1 / 70

Get Your Game On: Video Gaming @ the Library

Get Your Game On: Video Gaming @ the Library. Instructor: Beth Gallaway informationgoddess29@gmail.com An Infopeople Workshop Winter 2007. This Workshop Is Brought to You By the Infopeople Project.

dava
Download Presentation

Get Your Game On: Video Gaming @ the Library

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Get Your Game On: Video Gaming @ the Library Instructor: Beth Gallaway informationgoddess29@gmail.com An Infopeople Workshop Winter 2007

  2. This Workshop Is Brought to You By the Infopeople Project Infopeople is a federally-funded grant project supported by the California State Library. It provides a wide variety of training to California libraries. Infopeople workshops are offered around the state and are open registration on a first-come, first-served basis. For a complete list of workshops, and for other information about the project, go to the Infopeople website at infopeople.org.

  3. Workshop Overview • Defining games • Benefits of games… at the library! • Defining the gamer • Creating the gamer friendly library • Collecting games • Game programs • Let’s play some games!

  4. What is a Game? GAME: activity engaged in for diversion or amusement; synonym: see FUN VIDEO GAME: an electronic game played by means of images on a video screen and often emphasizing fast action Merriam-Webster Online. http://www.m-w.com

  5. Game Components • Console/Playing Device • PC, Xbox, Playstation, Nintendo • Screen or Monitor • Controller • mouse, joystick, keyboard, peripheral device • Power Source • Game • CD-Rom, cartridge, digital

  6. Xbox Playstation Nintendo PC Game Play Devices

  7. Game Controllers • Keyboard • Mouse • Mat • Guitar • Steering Wheel • Drum • Joystick • Camera • Controllers

  8. Game Screens • Monitor • Television • Projector/Screen

  9. Ways to Play Video Games • At an Arcade • On a PC or Mac • On a Plug ‘n’ Play Device • On a Mobile Device • On a Handheld Device • On a Console

  10. Plug ‘n’ Play • Plugs into your TV • Play begins immediately

  11. PC/Mac Gaming • Computer with a hard drive • PC or Mac Platform

  12. Console Gaming Devices

  13. Handheld Gaming Devices • 32% of households own a handheld device that plays games

  14. Mobile Gaming Devices • Mobile gaming is expected to quadruple to 11.2 billion by 2010

  15. Why Games at the Library?Games … • Are just like books, they are just another new format • Are the medium of choice for the millennial generation • Meet developmental needs of teens • Build adolescents developmental assets • Are literary • Reinforce new literacy's

  16. Gaming = literacy • Environmental print • signage • labels • maps • Reading about the game • instructions • walkthroughs • Writing about the game • forums • websites • Chat: • “WTS, Mageweave cloth, 15g”

  17. Gaming Meets Developmental Needs of Young Adolescents • Positive social interaction with adults & peers • Structure and clear limits • Physical activity • Creative expression • Competence and achievement • Meaningful participation in families, school, communities • Opportunities for self-definition NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx

  18. Gaming Builds Developmental Assets of Adolescents • Support • Empowerment • Boundaries & Expectations • Constructive Use of Time • Commitment to Learning • Positive Values • Social Competencies • Positive Identity The Search Institute. http://www.search-institute.org

  19. Social Competitive Wired Self-aware Always On Heroic Multi-taskers Global Collaborative Risk Takers Does This Sound Like Any Gamers You Know? Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.

  20. Learning Principles in Games* • Risk –taking in a “safe” environment • Rewards practice • Use of affinity groups • Probing cycles • Situated meaning • Self-knowledge • Identity formation *** Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003

  21. Gaming Reinforces New Literacies • Exposing knowledge • Employing information • Expressing ideas compellingly • Ethics on the Internet Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005 http://www.scholastic.com/administrator/marapr05/articles.asp?article=newlit

  22. 1. Exposing Knowledge • Find information • Understand and explain found information regardless of its format • Evaluate information • Organize information

  23. 2. Employing Information • Computation • Measurement • Analysis • Application

  24. Lemonade Stand • Estimating • Basic arithmetic • Averages • Statistics

  25. 3. Expressing Ideas Compellingly • Mechanics matter • Creativity & efficiency highly rated • Text, images, audio, and video are used to express ideas in many digital formats

  26. Ways Gamers Express Ideas Compellingly • Fan Fiction • Machinima • Web Comics • Fan Forums • Clan Websites

  27. Ethics on the Internet • Modding – recreating game content • FanFic – writing stories about characters created/owner by someone else • Machina – films/videos created through recording video game play

  28. How Can Libraries Serve Gamers? • Use games to do readers advisory • Be a strategy guide • Embrace your inner technogeek • Be flexible … embrace change! • Immerse yourself in pop culture … especially video game culture • Try some games!

  29. 1. Reader’s Advisory to Gamers INSTEAD OF: • What authors do you like to read? • What are the last 3 books you read and enjoyed? • What did you like about them? ASK: • What movies do you like? • What TV shows do you watch? • What games do you play?

  30. Roleplaying/MMORPG Games • Games: • Everquest • Runescape • World of Warcraft • Dark Age of Camelot • Ultima • Characteristics • epic fantasy setting • good vs. evil theme • Suggest?

  31. Simulations • Games: • The Sims • The Urbz • Characteristics: • Character driven • Suggest?

  32. Historical Sim Games • Games: • Civilization • Caesar • Age of Empires • Oregon Trail • America’s Army • Characteristics • Simulation elements • Historical setting • Alternative history possibility • Suggest?

  33. Strategy & Puzzle Games • Games: • Myst • Tetris • Bejeweled • Where in the World is Carmen San Diego? • Characteristics: • Problem to solve • Logic, math, reasoning • Suggest?

  34. First Person Shooters (FPS) • Games: • Doom • Quake • Halo • Characteristics • Warfare • Strategy • Violent • Suggest?

  35. Japanese/Manga tie-in • Games: • Katamari Damacy • Final Fantasy • Dragonball Z • Pokemon • Characteristics • Anime style • Japanese culture • Suggest?

  36. Sports Games • Games: • Madden Football • NBA Street • Need for Speed • Tiger Woods • Golf • Characteristics • Sports theme • Competition • Suggest?

  37. Superhero Games • Games: • Spider-Man • Fantastic Four • City of Heros • Characteristics • Heroes/villains setting • Good vs. evil theme • Film tie-ins • Suggest?

  38. Don’t Forget Print Resources for Gamers • Magazines • Strategy guides • Nonfiction about gaming • Fiction with gaming as a plot or subplot

  39. 2. Be a Strategy Guide -- Not an Information Maven • Don’t be a level boss • Show, don’t tell • Make it interactive • Get them started with a free-for-all • Ask for a demo of expertise • Be open-minded

  40. 3. Embrace Your Inner Technogeek • Upgrade • Get a screen name • You can’t break it • Pilot projects • Read tech news

  41. 4. Be Flexible… Embrace Change! • Change the space • Flexible furnishings • Say yes • Go meta • Customize • Change yourself

  42. 5. Immerse Yourself in Pop Culture… • Pop Culture • Hot High Tech • Crossovers

  43. … Especially Video Game Culture • Watch Red Vs. Blue • Read Penny Acade • Read PvP • Set a Google Alert • Subscribe to a gaming podcast or blog • Skim gaming magazines • Pay attention to gaming around you in public spaces

  44. More Ways to Immerse! • Join the LibGaming Google Group • Email discussion for gaming in libraries • Game On! Video Games in Libraries blog • Blog about gaming news of interest to libraries • Join YALSA and the Teen Gaming Interest Group • YALSA interest group dedicated to gaming • Celebrate Teen Tech Week • Annual celebration of teens + technology in libraries, March 4-10, 2007

  45. On the Internet On a Console 6. Try Some Games

  46. Collection Management • Storage depends on: • format • staff • space • budget • Theft • start with programs • start small • Troubleshooting • replacement/repair

  47. Theft • Choose secure storage • Build community • Examine circulation policies

  48. Secure Storage • Kwik Cases • Locking Caps • Locking Security Straps

  49. Troubleshooting • Clearly label format • Collections are self weeding collection • Games can be cleaned with rubbing alcohol • Scratches can be removed with cleaning devices for use with CDs & DVDs

  50. Best Practices: Collections in CA • Rockridge Branch, Oakland Public Library • Ages 13-18 year olds • PS2 games • Limit of 2 games per patron. • No holds and no renewals. • 7 day free checkout • $1/day late fee • $50 / replacement fee • Genres: sports, adventure, racing, fighting, and shooters.

More Related