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Winning with Losing Games

Winning with Losing Games. An Examination of Parrondo’s Paradox. A Fair Game. Start with a capital of $0. Flip a fair coin. If the coin lands on heads, then your capital increases by $1. If the result is tails, then your capital decreases by $1. A Simple Game.

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Winning with Losing Games

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  1. Winning with Losing Games An Examination of Parrondo’s Paradox

  2. A Fair Game • Start with a capital of $0. • Flip a fair coin. • If the coin lands on heads, then your capital increases by $1. • If the result is tails, then your capital decreases by $1.

  3. A Simple Game • As before, the starting capital is $0. • Flip a biased coin–one that will land on tails 50.5% of the time. • Increase the capital by $1 if the coin lands on heads and decrease it by $1 if the coin lands on tails.

  4. Graphical Approach $1 3 .495 $0 2 .505 -$1 1 Given the above graph, one can form an adjacency matrix which will allow for further analysis.

  5. A Complicated Game • Start with a capital of $0. • If the capital is a multiple of 3, then flip a coin that lands on tails 90.5% of the time. • If the capital is not a multiple of 3, then flip a coin which lands on heads 74.5% of the time. • As before, a flip of heads results in gaining $1 while tails results in losing $1.

  6. Graphical Approach $3 7 .745 $2 6 .745 .255 $1 5 .095 .255 $0 4 .745 .905 -$1 3 .745 .255 -$2 2 .255 -$3 1

  7. Matrix Representation This matrix is the above matrix raised to the 500th power. .555 .445

  8. Introduction to the Paradox Coin A: Lands on heads 49.5% of the time and lands on tails 50.5% of the time. This coin is used when playing the Simple Game. Coin B: Lands on heads 9.5% of the time and lands on tails 90.5% of the time. This coin is used when on playing the Complicated Game and one’s capital is a multiple of 3. Coin C: Lands on heads 74.5% of the time and lands on tails 25.5% of the time. This coin is used in the Complicated Game when the capital is not a multiple of 3.

  9. Parrondo’s Paradox • Form a new game which is a combination of the Simple and Complicated games. • At each juncture, use a fair coin to randomly choose which game to play. Randomly alternating between the two games will yield a winning result although both are losing. This is Parrondo’s Paradox.

  10. Illustrations of Parrondo’s Paradox • Chess It is sometimes necessary to sacrifice pieces in order to produce a winning outcome. • Farming It is known that both sparrows and insects can eat all the crops. However, by having a combination of sparrows and insects, a healthy crop is harvested. • Genetics Some genes that are considered to be detrimental can actually be beneficial given the correct environmental conditions.

  11. A Brief Example

  12. Example -- Graphically $3 17 $2 16 14 15 $1 13 11 12 $0 10 8 9 -$1 5 7 6 -$2 4 3 2 -$3

  13. Parrondo’s Graphical Game $3 17 $2 16 14 15 $1 13 11 12 $0 10 8 9 -$1 5 7 6 -$2 4 3 2 -$3 1 Simple Complicated

  14. Matrix Representation

  15. Matrix Powers .473 .527 The above matrix represents the combined game after 500 coin flips. Notice, for example, that the probability that you go from Vertex 9 to Vertex 17 is .527. Thus, one is more likely to progress up the graph.

  16. Generalizations • Let the probabilities associated with each coin be defined as follows: • Coin A • P(H) = .5 – e • P(T) = .5 + e • Coin B • P(H) = .1 – e • P(T) = .9 + e • Coin C • P(H) = .75 – e • P(T) = .25 + e • Let the probability of playing the Simple game be p and the probability of playing the Complicated game be 1-p.

  17. A Deeper Analysis • Given the generalizations, I sought to determine the widest p range that could be used so that the Combined Game was still winning. • Once this p range was determined, I then attempted to find the optimal p which would allow for the widest e range.

  18. Conclusions • The p range, given that e = .005 was calculated to be (.08, .84). • The optimal p was found to be p = .40. Given this p, the e range was calculated to be (0, .013717), accurate to the millionth position.

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