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Engineering Club Activity 3

Imagine. Ask. Entry. Plan. Improve. Create. Experiment. Engineering Club Activity 3. Science Technology Engineering and Mathematics (STEM) 2008  Ridgeway Elementary School. Engineering Design Process (EDP). Imagine. Ask. Entry. Plan. Improve. Create. Experiment.

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Engineering Club Activity 3

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  1. Imagine Ask Entry Plan Improve Create Experiment Engineering ClubActivity 3 Science Technology Engineering and Mathematics (STEM) 2008  Ridgeway Elementary School

  2. Engineering Design Process (EDP) Imagine Ask Entry Plan Improve Create Experiment

  3. Activity Transition • Previously, we considered getting to the moon. Now we will consider “landing on the moon,” and what we do once we get there. • Build Lunar Rover Transport • Build a Landing Pod for Rover • Launch the Rover in the Landing Pod

  4. Challenge #5 Carry people and cargo while on the moon. • Carry one plastic egg snugly. The egg may NOT be taped or glued into place. • Have room for two plastic people. (The people do not land with the rover. They will get in the rover on the Moon and drive it around.) • Roll on its own down a ramp for an average distance of 50 cm or more. • Be strong enough to hold approximately 5 grams of cargo weight, represented by two Tootsie Roll or other candies inside the egg. Survive the “landing.” This means it should be able to roll down the ramp after the landing, and the plastic egg should not have popped open.

  5. Engineering Design Process – (Ask) What Design Must DO: • Carry People & Cargo while on moon. • Carry one plastic egg snugly (no tape/glue). • Have room for two people. • Hold 5 grams of cargo. • Roll down a ramp 50 cm. Imagine Ask Entry Plan Improve Create Experiment

  6. Engineering Design Process : Imagine What OPTIONs To Consider: • For Carrying Cargo {Snugly} • For Carrying People • For Rolling down Ramp Imagine Ask Entry Plan Improve Create Experiment

  7. Engineering Design Process: Plan Capture Design: • Draw your Design & Plan • Perform Calculations • Draw Pictures, Identify Critical Issues • Communicate & Coordinate Imagine Ask Entry Plan Improve Create Experiment

  8. EDP: Create & Experiment • Create Model  Plan • Experiment & Document Imagine Ask Entry Plan Improve Create Experiment

  9. EDP: Improve • Design Improvements  from Experiments • Peer Reviews & Quality Assurance • Suggest Ideas • Receive Ideas • Consider Alternatives Imagine Ask Entry Plan Improve Create Experiment

  10. Imagine Ask Entry Plan Improve Create Experiment Conclude • Pack-Up Design & Supplies  Cart • Clean-up Surrounding Area • Leave No Trace!

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