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2. Introduction What is Xbox? Product Description
Gaming Market
Competitive Landscape
Microsoft’s Current Marketing Strategy
Recommendations
3. What is XBOX? Xbox is an entertainment hub that provides users:
High Quality Video Games
DVD Player
Internet Support
Online gaming
Web surfing, Checking E-mail, etc.
Audio/Video System
Create soundtracks
Supports HDTV and TV resolutions up to 1920 x 1080.
4. Product Specifications
5. Market Size Total Gaming Market Size: $50 Billion, 2001
2001 total market served by Xbox: $18.5 Billion
2006 total market served by Xbox: $47 Billion
6. Market Share The console market has few players
Sony owns 45% of the console market
Sega exited the console market this year
7. Gaming Value Chain The value chain in the game industry
A few strong incumbents are leading the market
Content companies and console makers are creating the capabilities to control the consumer
Content companies are creating platforms and consolidating to create economies of scale
8. Top Competitors Sony PlayStation 2
Sony is the market Leader
PS2 has entered market a year earlier than Xbox and GameCube
PS2 has achieved critical mass
Sony has the largest selection of video games
PS2 is targeted at 18-34 year old consumer market Nintendo GameCube
GameCube is $199 only
Nintendo has historically successfully game brands
Nintendo has most advantageous royalty structure
GameCube is targeted at 7-16 year old consumer market
9. Product Comparison
10. Competitive Landscape
11. Current Marketing Strategies Target Market
Sophisticated gamers
Men, ages 18 to 34
Consumers who want more than just games
Pricing
Console is priced at $299
Bundling issues
Distribution
Sell 1 to 1.5 million consoles by the end of the year
Xbox will be available at most major retail outlets
The product will be launched in Europe and Japan next year
12. Current Marketing Strategies Cont. Supply
Flextronics: regional Xbox manufacturing operations in Mexico
Retailers started taking advanced orders in early September
Partnerships
The company has signed more than 200 of then world‘s top game developers and publishers to create Xbox games
Marketing partnerships have been formed with Taco Bell and Sobe
Communication
$500 million worldwide marketing budget
$111 million domestic this year
Primarily print and television advertising
Only $500k spent on online advertising
13. Long Term Strategy Competing consoles run on different OSs
Microsoft must ensure that Xbox, and more importantly, its OS, is the dominant standard.
Keeping Xbox at the forefront of migration to PC
Introduce new features closely related to PC to accelerate the console’s transition to a PC
14. Positioning Strategy Xbox is positioned as possessing higher quality and more functionality than existing consoles
15. Recommendations: 3 P’s Pricing: Increase price point $50, to $349
Aid in positioning as higher quality: “Price = Performance”
Reduce loss per unit
Non-Price Competitive signal to Sony and Nintendo
Positioning: Target online gaming niche by focusing on Internet Gaming as the KEY differentiator
Ability to improve prices as a result
Dominate online gaming market niche
Partnerships: Increase game development network
Tap entertainment industry for band and creativity
Online gaming developers
16. Recommendations Cont. Distribution: Create Incentives for Retailer
Increase margins on console and/or Video Games
Develop joint promotion and advertising campaigns
Communication: Focus communication of superior capabilities
Specifications vs. Capabilities
Co-Promote games
More co-advertising online with e-tailors
17. Questions?