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Visual gaming!

Visual gaming!. Key terms and definitions…. History…. Early games used interactive electronic devices with various display formats. Here are a few examples…. Tennis for Two , an early analog computer game that used a cathode ray oscilloscope for a display.

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Visual gaming!

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  1. Visual gaming!

  2. Key terms and definitions…

  3. History… Early games used interactive electronic devices with various display formats. Here are a few examples…

  4. Tennis for Two, an early analog computer game that used a cathode ray oscilloscope for a display.

  5. In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially-sold, coin-operated video game. It used a black-and-white television for its display, and the computer system was made of 74 series TTL chips.

  6. Time line:-

  7. First generation:-

  8. Second generation:- ATARI 2600

  9. Third generation:- SEGA mega drive – 16 bit Nintendo entertainment System (NES)

  10. Fourth generation:- NEC – PC Engine

  11. Fifth generation:- Going from left to right, top to bottom: Iron Soldier (Atari Jaguar), Gex (3DO), Star Fox (SNES), Donkey Kong Country 3 (SNES), Virtua Racing (Super 32X), Vectorman (Mega Drive).

  12. Sixth generation:-

  13. Seventh generation:-

  14. Specially designed consoles for supporting new games launched XBOX 360 - HALO-3 edition XBOX 360 – The Simpsons edition

  15. But however , due to continuous changes in the consoles for varied, high graphics demanding games, the concept of gaming PCs and Laptops was brought into existence which required only to change a few components inside it and play the games without buying entirely new consoles

  16. Gaming pc…

  17. A common design in custom-built gaming PCs incorporates a neon colored case and a clear plastic side window.

  18. Gaming notebooks

  19. Alienware area-51 m9750 gaming notebook

  20. Gpu:- Nvidia GTX 295 ATI Radeon HD 4870 x2 The GPU or the Graphics Processing Units are the backbone of PC and laptop gaming, they are replaceable and comparatively quite cheaper than the consoles.

  21. FEW SCREENSHOTS…

  22. GAME DEVELOPMENT…

  23. Early phases of game development are often characterized by poor quality of graphics. This is especially true of various game prototypes.

  24. GAME DESIGN…

  25. GAME PROGRAMMING:-

  26. The Game Loop (highly simplified):- while( user doesn't exit ) check for user input run AI move enemies resolve collisions draw graphics play sounds end while

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