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Ice-breaker Activity

Activity/Demonstration. Product index cardsPair up as customer-designerVariation on 20 questionsIdentify some design criteria and constraints for sample productsDiscuss additional descriptions to fully specify the requirements for the item . Designer's Card. You are a design engineer.Your custo

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Ice-breaker Activity

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    1. Ice-breaker Activity Interviewing Customers to Determine Product Requirements

    2. Activity/Demonstration Product index cards Pair up as customer-designer Variation on 20 questions Identify some design criteria and constraints for sample products Discuss additional descriptions to fully specify the requirements for the item This activity my be used during lecture or as ice-breaker exercise on Day One. Prepare 3x5 cards sized with pictures of common items and a set of instructions problem set. Have pictures of simple items (have like items so focus on needs, what function perform, identify alternatives, use answer to questions to come with with simple criteria and constraints). Examples: bridge, can opener, cell phone, hammer Pairs use 20 questions model to figure out the functions and physical attributes of the item then guess what they are. Once guessed, item or function, choose one item to fully develop, teams internal brainstorm to develop more criteria and constraints until everyone done Items to evaluate candle, flashlight, kerosene lamp, lantern Shaver, razor, scissors, tweezers, hair wax flashlight, Candle, oil lamp, flaming torch Phone, walkie-talkie, cell phone, tin cans an a string, telegraph Generator, battery, solar cell Bicycle, scooter, roller blades, roller skates, tricycle This activity my be used during lecture or as ice-breaker exercise on Day One. Prepare 3x5 cards sized with pictures of common items and a set of instructions problem set. Have pictures of simple items (have like items so focus on needs, what function perform, identify alternatives, use answer to questions to come with with simple criteria and constraints). Examples: bridge, can opener, cell phone, hammer Pairs use 20 questions model to figure out the functions and physical attributes of the item then guess what they are. Once guessed, item or function, choose one item to fully develop, teams internal brainstorm to develop more criteria and constraints until everyone done Items to evaluate candle, flashlight, kerosene lamp, lantern Shaver, razor, scissors, tweezers, hair wax flashlight, Candle, oil lamp, flaming torch Phone, walkie-talkie, cell phone, tin cans an a string, telegraph Generator, battery, solar cell Bicycle, scooter, roller blades, roller skates, tricycle

    3. Designer’s Card

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