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W4118 Operating Systems

W4118 Operating Systems. Instructor: Junfeng Yang. Last Lecture: Scheduling. Basic concepts Preemptible vs. Nonpreemptible resources Dispatcher vs. Scheduler Preemptive vs. Nonpreemptive scheduling Scheduling Performance Metrics Different scheduling algorithms

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W4118 Operating Systems

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  1. W4118 Operating Systems Instructor: Junfeng Yang

  2. Last Lecture: Scheduling • Basic concepts • Preemptible vs. Nonpreemptible resources • Dispatcher vs. Scheduler • Preemptive vs. Nonpreemptive scheduling • Scheduling Performance Metrics • Different scheduling algorithms • First Come First Served (FCFS) • Shortest Job First (SJF) • Shortest Remaining Time First (SRTF) • Round Robin (RR) • Priority • Gantt Chart for analyzing scheduling algorithms

  3. Today: Advanced Scheduling • So far have seen basic scheduling algorithms • No one-size-fits-all scheduler • Workloads • Performance requirements • Today • Advanced Scheduling Concepts • Multilevel Queue Scheduling • Multiprocessor Scheduling • Real-time Scheduling • Linux Scheduling

  4. Multilevel Queue • Ready queue is partitioned into separate queues. E.g., • foreground (interactive), background (batch) • Each queue has its own scheduling algorithm. E.g., • foreground –RR, background –FCFS • Scheduling must be done between the queues. E.g., • Fixed priority scheduling; (i.e., serve all from foreground then from background). • Problem: starvation. • Time slice– each queue gets a certain amount of CPU time which it can schedule amongst its processes; i.e., 80% to foreground in RR, 20% to background in FCFS • Problem: how to split?

  5. Multilevel Queue Example

  6. Advantages and Disadvantages of Multilevel Queue • Advantage: flexible • Disadvantage • Complex compared to basic algorithms • How to set priorities or time slice for queues? • Process role may change

  7. Multilevel Feedback Queue • Process can move between the various queues; aging can be implemented this way • Multilevel-feedback-queue scheduler defined by the following parameters: • number of queues • scheduling algorithms for each queue • method used to determine when to upgrade a process • method used to determine when to demote a process • method used to determine which queue a process will enter when that process needs service

  8. Example of Multilevel Feedback Queue • Three queues: • Q0– RR with time quantum 8 milliseconds • Q1– RR time quantum 16 milliseconds • Q2– FCFS • Scheduling • New process goes to Q0 • When scheduled, if doesn’t finish in 8 ms, moved to Q1 • When scheduled again, if doesn’t finish in 16 ms, moved to Q2

  9. Multilevel Feedback Queues

  10. Multiprocessor Scheduling Issues • Shared-memory Multiprocessor • How to allocate processes to CPU? processes CPU0 CPU1 CPU2 CPU3

  11. Symmetric Multiprocessor • Architecture • Small number of CPUs • Same access time to main memory • Private cache Shared Memory $ $ $ $ CPU0 CPU1 CPU2 CPU3

  12. SMP: Global Queue of Processes • One ready queue shared across all CPUs • Advantages • Good CPU utilization • Fair to all processes • Disadvantages • Not scalable (contention for global queue lock) • Poor cache locality • Linux 2.4 uses global queue CPU0 CPU1 CPU2 CPU3

  13. SMP: Per-CPU Queue of Processes • Static partition of processes to CPUs • Advantages • Easy to implement • Scalable (no contention on ready queue) • Better cache locality • Disadvantages • Load-imbalance (some CPUs have more processes) • Unfair to processes and lower CPU utilization CPU0 CPU1 CPU2 CPU3

  14. SMP: Hybrid Approach • Use both global and per-CPU queues • Balance jobs across queues • Processor Affinity • Add process to a CPU’s queue if recently run on the CPU • Cache state may still present • Linux 2.6 uses a very similar approach CPU0 CPU1 CPU2 CPU3

  15. SMP: “Gang” Scheduling • Multiple processes need coordination • Should be scheduled simultaneously • Dispatcher on each CPU does not act independently • Coscheduling (gang scheduling): run a set of processes simultaneously • Global context-switch across all CPUs CPU0 CPU1 CPU2 CPU3

  16. Real-Time Scheduling • Real-time processes have timing constraints • Expressed as deadlines or rate requirements • E.g. gaming, video/music player, autopilot… • Hard real-time systems – required to complete a critical task within a guaranteed amount of time • Soft real-time computing – requires that critical processes receive priority over less fortunate ones • Linux supports soft real-time

  17. Today: Advanced Scheduling Advanced Scheduling Concepts Multilevel Queue Scheduling Multiprocessor Scheduling Real-time Scheduling Linux Scheduling 16

  18. Linux Scheduling Overview • Multilevel Queue Scheduler • Each queue associated with a priority • A process’s priority may be adjusted dynamically • Two classes of processes • Real-time processes: always schedule highest priority processes • FCFS (SCHED_FIFO) or RR (SCHED_RR) for processes with same priority • Normal processes: priority with aging • RR for processes with same priority (SCHED_NORMAL) • Aging is implemented efficiently

  19. Priority Partition • Total 140 priorities [0, 140) • Smaller integer = higher priority • Real-time: [0,100) • Normal: [100, 140) • MAX_PRIO and MAX_RT_PRIO • include/linux/sched.h

  20. Linux Scheduling Goals • Boost interactivity • Fast response to user despite high load • Achieved by inferring interactive processes and dynamically increasing their priorities • Avoid starvation • Scale well with number of processes • O(1) scheduling overhead • SMP goals • Scale well with number of processors • Load balance: no CPU should be idle if there is work • CPU affinity: no random bouncing of processes • Reference: Documentation/sched-design.txt

  21. runqueue data structure • kernel/sched.c • struct prio_array • Array of priority queues • struct runqueue • Two arrays, active and expired

  22. task_struct scheduling related fields • static_prio and time_slice: used to compute and store time-slice • prio: dynamic priority • Index to prio_array • rt_priority: real time priority • prio = 99 – rt_priority • include/linux/sched.h

  23. Scheduling Algorithm 1. Find highest priority non-empty queue in rq->active 2. next = first process on that queue 3. Adjust next’s priority 4. Context switch to next 5. When next used up its time slice, insert next to the right queue and call schedule again schedule() in kernel/sched.c

  24. Find Highest Priority Non-empty Queue • Use the bitmap field of runqueue • 140 queues  5 integers • Time complexity: O(1) • depends on the number of priority levels, not the number of processes • Implementation: only a few compares to find the first that is non-zero • Hardware instruction to find the first 1-bit • bsfl on Intel • sched_find_first_bit() in include/asm-i386/bitops.h

  25. Adjusting Priority • Goal: dynamically increase priority of interactive process • How to determine interactive? • Sleep ratio • Mostly sleeping: I/O bound • Mostly running: CPU bound • Implementation: sleep_avg in task_struct • Before switching out a process, subtract from sleep_avg how many ticks a task ran • schedule() • Before switching in a process, add to sleep_avg how many ticks it was blocked up to MAX_SLEEP_AVG (10 ms) • schedule()  recalc_task_prio()  effective_prio()

  26. Calculating Time Slices • Higher priority processes also get bigger time-slice • task_timeslice() in sched.c • If (static_priority < 120) time_slice = (140-static_priority) * 20 • If (static_priority >= 120) time_slice = (140-static_priority) * 5 • How to set static_priority? • Default: 120 (even for realtime processes) • Set use sys_nice() or sys_setpriority() • Both call set_user_nice()

  27. Example Time Slices

  28. On each timer interrupt … • scheduler_tick() • Called on each tick • timer_interrupt do_timer_interrupt  do_timer_interrupt_hook  update_process_times • If realtime and SCHED_FIFO, do nothing • SCHED_FIFO is non-preemptive • If realtime and SCHED_RR and used up time slice, move to end of rq->active[prio] • If SCHED_NORMAL and used up time slice • If not interactive or starving expired queue, move to end of rq->expired[prio] • Otherwise, move to end of rq->active[prio] • Boost interactive • Else // SCHED_NORMAL, and not used up time slice • Break large time slice into pieces TIMESLICE_GRANULARITY

  29. Aging: the Traditional Algorithm for(pp = proc; pp < proc+NPROC; pp++) { if (pp->prio != MAX) pp->prio++; if (pp->prio > curproc->prio) reschedule(); } Problem: O(N). Every process is examined on each schedule() call! This code is taken almost verbatim from 6th Edition Unix, circa 1976.)

  30. Simulate Aging • struct runqueue has active and expired • schedule() only runs processes from active , and puts them on expired when use up time slice • When a queue in active is empty, look for next-highest priority queue • After running all queues on active, swap active and expired • Advantage: O(1) • Processes are touched only when they start or stop running • schedule() in kernel/sched.c

  31. Real-Time Scheduling • Linux has soft real-time scheduling • No hard real-time guarantees • All real-time processes are higher priority than any conventional processes • Processes with priorities [0, 99] are real-time • saved in rt_priority in the task_struct • scheduling priority of a real time task is: 99 - rt_priority • Process can be converted to real-time via sched_setscheduler system call

  32. Real-Time Policies • First-in, first-out: SCHED_FIFO • Static priority • Process is only preempted for a higher-priority process • No time quanta; it runs until it blocks or yields voluntarily • RR within same priority level • Round-robin: SCHED_RR • As above but with a time quanta • Normal processes have SCHED_OTHER scheduling policy

  33. Multiprocessor Scheduling • Each processor has a separate run queue • Each processor only selects processes from its own queue to run • Yes, it’s possible for one processor to be idle while others have jobs waiting in their run queues • Periodically, the queues are rebalanced: if one processor’s run queue is too long, some processes are moved from it to another processor’s queue

  34. Locking Runqueues • To rebalance, the kernel sometimes needs to move processes from one runqueue to another • This is actually done by special kernel threads • Naturally, the runqueue must be locked before this happens • The kernel always locks runqueues in order of increasing indexes • Why? Deadlock prevention!

  35. Processor Affinity • Each process has a bitmask saying what CPUs it can run on • Normally, of course, all CPUs are listed • Processes can change the mask • The mask is inherited by child processes (and threads), thus tending to keep them on the same CPU • Rebalancing does not override affinity

  36. Load Balancing • To keep all CPUs busy, load balancing pulls tasks from busy runqueues to idle runqueues. • If schedule finds that a runqueue has no runnable tasks (other than the idle task), it calls load_balance • load_balance also called via timer • schedule_tick calls rebalance_tick • Every tick when system is idle • Every 100 ms otherwise

  37. Load Balancing • load_balance looks for the busiest runqueue (most runnable tasks) and takes a task that is (in order of preference): • inactive (likely to be cache cold) • high priority • load_balance skips tasks that are: • likely to be cache warm (hasn't run for cache_decay_ticks time) • currently running on a CPU • not allowed to run on the current CPU (as indicated by the cpus_allowed bitmask in the task_struct)

  38. Optimizations • If next is a kernel thread, borrow the MM mappings from prev • User-level MMs are unused. • Kernel-level MMs are the same for all kernel threads • If prev == next • Don’t context switch

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