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The Person-Centered e-Learning Pattern Repository Design for Reuse and Extensibility

The Person-Centered e-Learning Pattern Repository Design for Reuse and Extensibility. ED-MEDIA’04 Lugano, Switzerland June 26, 2004. Michael Derntl Department of Computer Science University of Vienna michael.derntl@univie.ac.at. Background. Blended Learning activities at the department

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The Person-Centered e-Learning Pattern Repository Design for Reuse and Extensibility

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  1. The Person-Centered e-Learning Pattern RepositoryDesign for Reuse and Extensibility ED-MEDIA’04Lugano, Switzerland June 26, 2004 Michael Derntl Department of Computer ScienceUniversity of Vienna michael.derntl@univie.ac.at ED-MEDIA'04 (michael.derntl@univie.ac.at)

  2. Background • Blended Learning activities at the department • Computer science and business informatics courses (BSc, MSc, PhD) • Stepwise, “piecemeal” introduction of ICTs • HOW TO... ...capture these experiences??  Notes, written reports, evaluations ...share these experiences?? ...make them available for reuse??  PATTERNS ED-MEDIA'04 (michael.derntl@univie.ac.at)

  3. Patterns • Original idea Describing solutions to recurring design problems in architecture (C. Alexander) • (E-)Learning: increasing number of pattern initiatives • Pedagogical patterns project (non-e-learning) • E-LEN project (http://www.tisip.no/E-LEN) • Educational modeling languages, e.g. EMLIMS/LD, E2ML • Educational hypermedia, LMS patterns, etc… Common goal: capturing expert knowledge & experience for reuse ED-MEDIA'04 (michael.derntl@univie.ac.at)

  4. PCeL Pattern Repository • Blended, Person-Centered learning patterns • Method • Modeling of concrete courses at activity level • Extract frequently recurring, coherent activities • Describe using uniform template  Pattern • Group related patterns in „packages“ • Iterate! • Central role of models • Repository: patterns organized in packages • Patterns: models of learning activities (sequence) and structure • Learning activity models of concrete courses • Modeling language: UML • Repository: 7 packages ED-MEDIA'04 (michael.derntl@univie.ac.at)

  5. General Package • Patterns: • Frequently used, general nature • Not fitting into any other package ED-MEDIA'04 (michael.derntl@univie.ac.at)

  6. Interactive Elements package • Patterns: • Interaction / interactivity among participants, instructors, tutors, guests, … • Requirement: at least two actors interact ED-MEDIA'04 (michael.derntl@univie.ac.at)

  7. Valuing judgment on the performance of participants; • Lay foundation for assessing a grade • Collecting opinions and feedback in some structured or unstructured way Evaluation and Feedback Packages ED-MEDIA'04 (michael.derntl@univie.ac.at)

  8. Other Packages • Project-Based Learning • Assessment • Course Types ED-MEDIA'04 (michael.derntl@univie.ac.at)

  9. Example: Arranging Patterns ED-MEDIA'04 (michael.derntl@univie.ac.at)

  10. Preliminary Phases Project Proposals Project-Based Learning Example: Concrete Course ED-MEDIA'04 (michael.derntl@univie.ac.at)

  11. Project-Based Learning Collect Feedback AssessmentPhases ED-MEDIA'04 (michael.derntl@univie.ac.at)

  12. Example: Team Building online ED-MEDIA'04 (michael.derntl@univie.ac.at)

  13. Pattern Web @ http://elearn.pri.univie.ac.at/patterns ED-MEDIA'04 (michael.derntl@univie.ac.at)

  14. Conclusions • Usage of object-oriented principles • Enables “plugging in” of additional patterns • Explicit concept  instance relationship • Usage of UML enables standardizedvisual analysis and designof e-learning courses • e-Learning patterns enable… • Shared vocabulary & experience • Uniform representation  search, comparison, etc. • Targeted specification of required ICT support  derivation of support modules ED-MEDIA'04 (michael.derntl@univie.ac.at)

  15. mille grazie! The Pattern Web http://elearn.pri.univie.ac.at/patterns Additional resources http://elearn.pri.univie.ac.at/pca Our learning platforms http://www.pri.univie.ac.at/courses Contact us: michael.derntl@univie.ac.at ED-MEDIA'04 (michael.derntl@univie.ac.at)

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