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The Last Dungeoneer

The Last Dungeoneer. CPSC599.82 Project Proposal G roup: Cameron Hawthorne. In the beginning there was Rogue. A Top Down d ungeon crawler with turn based movement on a grid and Text Based Graphics. ...Dandy emerged to challenge the throne. A Top Down dungeon crawler

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The Last Dungeoneer

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  1. The Last Dungeoneer CPSC599.82 Project Proposal Group: Cameron Hawthorne

  2. In the beginning there was Rogue... A Top Down dungeon crawler with turn based movement on a grid and Text Based Graphics

  3. ...Dandy emerged to challenge the throne... A Top Down dungeon crawler with real time movement on a grid and Tile Based Graphics

  4. ...but none could match Gauntlet A Top Down dungeon crawler with real time, unconstrained movement with Tile Based Graphics, Animations, and Sound

  5. Now, there is the Last Dungeoneer A top down dungeon crawler that will feature the gameplay elements of its predecessors: • grabbing loot • searching for elusive keys to open doors • destroying waves of enemies • taking out enemy generators • grabbing food just in time to survive • struggling to reach the stairs to the next level

  6. Development The Last Dungeoneer will be a Top down dungeon crawler whose development will follow history: • 1st version will feel like Rogue • Turn Based Movement • Text Based Graphics • 2nd version will feel like Dandy • Add real time movement • Add 8x8 bit map graphics for each object (retro feel) • 3rd version will look like Dandy but feel like Gauntlet • Add unconstrained movement • Add sound

  7. Technical Challenges • Will be written from scratch using Java • only standard Java libraries will be used • Game Engine Framework • that allows progression through versions • Collision Control • large number of non-stacking enemies • Enemy AI • Level Creation • level editor • procedural level creation • Sound

  8. Creative Challenges • Bitmaps for each object • Level Creation • Sounds / Music

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