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Rapid Adventure Game Development (RAGD)

Gerard Whyte. Rapid Adventure Game Development (RAGD). What is an adventure game?. Current Offerings. AGAST, AGI, AGS, AM, Bermuda, InterAx, IndyJava, Lixoo, MAD, SCI Studio, SLUDGE, STACK, Visionaire, Wintermute.... Scripting Languages. Unintuitive Development Tools. InterAx. Wintermute.

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Rapid Adventure Game Development (RAGD)

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  1. Gerard Whyte Rapid Adventure Game Development (RAGD)

  2. What is an adventure game?

  3. Current Offerings • AGAST, AGI, AGS, AM, Bermuda, InterAx, IndyJava, Lixoo, MAD, SCI Studio, SLUDGE, STACK, Visionaire, Wintermute.... • Scripting Languages. • Unintuitive Development Tools.

  4. InterAx

  5. Wintermute

  6. No Technical Expertise Needed • A scripting language leads to... • A steep learning curve. • Lots of copy and paste. • Time wasted. • Errors. • All of the above.

  7. Think Of The User, Not The Computer. • Designing the game from the viewpoint of the player. • Not worrying about implementation peculiarities. • Thinking about the game, and nothing but the game.

  8. Separating Design From Implementation • Describe the game using the IDE. • Creates an XML description. • Translated into a file an engine can use.

  9. One Description, Multiple Possibilities • Everything but the description is expendable. • An engine updates, but the game doesn't change. • Better engine, no problem.

  10. What's in a game? • Scenes • Characters • Walks, talks and can hold items. • Items • Can't walk, can't talk, but can be picked up. • Hot Areas • Only seen and interacted with.

  11. Interaction and Reaction • Events • When stuff happens. • Actions • What happens. • Constraints • Whether it should happen.

  12. Demonstration

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