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RUCK

Colours off 9 Amber carries out, Green latches the carrier, Red gives plus one under option, 10 can call JACK for pass off amber. RUCK. 9. F. F. F. 10. OB.

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RUCK

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  1. Colours off 9 Amber carries out, Green latches the carrier, Red gives plus one under option, 10 can call JACK for pass off amber. RUCK 9 F F F 10 OB White off 10 Amber carries out, Green latches the carrier, Red gives plus one under option, A back can call JACK for pass off amber. RUCK 9 10 F F F OB

  2. BLACK forwards off a ruck. Used when there are too many forwards in the ruck or the defence are spread. The ball carrier picks and carries close to the fringes, the supporter latches the carrier and tries to hammer them through(both get low and leg drive) and the next forward seals the contact area. This can work well when done twice in a row quickly. RUCK F F F FLY calledwhen there is an overlap. Outside players communicate the message inside when they want first receiver to move the ball wide. Attackers draw and give. RUCK D D 9 10 OB FLY!!! OB OB

  3. Driving lineout starters-what do when the ref shouts use it! Rocket- 9 gets out onto 2nd/3rd defender, 12 comes short on unders and 10 is out the back to go wide. 9 12 Lineout Maul 10 9 10 3/4 F’s 12 Lineout Maul 3/4 F’s Rhino-Forwards break off and carry open at the defending backs. Must work in 3’s to follow ball carrier. Rest of forwards work around for a colours option off 9.

  4. Scrum plays using 8 Rhianna- Going right of a scrum on the right hand side. 8 picks up goes right down the blindside, draws a defender and passes to 9. We are trying to create an overlap using 8 and 9 as extra attackers. This works well with 4/5 backs on the left side of scrum. Phase- Colours would work well as the forwards do not have to far to go. W, 15 6, 8 9 7 4 5 10 1 2 3 12 13 W 8 Scrum 9 7 6 8 10 15 W W 13 12 9

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