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Project: Tales

Project: Tales. Choose the story to play . From famous IP or brand - new IP. Our Work. Our Work. Our Work. The goal is to create cable - TV -like application , but: — V isual novels instead of TV series . — Mobile Devices, PC, Mac and even TV as a target platforms .

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Project: Tales

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  1. Project: Tales Lostwood Games www.thelostwood.com

  2. Choose the story to play. From famous IP or brand-new IP. Our Work Our Work Our Work Lostwood Games www.thelostwood.com

  3. The goal is to create cable-TV-like application, but: — Visual novels instead of TV series. — Mobile Devices, PC, Mac and even TV as a target platforms. — Subscription based model that will grant you access to all interactive stories. Lostwood Games www.thelostwood.com

  4. How we are planning to reach it? Create Multiplatform Engine for fast developmentand online activation. Create first games for focused nicheto find flaws and weak spots of the scheme. Attract developers (scriptwriters and artists) and lead them and help to develop high quality product for our platform (share revenue). License small niche IP (example: Zenescope comics publisher, Numenera game setting) and create new stories for their brands. Move to big IPs (Starwars, Warhammer, Naruto, Final Fantasy, Supernatural,etc). Lostwood Games www.thelostwood.com

  5. What we’ve done? • We made first game series (Leviathan: The Last Day of the Decade). • Even when we have only 2 episodes out of 5, up to 70% of customers prefered to buy full season and wait for new episodes. • When we have 3 episodes this number grew up to 90%. Lostwood Games www.thelostwood.com

  6. How we are planning to attract talented team? • Respect Authors and their freedom to create entertainment for customers. • Build good reputation among community. • Create win-win situation for authors. • Let them access to your customers and present their product. Lostwood Games www.thelostwood.com

  7. And one more thing…. Lostwood Games www.thelostwood.com

  8. Rating System Fate of series will be decided by community rating and popularity. This part is very important because we want to support community and also keep high revenues for the company. Lostwood Games www.thelostwood.com

  9. Why we think we can easily license their IPs? Example: Numenera. Developer: Monte Cook (one of the creators ofDnD). Kickstarter: Game based on this setting raised $5 million on kickstarter. License cost: $0. Why? Because Monte Cook like other authors is interested in expanding his setting or IP. We will contact author and create Win-Win situation. We will take all development cost on our side,so authors will let us use their IP and consult us how to create visual novel that will perfectly fit their vision. Lostwood Games www.thelostwood.com

  10. Start I’ve invested 150k to create first version of a product and to understand community and developre needs. First Round 500k will lets us to: Enlarge team. Contact authors of web comics (for licensing). Help them to develop VN-games. Lostwood Games www.thelostwood.com

  11. Our Team Lostwood Games www.thelostwood.com

  12. Andrey Kniazev studio@thelostwood.com +7 911 8463813 Lostwood Games www.thelostwood.com

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