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Graphic Novel Techniques

Graphic Novel Techniques. Angels. Bleed Close-up Extreme Close-up Longshot Extreme Longshot Reverse. Bleed. Images that run outside the border of the panel. Example: Spider-Woman’s hands and legs “bleed” out of the panal. Bleed (Full-Bleed).

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Graphic Novel Techniques

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  1. Graphic Novel Techniques

  2. Angels • Bleed • Close-up • Extreme Close-up • Longshot • Extreme Longshot • Reverse

  3. Bleed Images that run outside the border of the panel. Example: Spider-Woman’s hands and legs “bleed” out of the panal.

  4. Bleed (Full-Bleed) When an image runs outside the panel on all four sides, it is called a full bleed. Comic book covers frequently use a full bleed.

  5. Close-up Images that are shown in a large view. Frequently, close-ups focus on a character’s face, but they can be used to highlight anything. Example: Look at Spider-Man’s eyepiece.

  6. Extreme Close-up Images that are shown in very large view, often focusing on a small portion of a larger object or character. The image in a comic is drawn as if the artist as zoomed in very closely on the object or character.

  7. Longshot Images that show objects fully, from top to bottom. When a longshot focuses on characters, the panel shows the characters from head to toe. Readers can see the character’s full body.

  8. Extreme Longshot Images that show objects or characters in very small scale. Frequently, extreme longshots are used to show a full landscape or a crowd of characters.

  9. Reverse Images that are in reverse position from the previous panel. This technique is often used to show changes speaker or point of view. I know it’s corny, but it’s hard to find reverse angles.

  10. Layout & Design • Border • Gutters • Open Panels • Panels • Splash Panels

  11. Borders (A.K.A. The Page Frame) The edge or outline of the comic page. The border/outline on this page is black.

  12. Gutters The space between the panels of the comic. The gutter on this page is white.

  13. Open Panels (a.k.a. Borderless Panels) Panels where one or more, or even all, of the sides of the comic panel are open to show dramatic effect. Example: This panel has no defined borders.

  14. Panel (a.k.a. The Frame) Rectangles or squares where the action of the comic is drawn. This page has three defined panels.

  15. Splash Panel A panel that takes up the space of several panels in the comic in order to introduce or highlight an action or character.

  16. Text Containers • Balloons (Speech and Thought) • Captions • Narrative Box • Sound Effect

  17. Speech The objects that are used to contain the dialogue that the characters in the comic speak. Balloons are frequently rounded, but can take many shapes including rectangular. They typically have smooth edges, but can also have jagged or irregular edges. Thought Objects used to contain a character’s thoughts. These text containers are sometimes called thought bubbles because of the trail of little bubbles that connect the thought balloon to the character in the comic. Balloons

  18. Speech Balloon

  19. Thought Balloon/Bubble Can you spot the difference in a speech and thought balloon?

  20. Captions Text that speaks directly to the reader. Frequently, the text appears below the comic panel, but it can be placed in beside or above it as well.

  21. Narrative Boxes Rectangles or squares in which a narrator or a character from the story shares special information with readers. The box usually narrates something that is happening in the scene or that happened before the scene in the panel.

  22. Sound Effect Words that indicate a sound that accompanies the comic panel. Possibly the most famous thing about comic books/graphic novels.

  23. Roles in Comic Book/Graphic Novel Production Writer: the person who writes the script from which the story will emerge. Artist: the person who draws the script, usually using pencils Inker: the person who goes over the artist’s pencil lines with ink to make them stand out. Colorist: the person who colors the inker’s and artists’ work, sometimes by hand and sometimes using software Letterer: the person who puts the words in the right places and makes them clearly legible. The letterer might also put in the sound effects. Editor: the person who looks over the stories for errors as well as helps the creative team find direction for telling the stories. Editor-In-Chief: the boss! The person all of the above must make happy.

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