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Ethnographic Design

Ethnographic Design. Study user practices for insight into design Can be associated with design as Of development For development Within development. Fact overwhelms innovation. Important to consider current technology use Change to technology may obliterate unofficial uses

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Ethnographic Design

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  1. Ethnographic Design • Study user practices for insight into design • Can be associated with design as • Of development • For development • Within development

  2. Fact overwhelms innovation • Important to consider current technology use • Change to technology may obliterate unofficial uses • Implications of methodology change

  3. Ethnography vs Design • Ethnography is detail oriented • Design is abstraction based

  4. Structured Framework • Structure presentation for developers • Dimensions: • Distributed coordination • Means and mechanisms • Plans and procedures • Organizational support • Awareness of work • Methods of overview

  5. Coherence Method • Integrates social analysis with object-oriented analysis • Presents ethnographic data through viewpoints and concerns

  6. Viewpoints • Guide observer to realizations about environment • Consideration from multiple respects

  7. Viewpoint prototypes • Distributed coordination • Plans and procedures • Awareness of work

  8. Distributed coordination • Division of labor by coordination • Clarity of boundaries between responsibilities • Appreciation of other’s tasks • Orientation of individual work towards group

  9. Plans and procedures • Function of plans and procedures • Utility • Failures • Consequences of failure • Circumvention methods and motivation

  10. Awareness of work • Spatial organization facilitating interaction • Worker organization of space • Often used notes/list/objects • Location and use of objects

  11. Concerns • Goals which drive requirements • Addressed with respect to viewpoints

  12. Evaluating concerns • Is the concern relevant to the viewpoint • Elaboration used to further define concern

  13. Concern Elaboration • Paperwork and computer work • Skill and use of local knowledge • Spatial and temporal organization • Organizational memory

  14. Paper and Computer work • Embodiment of process in forms and screens • Ability of work to indicate progress • Flexibility of process supporting technology

  15. Skill and local knowledge • Necessary everyday skills • Local knowledge sources and usage • Adaptation of standard procedures to suit local conditions

  16. Spatial and temporal organization • Reflection of work in spatial organization • Time dependence of aspects of work • Obsolescence of data • Assurance of up-to-date information

  17. Organizational memory • How is process learned and remembered • Correlation of formal records and actual work

  18. Contextual Design • Structured approach • gathering and representing ethnographic data • Focused on providing data for design

  19. Parts of Contextual Design • Contextual Inquiry • Work Modeling • Consolidation • Work Redesign • User Environment Design • Mockup and Test with Customers • Putting It into Practice

  20. Contextual Inquiry • Apprenticeship model • Interview is typical format • Four Principles: • Context • Partnership • Interpretation • Focus

  21. Contextual Inquiry Principles • Context • Importance of observing environment with facts • Partnership • Developer and user collaboration in comprehension

  22. Contextual Inquiry Principles • Interpretation • Observations must be interpreted • Interpretation constructed by user and developer • Focus • How to know what to look for • Project focus developed for interviewer

  23. Difference from Ethnography • Shorter – 2 to 3 hours • Intense and focused • Observation not participation • Intent to build new systems, not detail existing ones

  24. Work Modeling • Compilation and interpretation of interview data • Serve to build various models of work • Work flow model • Sequence model • Artifact model • Cultural Model • Physical Model

  25. Model Types • Work flow model • Interpersonal communication and coordination • Sequence Model • Detailed steps necessary for work • Useless without understanding of goals

  26. Model Types • Cultural Model • Constraints on system from organizational culture • Physical Model • Physical plan of work • Communication networks • Office space • Show physical constraints

  27. Interpretation session • Developers must have coherent view of system • Combination of results of interviews • Work Models generated in session • Structured roles for discussion

  28. Roles in interpretation • Interviewer • Work Modelers • Recorder • Participants • Moderator • Rat Hole Watcher

  29. Consolidation • Affinity diagram • Capture notes of interpretation • Consolidated Models • Retrieve commonalities

  30. Affinity Diagram • Notes are collected from interpretation sessions • Grouped by similarity to other notes • Groups emerge from data by induction

  31. Consolidated models • Consolidation of model types • Generalize individual models for validity • Help designers to understand users • Intent • Strategy • Structures • Concepts • Mindset

  32. Design Room • Repository of work models • Models pinned to walls as reference • Surround team during design meetings

  33. Participatory Design • Methodology which employs users in active involvement with development • System designed in cooperation • Provide user control over work environment

  34. Obstacles • User and developer mismatch • Knowledge assumptions may be disparate • Skillset mismatch

  35. Methodology Examples • PICTIVE • CARD

  36. PICTIVE • Plastic Interface for Collaborative Technology Initiatives through Video Exploration • One-on-one collaboration or small group

  37. Method • Employs physical representations of interface components to design work • “Work” is performed through evolving interface mockup • Design surface recorded by video • Interactive

  38. CARD • Collaborative Analysis of Requirements and Design • Uses representation cards to explore workflow step options • Storyboarding

  39. Method • Similar to PICTIVE • Participants manipulate step cards in order to come to a conclusion about work flow

  40. Focus level • PICTIVE • Detailed system aspects • CARD • Macroscopic view of task flow

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