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Pasi Fränti Radu Mariescu-Istodor Lahari Sengupta

Pasi Fränti Radu Mariescu-Istodor Lahari Sengupta. 30.12.2015. What is O-Mopsi?. Classical orienteering. Map of target locations. Rules: Find all targets In a given order Fastest wins. Target. Classical orienteering. Devices: Map and compass.

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Pasi Fränti Radu Mariescu-Istodor Lahari Sengupta

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  1. Pasi Fränti Radu Mariescu-Istodor Lahari Sengupta 30.12.2015

  2. What is O-Mopsi?

  3. Classical orienteering Map of target locations • Rules: • Find all targets • In a given order • Fastest wins Target

  4. Classical orienteering Devices: Map and compass Targets brought to nature for the event

  5. Classical orienteering Devices: Map and compass Targets brought to nature for the event Let’s add some scientists

  6. Mopsi orienteering (O-Mopsi) Smartphone and GPS Targets are real objects Mill stone Scientists still there…

  7. Rules of O-Mopsi • Find all controls • In free order • Fastest wins Pictures of targets

  8. Challenges of playing • Orienteering: • Knowing your location • Optimizing paths to targets • O-Mopsi: • Finding best order • Optimizing paths to targets ?

  9. 500 m 400 m 300 m 200 m 100 m Additional clues to player • Zoomable map • Own location shown • Pictures of targets • Distance and direction to target • Sound guidance (Geiger)

  10. Technology

  11. Game screen on mobile Apps for different devices

  12. Selecting game to play Sorted by distance

  13. Starting the game Targets hidden until game started

  14. Game info: • Estimated lenght • Number of targets Games listed on web • Geometric center on map with selected target

  15. Motivations to play

  16. 1. Competition • Time - be faster than your friends • Shortest route (problems with GPS errors)

  17. 2. Sight-seeing walking tours • Outdoor landmarks • Objects in park • User’s own travel pictures Catherdals of St. Petersburg Kowloon park Hong Kong

  18. Maple Elm Aspen Oak Spruce Lime tree Rowan Birch Thuja 3. Educational Outdoor museums • Name of object (trees, flowers) • Background story Botanical gardens Geography Architecture Biology City history Exhibitions

  19. Maple Elm Aspen Oak Spruce Lime tree Rowan Birch Thuja

  20. Research questions • O-Mopsi orienteering game • Game concept + exercise motive • Motivations for players: competing, sight-seeing tour, educational • How to create good games • Quality of targets (visual, location) + overall game (layout, complexity, length) • Winning the game • Optimal order • Selecting start point • Navigating: bird distance vs. routing • Player-to-player comparison and rewards • Solving TSP problem • 2-opt, random swap and other basic operations • Search strategies: local, tabu, annealing, swarm intelligence • Effect of start point • Automatic content creation • Source of targets • Algorithm to generate random game • User feedback • Measuring game complexity

  21. Conclusions • Real location-aware game that works! • Content-providing is the main challenge • Applicable to education and travelling

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