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Kazue Masuyama & Andrea Shea California State University at Sacramento

MERLOT International Conference 2006 Facilitating Japanese language learning through innovative online activities developed collaboratively. Kazue Masuyama & Andrea Shea California State University at Sacramento. Presentation Agenda.

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Kazue Masuyama & Andrea Shea California State University at Sacramento

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  1. MERLOT International Conference 2006Facilitating Japanese language learning through innovative online activities developed collaboratively Kazue Masuyama & Andrea Shea California State University at Sacramento

  2. Presentation Agenda 1.To describe the collaborative development and implementation of technologies into Japanese language classes 2.To showcase interactive online activities 3.To show students’ responses 4.To share what we learned working together

  3. My journey of learning and using technology….

  4. Summer 2002 I need help! Sure, how can I help you?

  5. Summer 2002 We came up with an idea. WebCT as a Teaching & Learning Hub!

  6. Foreign Language Lab

  7. Usagi-Chan’s Genki Resource Web Page www.csus.edu/indiv/s/sheaa/projects/genki

  8. WebCT Home Page

  9. Handouts Important Announcements Course Syllabus Schedules WebCT E-mail Streaming Audio DiscussionBoard Quizzes, Exercises, Surveys PowerPoint Presentations Learning Games Grade Postings

  10. (1) Interactive online daily schedule

  11. Click here! WebCT Japanese 1 Homepage

  12. Content Module

  13. Table of Contents

  14. Interactive Online Syllabus

  15. (2) Posting PowerPoint presentation, notes, and handouts

  16. PowerPoint Slides

  17. PDF Print Version of PowerPoint Slides

  18. (3) Online audio files using voices of native speakers of Japanese

  19. (4) Online quizzes & exercises

  20. Example: Online Quizzes & Exercises

  21. How did we collaborate for quizzes? • Faculty needed to have an easy way to create WebCT quiz and exercise questions • Online specialist created a PHP program that used a MySQL database to create questions • This allows faculty to create interactive online quizzes and exercises easily

  22. Questions generated by PHP program

  23. (5) Student Homepages in Japanese

  24. Student Homepage (First year) • Showcasing their own work in Japanese • Reading other students’ homepages as a part of classroom activities • Developing their webpage over the course in Japanese

  25. Student Homepages

  26. (6) Online research & discussion on Japanese culture

  27. Discussion Board • A place to share the information on Japan-related events • Cultural Learning Site • Pop-culture & entertainment • Festivals & Food • Customs & manners • Geography • Folklore & mythology

  28. Doing online research on Japanese culture • Students’ Task • Search Word(s) • Web page address • Information • Importance and relevancy to their lives • A question for an exam in a multiple-choice or true-false format, with the correct answer indicated

  29. Online culture quiz Actual student posting

  30. (7) Web-based exercises for newly introduced vocabulary & verb conjugation

  31. Vocabulary Flashcards

  32. Vocabulary Flashcards

  33. (8) Lesson-by-lesson kanji sheet with stroke-order movies & PDF worksheets and flashcards

  34. Kanji (Writing) Online Exercise QuickTimeMovie

  35. Kanji Exercises - cont.

  36. PDF Kanji Flashcards

  37. PDF Kanji Worksheet

  38. Detailed examples of collaboration • Drag-n-drop game • e-portfolio

  39. A detailed example of collaboration • Hiragana & Katakana (Japanese characters) drag-n-drop games Note: These games are available through the MERLOT resource page

  40. Hiragana Japanese writing system • Hiragana: 46 Japanese syllables (characters) • Students must recognize these characters in the first 2 weeks

  41. A typical approach to teach hiragana in classroom using flash cards Pros • Hands-on • Fun • Ice-breaker • Students’ full attention Cons • Preparation • Time consuming activity • Individual differences

  42. Designing a new approach • Online specialist • saw potential for an equivalent online activity • designed the game based on a simple French drag-n-drop exercise

  43. Game evolution Simple French Drag-n-Drop

  44. Version 1 • Drag-n-drop characters • Timer keeps track of current game • We didn’t know if anyone was playing the game

  45. Version 2 • Scores are logged to a database • Students are not typing in their real names, difficult for instructor to monitor • Multiple names of the same students. Discouraging for others.

  46. Latest Version • Student enters student ID • Welcomed by first name • Shows best time so far

  47. Latest version

  48. Click here! Hiragana Challenge

  49. Click here! Hiragana Challenge

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