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Virtual Gaming Worlds

Virtual Gaming Worlds. laurence@virtualgamingworlds.com. Not just social gaming & virtual play. Not just licensed gambling. Convergent Gaming. Social Gaming, Virtual Worlds & MMO Gaming meets licensed gambling. Social & affiliate marketing in i -gaming. Target Market. Social Gamers

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Virtual Gaming Worlds

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  1. Virtual Gaming Worlds laurence@virtualgamingworlds.com

  2. Not just social gaming & virtual play Not just licensed gambling Convergent Gaming

  3. Social Gaming, Virtual Worlds & MMO Gaming meetslicensed gambling Social & affiliate marketing in i-gaming

  4. Target Market • Social Gamers • Female, 40+ • Online Gamers • Male, 20+ • Asia focus & speciality

  5. Marketing Plan • Paid User Acquisition for Virtual Casino World social game • Facebook • Social / Multi-Level Marketing • Affiliate revenue sharing for every player / casino maker • Conversion of players to: • Purchasers • Gamblers

  6. VGW Roadmap • May • Improve platform & game quality • FinaliseFirst Cagayan (Asia) license • First player acquisition campaigns • June • Mobile platform porting • Asia focus • Review European strategy • July • MMORPG development for hardcore & Asian audience • Large scale acquisition campaigns – Mass Launch

  7. The Board

  8. The Team

  9. Social Gaming MAU Model

  10. Purchasers & Gamblers • 3% flat Purchaser conversion • 1% Gambler conversion, increasing to 3% over time

  11. Financial Model USD, $m • $200 NGY pa per gambler (1% conversion, growing to 3%) • $60 revenue pa per purchaser (3% conversion)

  12. Capital Formation • $1.1m AUD raised to date • Raising up to $5m in current round

  13. Use of Proceeds • $5m current round: • Mobile & Cross Platform development • Asia license & Focus • Marketing – Mass player acquisition campaigns • Games expansion • MMO development • European development & strategy

  14. Thank You • laurence@virtualgamingworlds.com

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