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‘Insert Title Here’

‘Insert Title Here’. Dan Fischbach & Michael Macleod Cohort 5 – Final Project Pre Pitch. Game Mechanics. Our 90%. Platformer Traverse Environment, defeat enemies. Cooperative Two Players, communication, teamwork. On the PC Networked with v oice chat. Our 10%. Add a chain!.

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‘Insert Title Here’

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  1. ‘Insert Title Here’ Dan Fischbach & Michael Macleod Cohort 5 – Final Project Pre Pitch

  2. Game Mechanics

  3. Our 90%... • Platformer • Traverse Environment, defeat enemies • Cooperative • Two Players, communication, teamwork • On the PC • Networked with voice chat

  4. Our 10% Add a chain!

  5. “A chain” you say? • Why? • Completely turns the platformer on its head • Unending list of possible moves and abilities • Fosters constant communication and teamwork between players; • Must work in unison to navigate the world • Traverse dangerous obstacles and traps • Combat enemies and engage the final boss

  6. Examples

  7. Other Possibilities • Grind through rusty pipes / girders with chain • Use chain to ride zip wires • One player carries large object as other defends • Players can absail using the chain • Lots of switch / pressure pad based scenario’s • Conduct electricity through chain • Situations where players could fight each other

  8. Fiction

  9. Setting • A seaborne fortress is terrorizing the nations of our fictional world... • “Gigantic, invincible, unstoppable” • ...lead by a maniacal and ruthless captain • “Napoleonic, tyrant, ambitious, merciless” • Has captured two rival heroes from separate nations who failed to defeat him • Forces them to fight both his minions and each other while chained together for entertainment

  10. Main Characters • Our two heroes... • Male and Female • A stereotypical brave, chivalrous hero… • And a devil-may-care, capitalistic mercenary • ...must work together to escape! • During their initial escape they inadvertantly cause massive damage to the bowels of the fortress, enough for it to rapidly begin sinking

  11. Progression • Nowhere to go but up! • Players must escape the sinking fortress before the rising water swallows them • Each deck has a specific purpose onboard (engine room, armory, private quarters, command, etc.) • They must use the chain to traverse ship as well as defeat members of the crew • Ending in an inevitable confrontation with the captain, his reign of terror must come to an end

  12. Style & Tone • Style • Grimy, industrial, militarized, steam punk • Stylized realism, timeless quality • Tone Words • Urgent, Chaotic, Intense, Climatic

  13. Development

  14. Challenges • Art: • Character Animations • Water Flooding Effects • Rich and Functional Environment • Programming: • Physics (Chain Mechanics in Particular) • Networking and Voice Chat Setup

  15. Scalability • Based on size of team (13, 17, 25 or 51) we can appropriately scale the concept… • Number of Chain abilities / Environmental interactions • Types of Enemies and extent of their AI • Breadth of the Level

  16. Draws • Wow Factor: • Players realize they need each other to move • Intense arena opening / fight to the death • Sinking dynamic, water rapidly rising • Replayability: • Game will play differently with new players • Co-op nature ensures multiple playthroughs are required to experience everything

  17. Summary • Unique Premise • High octane, action packed game play • Complete package while short enough to demo • Mechanics remain fictionally independent • Strong framework for further ideas • An ambitious and balanced portfolio piece for everyone yet remains manageable and scopable

  18. Final Pitch Plan

  19. Pitch Structure • Game Mechanics: (6 Mins) • Come in chained together • Ask for volunteers to illustrate combat abilities • Use animations for more complex abilities • Fiction: (4 Mins) • Convey storyline, setting, style and tone • Use concept artwork & ship sinking animation

  20. Pitch Structure (Cont.) • Development : (5 Mins) • Discuss key development challenges • Reinforce the benefits to the Cohort and FIEA • Illustrate how the concept can be scoped • Summary / Q&A: (5 Mins) • Wrap presentation with brief bullet summary • Close with Q&A session

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