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Fort Osage Football

Fort Osage Football. Two Platoon Philosophy. Ryan Schartz rschartz@fortosage.net 816-650-7044. Positives of Platoon Higher Participation. Coaches only coach one side of the ball. Athletes become better because of the # of reps at their position. More time for film break downs/meetings.

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Fort Osage Football

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  1. Fort Osage Football Two Platoon Philosophy Ryan Schartz rschartz@fortosage.net 816-650-7044

  2. Positives of Platoon Higher Participation. Coaches only coach one side of the ball. Athletes become better because of the # of reps at their position. More time for film break downs/meetings. Turn Special Teams into all-star team. Shorten practice time. Everyone practices #1’s vs. #2’s daily. Game night adjustments on sideline. Better conditioned in 2nd half. Two Platoon Philosophy

  3. Negatives of Platoon Don’t always have your most talented athletes on the field. Change in J.V. philosophy. Working with 3s and 4s instead of 2s. Emphasis on development not wins and losses. Two Platoon Philosophy

  4. What do you need to implement the 2 Platoon? • Need is at least 6 varsity coaches. • Offensive backs • Offensive Line • Offensive Receivers • Defensive backs • Defensive Linebackers • Defensive Line • Need enough numbers to justify going one way. • Need facilities to support large practice space. • Need consensus among coaches.

  5. Increase participation

  6. Coaches coach one side of the ball • Develops a special bond with his players. • Double the number of reps. • Increase sophistication of offense or defense. • Become a specialist at your position group. • Players develop a sense of pride in the position they play. • Players only have to learn one playbook.

  7. Camp implementation • Teach all players an offensive and defensive position. • Coaches evaluate • Draft • Sometime flip kids during season based on performance. • Make sure that there is equal number of players on both sides.

  8. Increase number of reps Offensive practice schedule • 40 minutes of special teams • 20 minutes of individual • 10 minutes of group • 30 minutes of 7 on 7/inside run • 5 minute water • 10 minute Job Fair • 10 minute team screen • 25 minutes of team

  9. Increase number of reps Defensive practice schedule • 40 minutes of special teams • 10 minutes of pursuit • 10 minutes of circuit tackling. • 15 minutes of individual • 10 minute inside • 15 minutes of 7 on 7 • 10 minute Job Fair • 45 minutes of team • 5 minute water

  10. Film Study/Scouting Report • Watch film by offensive or defensive group • 2 film rooms with 2 projectors • Game Plan helps to find tendencies • 15 minutes daily film before practice • Film study after practice • Scout “O” watches w/ #1 Defense • Scout “D” watches w/ #1 Offense • More time to explain what we are seeing on film. • Assistant coaches will also watch film to help coach scouts that week.

  11. All-Star Special Teams • Each special team gets Carte Blanche. The Best Players! • 2 platoon helps us to win the special teams • Increase the amount of time we spend coaching special teams. • Focusing on fundamentals and technique.

  12. Shorten Practice • Practice ends at 5:40! • Kids still have their legs at the end of the regular season. • Extra time to watch film. • Extra time to do homework. • Coaches are home earlier to be with families.

  13. #1s vs #2s daily • Scout teams really learn the opponents offense and defense. • #1s get a great look every week. • We go #1s vs #1s from time to time to increase intensity in practice. • All kids are involved in practice.

  14. Game night adjustments • During a change of possession the coaches can talk to the entire unit to identify weaknesses. • Coaches have more time to discuss schemes between series.

  15. Not as fatigued in 2nd half • We have come back a number of times from half time deficits. • Kids “believe” they are in better shape. • Kids never give up, they always think they can wear the opponent out. • As a result we have outscored our opponents in the 4th quarter over the last 3 years.

  16. Utilizing Job Fair Period • 10 minute period on Mondays and Tuesdays. • Share players off/def. • Short yardage/goal-line offense • Nickel package on defense. • Use less than 10% in a game.

  17. Increase in wins • 2005-2006 – 1 win 9 losses • 2006-2007 – 8 wins 2 losses • 2007-2008 – 10 wins 2 losses

  18. KC Based teams that utilize the 2 Platoon • Ray-Pec – Three 5A state titles • Harrisonville – Four Class 3A state titles. • Lee’s Summit West – 2007 4A state championship. • Kearney – 07 district champs.

  19. Implementing Screen Game • Make sure screens match your passing game and running game. • Work Screens in summer and 7 on 7. • Must practice everyday. • Must be willing to devote at least 10 minutes a day on one type of screen or execution will be poor. • Utilize half lines to increase repetitions. • Must have high tempo to create accurate timing of play.

  20. “Flow Screen” Illustrations/Examples (All Versions) Base Route Introduction/Philosophy Instructional “You Draw It” Video 1 Summary Table Mainmenu Video 2

  21. Flow Screen • The flow screen is designed to take advantage of defenses that fast flow with our roll out game. • Usually thrown to the tb, it can be thrown to multiple receivers out of different formations by tagging the play with a name (ie. F, Y , Z.) • We also use it as a play-action pass. • This play is great vs. a variety of overages. • We have a 74% 3rd down conversion rate using this play. • We have a 64% completion rate over 3 years running the play. • We average 9.2 yards per attempt and 15.8 yard per completion. Tags and Variations Fred play-action • Keys to a successful play • QB must sell the roll out with his feet and his eyes! • Important to protect the frontside so that QB has a launching point! • Receiver must take a path to avoid trash and stay behind LOS!

  22. “Flow” F #2 #3 #1 B C B B C B T E E T X Y F Q Z T 83 Shown BST- Block head up, sell 60-70 for 5 counts, no penetration, release inside your man and try to pick off a LB or Safety. BSG-Block head up sell 60-70 for 5 counts, possible ambush block by game plan. C- Pass set for 2 counts, get a piece of the A gap defender (wall), release to #3. PSG- Pass set for 2 counts, avoid man on you to the easiest shade, release to #1 get a piece and maintain block. PST- Invite your end up field to open the window. If he crosses your face, crush him down. FB- Run dummy route, unless tagged to you. TB- Release like blocking 60-70, then shuffle opposite the play call, stay low, get head around to receive pass 4 yards deep and 4 yards outside the tackle. BS Outside – Dummy Route. BS Middle- Dummy Route. PS Outside – Levels crack down on #2 or first force. QB- 5 step angle pop, look off any defenders, gain more depth and throw the ball through window to RB behind LOS.

  23. “Slip Screen” Illustrations/Examples (All Versions) Base Route Introduction/Philosophy Instructional “You Draw It” Video 1 Summary Table Mainmenu Video 2 “up Variation” Instructional Video 1

  24. 1 Philosophy • TAGS/VARIATIONS • “Up” • 43-86-42-87 Play Action “Slip” The Slip is an effective way to take advantage of soft corners. It is a great way to keep support players out of the box. It is a route that we will be able to execute against multiple defensive looks and coverage. It is a great way to get some of your best athletes the ball in space. This route can be thrown quickly to avoid Heat or blitz. This play thrown successfully will widen run support and help our running game. Within this route there is also chances for the Playside guards to get game altering blocks on smaller players. It is a great man beater. Often times blocking 2 defenders with one player We complete 70% of our Slip screen passes. We average 6.2 yards per attempt and 9.1 yards per completion. • KEYS to a successful play: • QB get on toes to deliver a chin high ball to receiver in the funnel. • C and PSG must set the edge by running full speed at proper angle. • PST must create a window to throw the football.

  25. “Slip” TUNNEL F B B C B C B T E E T #3 X Y # 2 F Block first man outside. Z Q 86 Shown T BSG- Protect your inside gap to head up. Execute a One count Ambush. After one count you will roll to the PS and pick up anyone who “sniffs” the screen from your PSG/PST defenders. BST- Cut off “B” gap, if no threat kick back to cut of edge rush. C- #3 from the sideline. Technique is the same as PSG except you will seal the man inside. PSG- #2 from the sideline. You have 1 count to get a clean release. Take a flat path that will allow you to kick the man out. If you miss him, make him go under you. PST- Create a window, invite DE up field. FB- Cut off block.. TB- Mesh with QB fake zone read . PS Inside- Block first short defender outside of your alignment. PS Outside - Release with 1 big step with pads forward. Lose depth to be behind L.O.S. moving at 85% speed. Catch the ball and get into the funnel created by the kick blocks and seal block. Versus hard corner (press)- Release with quick steps and widen to get the man to turn his shoulders. The tighter the corner the wider your release should be. Lose depth to be behind the L.O.S. moving at 85% speed. Catch/get in funnel. QB- Straight drop w/small steps if no play action is called. Flash fake of called play if needed. Look BS initially, then up on toes for the throw to the screen man. Hit the receiver on the downfield shoulder side. The throw should take him into the Tunnel.

  26. “Up” TUNNEL F B B C B C E B T E T X O F I Q 86 Shown T BSG- Slide Pass Pro Playside BST- Slide Pass Pro Playside C- Slide Pass Pro Playside PSG- Slide Pass Pro Playside PST- Slide Pass Pro Playside FB- Hitch TB- Mesh with QB and protect of backside edge. PS Inside- Fake the block and continue up the field. Catch TD pass! PS Outside - Release with 1 big step with pads forward. Lose depth to be behind L.O.S. moving at 85% speed. Exaggerate the movement to get DBs to freeze. QB- Pump fake the slip, then fire catchable ball to the inside receiver

  27. SCREEN KEYS • QB GET ON HIS TOES, HELPS SCREENER BY THROWING HIM A CHIN-HIGH BALL INTO THE FUNNEL. • SCREENER AND INSIDE BLOCKERS ALIGN WITH CORRECT SPACING. • INSIDE BLOCKER CHARTS HIS COURSE WITH PRE-READ AND EYES, TIMES HIS BLOCK WITH THE CATCH, AND MAKES HIS MAN RUN UNDER HIM. • SCREENER USES CORRECT LOS FOOTWORK, CATCHES BALL AT JUNCTION AT 85% SPEED, GETS INTO FUNNEL AND CUTS OFF OF C BLOCK. • PST MUST CREATE WINDOW WITH GOOD SET. • C & PSG MUST SET EDGE OF FUNNEL BY RUNNING FULL SPEED AND LEADING WITH THEIR EYES. • BSG CLEANS UP ANY TRASH WITH AMBUSH.

  28. “88-89 Bubble Screen” Illustrations/Examples (All Versions) Base Route Introduction/Philosophy Instructional “You Draw It” Video 1 Summary Table Mainmenu Video 2 “UP Variation “UP”

  29. 1 Philosophy • TAGS/VARIATIONS • “Up” • 43-88-42-89 Play Action 88-89 “Bubble” The bubble is an effective way to get a horizontal stretch. It is a great way to keep support players out of the box. It is a route that we will be able to execute against multiple defensive looks and coverage. It is a great way to get some of your best athletes the ball in space. This route can be thrown quickly to avoid Heat or blitz. This play thrown successfully with play action to widen run support and help our running game. Within this route there is also chances for the receivers to get game altering crack blocks from pursuing defenders. We complete the bubble screen 69% of the time. We average 4.6 yards per attempt and 8.7 yards per completion. • KEYS to a successful play: • Proper angle release of inside receiver! • Outside receiver must identify 1st threat! • QB must use good fakes to freeze support players!

  30. 88-89: Bubble ## S C C A A O O M I Q R “88” Shown Linemen:Cut to playside to get DL hands down. PLAYSIDE OUTS:Block 1st threat. If support /alley player is playing apex block head up. If support/alley player is head up on inside receiver crack down. In all 3x1 sets block head up. PLAYSIDE INSIDE:BUBBLE. Try to get to the sideline as fast as possible. The ball should be thrown slightly in front so you are running down hill. Secure the catch and make a defender miss. PLAYSIDE MIDDLE: CRACK. Always block the support inside of you. Very rarely will there be a defender outside of you. If so, block head up. RB:Fake mesh opposite the playside to hold support/alley player. Carry out fake to the side line. QB:Secure the snap, don’t find laces (practice this) throw catchable ball to the front shoulder of reciever so an incomplete pass is not ruled a lateral.

  31. 88-89: Bubble “up” ## S C C O O M I Q R “88up ” Shown Linemen:Slide protection needs to be longer block. PLAYSIDE OUTS:Stalk and go. Sell the block by dropping your hips and then bursting into the go route. PLAYSIDE INSIDE:BUBBLE. Fake bubble route. PLAYSIDE MIDDLE: Interference seam. Make it look like you are blocking for bubble then release to the seam. RB:Fake mesh opposite the playside to hold support/alley player block any edge threat. QB:Secure the snap, one pump fake to bubble, kick and throw the stalk and go.

  32. “Middle Screen” Illustrations/Examples (All Versions) Base Route Introduction/Philosophy Instructional “You Draw It” Video 1 Summary Table Mainmenu Video 2

  33. TAGS/VARIATIONS • “Tags” • F-T-X-Y-Z “Middle Screen” The Middle screen is an effective way to take advantage aggressive pass rushers. Especially teams that like to blitz their interior LBs. This route can be thrown quickly to avoid Heat or blitz. If thrown successfully will slow down your opponents pass rush. This is a great play in the middle or plus side of the field. Can tag multiple players to deliver them the ball. • KEYS to a successful play: • QB must sell 5 step drop and gradually lose depth. • OL must be patient not to release before a 4 count. • Receiver must find a lane to receive the football.

  34. “Middle Screen” F B B C B C B T E E T X Y F Q Z T 81 F Shown BST- Pass set for 4 counts (one-one thousand, two-one thousand, three-one thousand, four-one thousand) and release to nearest LB. BSG- Same as above. C- Same as above PSG- Same as above PST- Same as above FB- Dummy block for 4 counts, then release behind the LOS catching the ball in the “A” gap and turning vertical. TB- Flare Opposite the call. PS Inside- Dummy route ie. Flat PS Outside – Dummy route ie. Go QB- Take 5 step drop, pump the flare, take 3 more steps to draw the rush, and dump to FB in the “A” gap.

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