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Java

Java. GUI building with Swing. AWT (Abstract Window Toolkit). Present in all Java implementations Described in (almost) every Java textbook Adequate for many applications Uses the controls defined by your OS (whatever it is) therefore it's “least common denominator”

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Java

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  1. Java GUI building with Swing

  2. AWT (Abstract Window Toolkit) • Present in all Java implementations • Described in (almost) every Java textbook • Adequate for many applications • Uses the controls defined by your OS (whatever it is) • therefore it's “least common denominator” • Difficult to build an attractive GUI • import java.awt.*;import java.awt.event.*;

  3. Swing • Present in all modern Java implementations (since 1.2) • More controls, and they are more flexible • Gives a choice of “look and feel” packages • Much easier to build an attractive GUI • import javax.swing.*;import javax.swing.event.*;andimport java.awt.*;import java.awt.event.*; • You may not need all of these packages

  4. Swing vs. AWT • Swing is built “on top of” AWT, so you need to import AWT and use a few things from it • Swing is bigger and slower • Swing is more flexible and better looking • Swing and AWT are incompatible--you can use either, but you can’t mix them • Actually, you can, but it’s tricky and not worth doing • Basic controls are practically the same in both • AWT: Button b = new Button ("OK"); • Swing: JButton b = new JButton("OK"); • Swing gives far more options for everything (buttons with pictures on them, etc.)

  5. To build a GUI... • Make somewhere to display things (a Container) • Usually you would use a JFrame or a JApplet • Create some Components (buttons, text areas, panels, etc.) • It’s usually best to declare Components as instance variables, and • Define them in your applet’s init() method or in some application method • Add your Components to your display area • Choose a layout manager • Add your Components to your JFrame or JApplet according to the rules for your layout manager • Attach Listeners to your Components • Interacting with a Component causes an Event to occur • A Listener gets a message when an interesting event occurs, and executes some code to deal with it

  6. Containers and Components • A GUI is built by putting components into containers • The job of a Container is to hold and display Components • Some frequently used types (subclasses) of Component are JButton, JCheckbox, JLabel, JTextField, andJTextArea • A Container is also a Component • This allows Containers to be nested • Important Container classes are JFrame, JApplet, and JPanel • JFrame and JApplet both contain other containers; use getContentPane() to get to the container you want • You typically create and use JPanels directly

  7. Starting with a Container • First, import some packages: • import javax.swing.*;import javax.swing.event.*;import java.awt.*;import java.awt.event.*; • Second, extend a Container type: • For an application, extend JFrame • public class MyClass extends JFrame { ... } • For an applet, extend JApplet • public class MyApplet extends JApplet { ... } • Neither of these returns a Container that you use directly; instead, • Both JFrame and JApplet have a getContentPane() method that returns a Container you can use: • getContentPane( ).doSomething( );

  8. A JApplet is a Panel is a Container java.lang.Object | java.awt.Component | java.awt.Container | java.awt.Panel | java.applet.Applet | javax.swing.JApplet …so you can display things in an Applet

  9. Container (Applet) Containers (Panels) Component (Canvas) Components (Buttons) Components (TextFields) Components (Labels) Example: A "Life" applet

  10. Applets • An application has apublic static void main(String args[ ]) method, but an applet usually does not • An applet's main method is in the Browser • To write an applet, you extend JApplet and override some of its methods • The most important methods areinit( ), start( ), andpaint(Graphics g)

  11. public class MyApplet extends JApplet { … } The only way to make an applet is to extend Applet or JApplet You can add components to the applet The best place to add components is in init( ) You can paint directly on the applet, but… …it’s better to paint on a contained component Do all painting from paint(Graphics g) To create an applet

  12. CheckboxGroup Some types of components Checkbox Button Label Scrollbar Choice TextField List TextArea Button Checkbox

  13. Creating components • JLabel lab = new JLabel ("Hi, Dave!"); • JButton but = new JButton ("Click me!"); • JCheckBox toggle = new JCheckBox ("toggle"); • JTextField txt = new JextField ("Initial text.", 20); • JScrollbar scrolly = new JScrollbar (JScrollbar.HORIZONTAL, initialValue, bubbleSize, minValue, maxValue);

  14. Adding components to the Applet • class MyApplet extends JApplet { • public void init () { • getContentPane().add(lab);// or this.getContentPane().add(lab);getContentPane().add(but); • getContentPane().add(toggle); • getContentPane().add(txt); • getContentPane().add(scrolly); • ...

  15. Creating a JFrame • When you create an JApplet, • The size of the applet is determined by the HTML page • The browser makes the applet visible • When you write a GUI for an application, you need to do these things yourself • public class MyApplication extends JFrame { void createMyGUI() {... add components ... pack(); // compute the size and lay it outsetVisible(true); // make the JFrame visible }}

  16. Arranging components • Every Container has a layout manager • You do not directly control where components are placed; the layout manager does this for you • The default layout for a Panel or JPanel is FlowLayout • A JApplet is a Panel; therefore, the default layout for a JApplet is FlowLayout • The default layout for a JFrame is BorderLayout • You can set the layout manager explicitly; for example, • setLayout(new FlowLayout()); • setLayout(new BorderLayout());

  17. FlowLayout • Use add(component);to add to a component when using a FlowLayout • Components are added left-to-right • If no room, a new row is started • Exact layout depends on size of Applet • Components are made as small as possible • FlowLayout is convenient but often ugly • Note: The following code and screenshots use AWT Components rather than Swing Components • I haven’t had a chance to make new screenshots • The layout managers are identical, not just similar • There is no real difference with Swing instead of AWT

  18. Complete example: FlowLayout import java.awt.*;import java.applet.*; public class FlowLayoutExample extends Applet { public void init () { setLayout (new FlowLayout ()); // default add (new Button ("One")); add (new Button ("Two")); add (new Button ("Three")); add (new Button ("Four")); add (new Button ("Five")); add (new Button ("Six")); }}

  19. At most five components can be added If you want more components, add a Panel, then add components to it. setLayout (new BorderLayout()); BorderLayout add (new Button("NORTH"), BorderLayout.NORTH);

  20. BorderLayout with five Buttons public void init() { setLayout (new BorderLayout ()); add (new Button ("NORTH"), BorderLayout.NORTH); add (new Button ("SOUTH"), BorderLayout.SOUTH); add (new Button ("EAST"), BorderLayout.EAST); add (new Button ("WEST"), BorderLayout.WEST); add (new Button ("CENTER"), BorderLayout.CENTER); }

  21. Complete example: BorderLayout import java.awt.*;import java.applet.*; public class BorderLayoutExample extends Applet { public void init () { setLayout(new BorderLayout()); add(new Button("One"), BorderLayout.NORTH); add(new Button("Two"), BorderLayout.WEST); add(new Button("Three"), BorderLayout.CENTER); add(new Button("Four"), BorderLayout.EAST); add(new Button("Five"), BorderLayout.SOUTH); add(new Button("Six"), BorderLayout.SOUTH); } }

  22. Using a Panel • Panel p = new Panel(); • add(p, BorderLayout.SOUTH); • p.add(new Button ("Button 1")); • p.add(new Button ("Button 2"));

  23. The GridLayout manager divides the container up into a given number of rows and columns: new GridLayout(rows,columns) All sections of the grid are equally sized and as large as possible GridLayout

  24. Complete example: GridLayout import java.awt.*;import java.applet.*; public class GridLayoutExample extends Applet { public void init () { setLayout(new GridLayout(2, 3)); add(new Button("One")); add(new Button("Two")); add(new Button("Three")); add(new Button("Four")); add(new Button("Five")); }}

  25. Making components active • Most components already appear to do something--buttons click, text appears • To associate an action with a component, attach a listener to it • Components send events, listeners listen for events • Different components may send different events, and require different listeners

  26. Listeners • Listeners are interfaces, not classes • class MyButtonListener implements ActionListener { • An interface is a group of methods that must be supplied • When you say implements, you are promising to supply those methods

  27. Writing a Listener • For a JButton, you need an ActionListener • b1.addActionListener (new MyButtonListener ( )); • An ActionListener must have an actionPerformed(ActionEvent) method • public void actionPerformed(ActionEvent e) { …}

  28. MyButtonListener public void init () { ... b1.addActionListener (new MyButtonListener ()); } class MyButtonListener implements ActionListener { public void actionPerformed (ActionEvent e) { showStatus ("Ouch!"); } }

  29. Listeners for JTextFields • An ActionListener listens for someone hitting the Enter key • An ActionListener requires this method: • public void actionPerformed (ActionEvent e) • You can use getText( ) to get the text • A TextListener listens for any and all keys • A TextListener requires this method: • public void textValueChanged(TextEvent e)

  30. Summary I: Building a GUI • Create a container, such as JFrame or JApplet • Choose a layout manager • Create more complex layouts by adding JPanels; each JPanel can have its own layout manager • Create other components and add them to whichever JPanels you like

  31. Summary II: Building a GUI • For each active component, look up what kind of Listeners it can have • Create (implement) the Listeners • often there is one Listener for each active component • Active components can share the same Listener • For each Listener you implement, supply the methods that it requires • For applets, write the necessary HTML

  32. Vocabulary • AWT – The Abstract Window Toolkit provides basic graphics tools (tools for putting information on the screen) • Swing – A much better set of graphics tools • Container – a graphic element that can hold other graphic elements (and is itself a Component) • Component – a graphic element (such as a Button or a TextArea) provided by a graphics toolkit • listener – A piece of code that is activated when a particular kind of event occurs • layout manager – An object whose job it is to arrange Components in a Container

  33. The End

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