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Cellular Automata

Cellular Automata. What could be the simplest systems capable of wide-ranging or even universal computation? Could it be simpler than a simple cell?. Cellular Automata.

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Cellular Automata

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  1. Cellular Automata What could be the simplest systems capable of wide-ranging or even universal computation? Could it be simpler than a simple cell?

  2. Cellular Automata Perhaps one can expect that strange and complex behavior results from very complicated rules. But what are the simplest systems that display complex behavior? This is an important question when we want to figure out whether relatively simple rules could underlie the complexity of life. As it turns out, probably the simplest systems that display complex behaviors are the so-called cellular automata.

  3. Cellular Automata Stephen Wolfram • Born in 1959 in London • First paper at age 15 • Ph.D. at 20 • Youngest recipient of MacArthur ‘young genius’ award • Worked at Caltech and Princeton • Owner of Mathematica (Wolfram Research) • Fantastic publication record … until … • 1988 when he stopped publishing in scientific journals From his web site …

  4. Cellular Automata A (one-dimensional) cellular automaton consists of a line of ‘cells’ (boxes) each with a certain color like e.g. black or grey and a rule on how the colors of the cells change from one time step to the next. The first line is always given. This is what is called the ‘initial condition’. Line This rule is trivial. It means black remains black and grey remains grey. Rule This is how the Cellular Automaton evolves Time 0 Time 1 Time 2

  5. Cellular Automata A (one-dimensional) cellular automaton consists of a line of ‘cells’ (boxes) each with a certain color like e.g. black or grey and a rule on how the colors of the cells change from one time step to the next. The first line is always given. This is what is called the ‘initial condition’. Line Another simple rule. It means black turns into grey and grey turns into black. Rule This is how the Cellular Automaton evolves Time 0 Time 1 Time 2

  6. Cellular Automata Like this, the rules are a bit boring of course because there is no spatial dependence. That is to say, neighboring cells have no influence. Therefore, let us look at rules that take nearest neighbors into account. or With 3 cells and 2 colors, there are 8 possible combinations.

  7. Cellular Automata The 8 possible combinations: Of course, for each possible combination we’ll need to state to which color it will lead in the next time step. Let us look at a famous rule called rule 254 (we’ll get back to why it has this name later).

  8. Rule 254: Cellular Automata Rule 254: We can of course apply this rule to the initial condition we had before but what to do at the boundary?

  9. 254: Cellular Automata Often one starts with a single black dot and takes all the neighbors on the right and left to be grey (ad infinitum). Now, let us apply rule 254. This is quite simple, everything, except for three neighboring grey cells will lead to a black cell.

  10. 254: Cellular Automata Continuing the procedure: Time 0 Time 1 Time 2 Time 3

  11. 254: Cellular Automata Of course we don’t really need those arrows and the time so we might just as well forget about them to obtain: Nice, but well … not very exciting.

  12. Rule 90: Cellular Automata So let us look at another rule. This one is called rule 90. That doesn’t look like it’s very exciting either. What’s the big deal?

  13. 90: Cellular Automata Applying rule 90. After one time step: After two time steps: At least it seems to be a bit less boring than before….

  14. 90: Cellular Automata Applying rule 90. After three time steps: Hey! This is becoming more fun….

  15. 90: Cellular Automata Applying rule 90. After four time steps: Hmmmm

  16. 90: Cellular Automata Applying rule 90. After five time steps: It’s a Pac Man!

  17. 90: Cellular Automata Applying rule 90. Well not really. It’s a Sierpinsky gasket: Which is a fractal!

  18. 90: Cellular Automata Applying rule 90. Well not really. It’s a Sierpinsky gasket: From S. Wolfram: A new kind of Science.

  19. Rule 30: Cellular Automata So we have seen that simple cellular automata can display very simple and fractal behavior. Both these patterns are in a sense highly regular. One may wonder now whether ‘irregular’ patterns can also exist. Surprisingly they do! Rule 30 Note that I’ve only changed the color of two boxes compared to rule 90.

  20. 30: Cellular Automata Applying rule 30.

  21. 30: Cellular Automata Applying rule 30. While one side has repetitive patterns, the other side appears random. From S. Wolfram: A new kind of Science.

  22. Cellular Automata Now let us look at the numbering scheme The first thing to notice is that the top is always the same. This is the part that changes. Now if we examine the top more closely, we find that it just is the same pattern sequence that we obtain in binary counting.

  23. Cellular Automata If we say that black is one and grey is zero, then we can see that the top is just counting from 7 to 0. Value 2 Value 4 Value 1 = 4 Value 2 Value 4 Value 1 = 3 Good. Now we know how to get the sequence on the top.

  24. Cellular Automata How about the bottom? We can do exactly the same thing but since we have 8 boxes on the bottom it’s counting from 0 to 255. Value 128 Value 64 Value 32 Value 16 = 2+8+16+64 = 90 Value 1 Value 2 Value 8 Value 4

  25. Cellular Automata Like this we can number all the possible 256 rules for this type of cellular automaton.

  26. Cellular Automata Like this we can number all the possible 256 rules for this type of cellular automaton.

  27. Cellular Automata Like this we can number all the possible 256 rules for this type of cellular automaton. And of course, one does not need to restrict oneself to two colors and two neighbors …

  28. 90: Wrapping up Key Points of the Day Give it some thought Simple dynamical rules can lead to complex behavior Can you think of any ‘real-life’ cellular automata? Cellular automaton rule

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