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Novel combination of existing ideas

Novel combination of existing ideas. Evidence that human designers do this What to combine? How to combine? Construct computational operators that use existing“designs” and generate novel “designs” in expanded space of designs. Genetic crossover as interpolation. design space. gene space.

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Novel combination of existing ideas

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  1. Novel combination of existing ideas • Evidence that human designers do this • What to combine? • How to combine? Construct computational operators that use existing“designs” and generate novel “designs” in expanded space of designs Key Centre of Design Computing and Cognition – University of Sydney

  2. Genetic crossover as interpolation design space gene space Key Centre of Design Computing and Cognition – University of Sydney

  3. Designing a beam cross-section FITNESS=(I,Z) • I is the moment of inertia • Z is the section modulus Key Centre of Design Computing and Cognition – University of Sydney

  4. Combination by nonlinear interpolation Initial designs Designs from nonlinear combinations Key Centre of Design Computing and Cognition – University of Sydney

  5. Key Centre of Design Computing and Cognition – University of Sydney

  6. Unexpected design Key Centre of Design Computing and Cognition – University of Sydney

  7. Combination by linear extrapolation and interpolation Key Centre of Design Computing and Cognition – University of Sydney

  8. Key Centre of Design Computing and Cognition – University of Sydney

  9. Combination by nonlinear interpolation Key Centre of Design Computing and Cognition – University of Sydney

  10. Key Centre of Design Computing and Cognition – University of Sydney

  11. ANALOGY Key Centre of Design Computing and Cognition – University of Sydney

  12. Key Centre of Design Computing and Cognition – University of Sydney

  13. door hinge screw door frame valve pipe Key Centre of Design Computing and Cognition – University of Sydney

  14. Designing travel bottles for men Key Centre of Design Computing and Cognition – University of Sydney

  15. Key Centre of Design Computing and Cognition – University of Sydney

  16. Key Centre of Design Computing and Cognition – University of Sydney

  17. Total population of designs “bad” “good” x • x • • • x x x x “bad” genes “good” genes Process unrelated to human designers: genetic engineering Key Centre of Design Computing and Cognition – University of Sydney

  18. Genetically engineering Frank Lloyd Wright Key Centre of Design Computing and Cognition – University of Sydney

  19. Key Centre of Design Computing and Cognition – University of Sydney

  20. Key Centre of Design Computing and Cognition – University of Sydney

  21. Genetically engineered Frank Lloyd Wright Key Centre of Design Computing and Cognition – University of Sydney

  22. Key Centre of Design Computing and Cognition – University of Sydney

  23. Genetically engineered Mondrians Key Centre of Design Computing and Cognition – University of Sydney

  24. Key Centre of Design Computing and Cognition – University of Sydney

  25. Key Centre of Design Computing and Cognition – University of Sydney

  26. Genetically engineered Wright windows Key Centre of Design Computing and Cognition – University of Sydney

  27. “Flondrians” Frank Lloyd Wright meets Mondrian Key Centre of Design Computing and Cognition – University of Sydney

  28. What is a driving motivation? • Not directly connected to a task • Can never be satisfied • Depends on experience – not given at outset Curiosity! Curiosity depends on finding something interesting What is the concept of interesting? Has to “arouse” you Key Centre of Design Computing and Cognition – University of Sydney

  29. Modelling interest R e w a r d 1 Berlyne’s model of arousal based on novelty using Wundt curve H x HEDONIC VALUE 0 n n 1 2 N N O V E L T Y x - 1 P u n i s h Key Centre of Design Computing and Cognition – University of Sydney

  30. Genetic art with different novelty preferences Key Centre of Design Computing and Cognition – University of Sydney

  31. The “Digital Clockwork Muse” • Multiple curious design agents • all creating “genetic artworks” • Peer-to-peer transmission of artworks • transmission of “interesting” artworks • Economy of novelty • agents rewarded for “interesting” artworks Key Centre of Design Computing and Cognition – University of Sydney

  32. Situated Creative “Designing” Design agents send “artworks” that they find interesting to other agents.  If other design agents find the artwork interesting they send back a an expression of interest. To be considered creative, design agents have to innovate in ways that other design agents can appreciate. Design agents that develop the same interests in the space of possibilities form “cliques”.     Digital Clockwork Muse Key Centre of Design Computing and Cognition – University of Sydney (after Saunders and Gero)

  33. emergence influence Key Centre of Design Computing and Cognition – University of Sydney

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