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USING IMMERSIVE VIRTUAL ENVIRONMENTS TO UNDERSTAND BEHAVIOR

USING IMMERSIVE VIRTUAL ENVIRONMENTS TO UNDERSTAND BEHAVIOR. Jim Blascovich University of California, Santa Barbara January 24, 2001 Illinois Wesleyan University. Virtual Reality. Virtual Reality. Jaron Lanier. Virtual Environments.

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USING IMMERSIVE VIRTUAL ENVIRONMENTS TO UNDERSTAND BEHAVIOR

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  1. USING IMMERSIVE VIRTUAL ENVIRONMENTS TO UNDERSTAND BEHAVIOR Jim Blascovich University of California, Santa Barbara January 24, 2001 Illinois Wesleyan University

  2. Virtual Reality

  3. Virtual Reality Jaron Lanier

  4. Virtual Environments • Sensory experiences of “synthetic” information that lead to on-line perceptions of environments and their contents to the participant.

  5. Immersive Virtual Environments

  6. Immersive Virtual Environment Technology

  7. A Scientific Tool for Understanding Behavior Jack Loomis Andy Beall ?

  8. Navigation System for the Blind Jack Loomis

  9. 1st Generation 1991

  10. 2nd Generation

  11. 3rd Generation

  12. Future Generations

  13. RECVEB (1997) • Multidisciplinary group of researchers • anthropology • communication • computer science • geography • instructional development • music • psychology

  14. RECVEB (1997) • using immersive virtual environments to study behavior scientifically • using knowledge of behavior to improve immersive virtual environment technology

  15. Research Categories • Basic • Applied

  16. Basic Research Areas • Vision • e.g., What sensory information is important in the perception of scale or size?

  17. Basic Research Areas • Spatial Cognition • How do we learn to orient ourselves spatially?

  18. Basic Research Areas • Learning and Education • Can exploration of an object or environment in three dimensions add to the efficiency of the learning process?

  19. Basic Research Areas • Mass Media Effects • Will immersive virtual environment media exacerbate positive and negative media effects?

  20. Mass Media Effects

  21. Basic Research Areas • Social Psychology • Can we use immersive environments to create and experimentally examine social interaction?

  22. Model of Social Influence within Virtual Environments

  23. Model of Social Influence within Virtual Environments hi Behavioral Realism lo

  24. Model of Social Influence within Virtual Environments hi Behavioral Realism lo lo hi Telepresence

  25. Social Interaction

  26. Model of Social Influence within Virtual Environments hi Behavioral Realism lo lo hi Telepresence

  27. Model of Social Influence within Virtual Environments hi Behavioral Realism lo lo hi Telepresence

  28. Model of Social Influence within Virtual Environments hi Behavioral Realism lo lo hi Telepresence

  29. Model of Social Influence within Virtual Environments hi Behavioral Realism lo lo hi Telepresence

  30. Model of Social Influence within Virtual Environments High Self-Relevance hi Behavioral Realism lo lo hi Telepresence

  31. Model of Social Influence within Virtual Environments Low Self-relevance hi Behavioral Realism lo lo hi Telepresence

  32. Model of Social Influence within Virtual Environments Moderate Self-Relevance hi Behavioral Realism lo lo hi Telepresence

  33. Model of Social Influence within Virtual Environments hi Behavioiral Realism lo lo hi Telepresence

  34. Proxemics

  35. Proxemics:Bailenson & Blascovich, in prep. Interpersonal Distance (front) Behavioral Realism Meters

  36. Proxemics:Bailenson & Blascovich, in prep. Interpersonal Distance (back) Behavioral Realism Meters

  37. Eye-Tracking

  38. Facial Muscle Tracking

  39. Speech

  40. Conformity

  41. Telepresence Manipulation:Avatar

  42. Telepresence Manipulation: Agent

  43. Conformity:Swinth & Blascovich, in prep. Betting Norm $

  44. Conformity:Swinth & Blascovich, in prep. Betting Norm $

  45. Social Facilitation/Inhibition

  46. Social Facilitation/Inhibition:Hoyt & Blascovich, in prep. % Correct

  47. Social Interaction:Social Identity

  48. Social Interaction:Social Identity

  49. Applications • Collaborative Virtual Environments

  50. Applications • Collaborative Virtual Environments

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