1 / 9

Understanding RftG Symbology

Understanding RftG Symbology. And what it all means…. RftG is a Card Game. All Cards can serve possible 3 purposes. Worlds and Developments Played face up on the table. Money Discarded to buy worlds and developments. Goods Played face down on top of worlds. The Flow of the Game.

dreama
Download Presentation

Understanding RftG Symbology

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Understanding RftG Symbology And what it all means…

  2. RftG is a Card Game All Cards can serve possible 3 purposes Worlds and Developments Played face up on the table Money Discarded to buy worlds and developments Goods Played face down on top of worlds

  3. The Flow of the Game The game is played in rounds There are 5 possible phases in a round. Card abilities are listed aside the phase in which they happen I Explore: Look for and get cards II Develop: Play a development ( ) card III Settle: Play a world ( ) card $ Trade: Trade a “good” ( ) for “money” ( ) # IV Consume: Consume “goods” ( ) for points (VPs)( ) V Produce: Production worlds “produce” “goods” ( )

  4. Two Main Types of Cards Worlds Developments • What they do: • Give the player bonus abilities • Worth victory points (VPs) at the end

  5. World Classifications Military Must be “conquered” to play Non - Military Windfall Must be “purchased” to play Gets a “good” as soon as it’s played Non - Windfall Does not get a “good” as soon as it’s played Production “Produces goods” Non - Production Does not “produce goods”

  6. Production and Windfall Worlds come in 4 flavors Blue Green Brown Yellow Goods on a world are considered goods of the worlds color. Ex. Green Production World “produces” Green Goods

  7. World Classifications will sometimes be combined Military + Blue Production World Must be “conquered” “Produces blue goods” Military + Green Windfall World Must be “conquered” Gets a “green good” immediately when played

  8. How to Settle a World Non-Military World Military World # # Purchase by applying discounts and paying cards from hand “Conquer” by having equal or more total military strength than that of the planet # Your tableau Military World Non-Military World Cost +1 >= # -1 -2 Apply Discounts 6 +2 # Pay remainder in “money” +3

  9. Symbolism of Card Abilities # A number inside a circle or diamond: Cost or cost modifier (to worlds or developments) # An arrow: Exchange This for That A Hexagon: Number of point tokens A hand with a card: Get a number of cards into your hand This That A colored card symbol: A good of that color # #

More Related