5, if you’ve got it

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CSS 290: Video Games and Computer Programming

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  1. CSS 290: Video Games and Computer Programming

  2. Reading: Intro To C# & XNA • PLAD Ch 1 • GMA Ch 1, 2 CSS 290

  3. Next Lecture • First Steps in Game Design • Begin to develop a critical appreciation for games • Begin to recognize and analyze what makes a ‘good game’ • GMA Chapter 5, if you’ve got it • You will need to find a fun, 2D game to discuss in class with a partner. (more details on this at the end of lecture) CSS 290

  4. Next next Lecture • Conditional Statements, using GameMaker • Begin to look at more complex programming structures • Also, a couple more game features & implementation techniques CSS 290

  5. Overall Pattern for term: • Explore concept(s), using GameMaker • Mix-in fun game creation stuff • Examine how the same concept is done in C#/XNA • Look at game-design issues • Career exploration activities • What careers are there • How do you get started? CSS 290

  6. Days & Times for Tutor? CSS 290

  7. Due Dates (For A1) • Assignment 1 is due TODAY • Put everything into a single directory • Right-Click, then Send To  Compressed Folders • There’s a 10 MB limit to the file size!! • Hand it in to StudentTracker (link on website) CSS 290

  8. And now… the quiz! • 2 point quiz!!!! • You will: • Get the paper quiz • Fill it out • Hand it in up front • NO TALKING ABOUT THE QUIZ!!! • Once everyone’s done, we’ll go over it CSS 290

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